Drag the WebGL logo.
Renderer:
WebGL
Canvas 2D
DOM
Animate
requestAnimationFrame
postMessage
setTimeout
setInterval
Target FPS:
60
Canvas options
Canvas size
pixels
2
Regular canvas
OffscreenCanvas (on main thread)
Use transferControlToOffscreen
WebGL rendering work
draw
64K
pixels per view
using
1
draw call(s) per view
Multiply the above slider values by:
1
10
100
0.00
MB glBufferData
glFinish
glReadPixels
WebGL context creation options
Use WebGL 2 if available
Antialias
Alpha
Depth
Stencil
Premultiplied Alpha
Preserve Drawing Buffer
Desynchronized
Power preference
default
low-power
high-performance
Activate high power GPU (by creating a separate high power context)
Draw
1
views(s)
Use OVR_multiview2
Copy multiview draw results to main canvas
Context attributes
Supported Extensions
0
ms extra Javascript work per frame
CSS animation
Show FPS
More info
WebGL workload simulator