Drag the WebGL logo.


Target FPS: 60
Canvas options
Canvas size pixels2
WebGL rendering work
draw 64K pixels per view
using 1 draw call(s) per view
Multiply the above slider values by:
0.00 MB glBufferData

WebGL context creation options
Power preference
Draw 1 views(s)
  
Context attributes

  
Supported Extensions

0 ms extra Javascript work per frame

WebGL workload simulator