/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ "use strict"; var runBindAttribLocationAliasingTest = function(wtu, gl, glFragmentShader, vertexShaderTemplate) { var typeInfo = [ { type: 'float', asVec4: 'vec4(0.0, $(var), 0.0, 1.0)' }, { type: 'vec2', asVec4: 'vec4($(var), 0.0, 1.0)' }, { type: 'vec3', asVec4: 'vec4($(var), 1.0)' }, { type: 'vec4', asVec4: '$(var)' }, ]; var maxAttributes = gl.getParameter(gl.MAX_VERTEX_ATTRIBS); // Test all type combinations of a_1 and a_2. typeInfo.forEach(function(typeInfo1) { typeInfo.forEach(function(typeInfo2) { debug('attribute_1: ' + typeInfo1.type + ' attribute_2: ' + typeInfo2.type); var replaceParams = { type_1: typeInfo1.type, type_2: typeInfo2.type, gl_Position_1: wtu.replaceParams(typeInfo1.asVec4, {var: 'a_1'}), gl_Position_2: wtu.replaceParams(typeInfo2.asVec4, {var: 'a_2'}) }; var strVertexShader = wtu.replaceParams(vertexShaderTemplate, replaceParams); var glVertexShader = wtu.loadShader(gl, strVertexShader, gl.VERTEX_SHADER); assertMsg(glVertexShader != null, "Vertex shader compiled successfully."); // Bind both a_1 and a_2 to the same position and verify the link fails. // Do so for all valid positions available. for (var l = 0; l < maxAttributes; l++) { var glProgram = gl.createProgram(); gl.bindAttribLocation(glProgram, l, 'a_1'); gl.bindAttribLocation(glProgram, l, 'a_2'); gl.attachShader(glProgram, glVertexShader); gl.attachShader(glProgram, glFragmentShader); gl.linkProgram(glProgram); var linkStatus = gl.getProgramParameter(glProgram, gl.LINK_STATUS); assertMsg(!linkStatus, "Link should fail when both attributes are aliased to location " + l); } }); }); };