/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) { var wtu = WebGLTestUtils; var tiu = TexImageUtils; var gl = null; var successfullyParsed = false; var realRedColor = [255, 0, 0]; var realGreenColor = [0, 255, 0]; var realBlueColor = [0, 0, 255]; var realCyanColor = [0, 255, 255]; var redColor = [255, 0, 0]; var greenColor = [0, 255, 0]; var blueColor = [0, 0, 255]; var cyanColor = [0, 255, 255]; function init() { description('Verify texImage3D and texSubImage3D code paths taking a sub-rectangle of a canvas (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')'); // Set the default context version while still allowing the webglVersion URL query string to override it. wtu.setDefault3DContextVersion(defaultContextVersion); gl = wtu.create3DContext("example"); if (!prologue(gl)) { finishTest(); return; } switch (gl[pixelFormat]) { case gl.RED: case gl.RED_INTEGER: greenColor = [0, 0, 0]; blueColor = [0, 0, 0]; cyanColor = [0, 0, 0]; break; case gl.RG: case gl.RG_INTEGER: blueColor = [0, 0, 0]; cyanColor = [0, 255, 0]; break; default: break; } gl.clearColor(0,0,0,1); gl.clearDepth(1); var canvas2d = document.createElement('canvas'); runTest(canvas2d, setupSourceCanvas2D, '2D-rendered canvas'); var canvasWebGL = document.createElement('canvas'); runTest(canvasWebGL, setupSourceCanvasWebGL, 'WebGL-rendered canvas'); finishTest(); } function uploadCanvasToTexture(canvas, useTexSubImage3D, flipY, bindingTarget, depth, sourceSubRectangle, unpackImageHeight) { gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); // Disable any writes to the alpha channel gl.colorMask(1, 1, 1, 0); var texture = gl.createTexture(); // Bind the texture to texture unit 0 gl.bindTexture(bindingTarget, texture); // Set up texture parameters gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST); gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_R, gl.CLAMP_TO_EDGE); // Set up pixel store parameters gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE); var uploadWidth = canvas.width; var uploadHeight = canvas.height; if (sourceSubRectangle) { gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, sourceSubRectangle[0]); gl.pixelStorei(gl.UNPACK_SKIP_ROWS, sourceSubRectangle[1]); uploadWidth = sourceSubRectangle[2]; uploadHeight = sourceSubRectangle[3]; } if (unpackImageHeight) { gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, unpackImageHeight); } // Upload the image into the texture if (useTexSubImage3D) { // Initialize the texture to black first gl.texImage3D(bindingTarget, 0, gl[internalFormat], uploadWidth, uploadHeight, depth, 0, gl[pixelFormat], gl[pixelType], null); gl.texSubImage3D(bindingTarget, 0, 0, 0, 0, uploadWidth, uploadHeight, depth, gl[pixelFormat], gl[pixelType], canvas); } else { gl.texImage3D(bindingTarget, 0, gl[internalFormat], uploadWidth, uploadHeight, depth, 0, gl[pixelFormat], gl[pixelType], canvas); } gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0); gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0); gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, 0); wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors from texture upload"); } function fillStyle2D(ctx, color) { ctx.fillStyle = 'rgb(' + color[0] + ', ' + color[1] + ', ' + color[2] + ')'; } function setupSourceCanvas2D(canvas) { var width = canvas.width; var height = canvas.height; var halfWidth = Math.floor(width / 2); var halfHeight = Math.floor(height / 2); var ctx = canvas.getContext('2d'); // Always use the same pattern for this test: four quadrants: // red green // blue cyan // Handle odd-sized canvases fillStyle2D(ctx, realRedColor); ctx.fillRect(0, 0, halfWidth, halfHeight); fillStyle2D(ctx, realGreenColor); ctx.fillRect(halfWidth, 0, width - halfWidth, halfHeight); fillStyle2D(ctx, realBlueColor); ctx.fillRect(0, halfHeight, halfWidth, height - halfHeight); fillStyle2D(ctx, realCyanColor); ctx.fillRect(halfWidth, halfHeight, width - halfWidth, height - halfHeight); } function clearColorWebGL(ctx, color) { ctx.clearColor(color[0] / 255.0, color[1] / 255.0, color[2] / 255.0, 1.0); ctx.clear(ctx.COLOR_BUFFER_BIT); } function setupSourceCanvasWebGL(canvas) { var width = canvas.width; var height = canvas.height; var halfWidth = Math.floor(width / 2); var halfHeight = Math.floor(height / 2); var ctx = canvas.getContext('webgl'); // Always use the same pattern for this test: four quadrants: // red green // blue cyan // Handle odd-sized canvases ctx.viewport(0, 0, width, height); ctx.enable(ctx.SCISSOR_TEST); // OpenGL origin is lower-left ctx.scissor(0, 0, halfWidth, halfHeight); clearColorWebGL(ctx, realBlueColor); ctx.scissor(halfWidth, 0, width - halfWidth, halfHeight); clearColorWebGL(ctx, realCyanColor); ctx.scissor(0, halfHeight, halfWidth, height - halfHeight); clearColorWebGL(ctx, realRedColor); ctx.scissor(halfWidth, halfHeight, width - halfWidth, height - halfHeight); clearColorWebGL(ctx, realGreenColor); } function runOneIteration(canvas, useTexSubImage3D, flipY, bindingTarget, depth, sourceSubRectangle, unpackImageHeight, rTextureCoord, expectedColor, program, canvasSize, canvasSetupFunction, sourceDescription) { debug(''); debug('Testing ' + sourceDescription + ' with ' + (useTexSubImage3D ? 'texSubImage3D' : 'texImage3D') + ', flipY=' + flipY + ', bindingTarget=' + (bindingTarget == gl.TEXTURE_3D ? 'TEXTURE_3D' : 'TEXTURE_2D_ARRAY') + ', sourceSubRectangle=' + sourceSubRectangle + ', depth=' + depth + (unpackImageHeight ? ', unpackImageHeight=' + unpackImageHeight : '') + ', rTextureCoord=' + rTextureCoord); // Initialize the contents of the source canvas. var width = canvasSize[0]; var height = canvasSize[1]; var halfWidth = Math.floor(width / 2); var halfHeight = Math.floor(height / 2); canvas.width = width; canvas.height = height; canvasSetupFunction(canvas); uploadCanvasToTexture(canvas, useTexSubImage3D, flipY, bindingTarget, depth, sourceSubRectangle, unpackImageHeight); var rCoordLocation = gl.getUniformLocation(program, 'uRCoord'); if (!rCoordLocation) { testFailed('Shader incorrectly set up; couldn\'t find uRCoord uniform'); return; } gl.uniform1f(rCoordLocation, rTextureCoord); // Draw the triangles wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]); // Check the rendered canvas wtu.checkCanvasRect(gl, 0, 0, canvasSize[0], canvasSize[1], expectedColor, "shouldBe " + expectedColor); } function runTest(canvas, canvasSetupFunction, sourceDescription) { var cases = [ // Small canvas cases. Expected that these won't be // GPU-accelerated in most browsers' implementations. // No UNPACK_IMAGE_HEIGHT specified. { expected: redColor, flipY: false, size: [4, 4], subRect: [0, 0, 2, 2], depth: 2, rTextureCoord: 0.0 }, { expected: blueColor, flipY: false, size: [4, 4], subRect: [0, 0, 2, 2], depth: 2, rTextureCoord: 1.0 }, { expected: blueColor, flipY: true, size: [4, 4], subRect: [0, 0, 2, 2], depth: 2, rTextureCoord: 0.0 }, { expected: redColor, flipY: true, size: [4, 4], subRect: [0, 0, 2, 2], depth: 2, rTextureCoord: 1.0 }, { expected: greenColor, flipY: false, size: [4, 4], subRect: [2, 0, 2, 2], depth: 2, rTextureCoord: 0.0 }, { expected: cyanColor, flipY: false, size: [4, 4], subRect: [2, 0, 2, 2], depth: 2, rTextureCoord: 1.0 }, { expected: cyanColor, flipY: true, size: [4, 4], subRect: [2, 0, 2, 2], depth: 2, rTextureCoord: 0.0 }, { expected: greenColor, flipY: true, size: [4, 4], subRect: [2, 0, 2, 2], depth: 2, rTextureCoord: 1.0 }, // Use UNPACK_IMAGE_HEIGHT to skip some pixels. { expected: redColor, flipY: false, size: [4, 4], subRect: [0, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 0.0 }, { expected: blueColor, flipY: false, size: [4, 4], subRect: [0, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 1.0 }, { expected: blueColor, flipY: true, size: [4, 4], subRect: [0, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 0.0 }, { expected: redColor, flipY: true, size: [4, 4], subRect: [0, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 1.0 }, { expected: greenColor, flipY: false, size: [4, 4], subRect: [2, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 0.0 }, { expected: cyanColor, flipY: false, size: [4, 4], subRect: [2, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 1.0 }, { expected: cyanColor, flipY: true, size: [4, 4], subRect: [2, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 0.0 }, { expected: greenColor, flipY: true, size: [4, 4], subRect: [2, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 1.0 }, // Larger canvas cases. Expected that these will be // GPU-accelerated in most browsers' implementations. // Changes will be gladly accepted to trigger more // browsers' heuristics to accelerate these canvases. // No UNPACK_IMAGE_HEIGHT specified. { expected: redColor, flipY: false, size: [384, 384], subRect: [0, 0, 192, 192], depth: 2, rTextureCoord: 0.0 }, { expected: blueColor, flipY: false, size: [384, 384], subRect: [0, 0, 192, 192], depth: 2, rTextureCoord: 1.0 }, { expected: blueColor, flipY: true, size: [384, 384], subRect: [0, 0, 192, 192], depth: 2, rTextureCoord: 0.0 }, { expected: redColor, flipY: true, size: [384, 384], subRect: [0, 0, 192, 192], depth: 2, rTextureCoord: 1.0 }, { expected: greenColor, flipY: false, size: [384, 384], subRect: [192, 0, 192, 192], depth: 2, rTextureCoord: 0.0 }, { expected: cyanColor, flipY: false, size: [384, 384], subRect: [192, 0, 192, 192], depth: 2, rTextureCoord: 1.0 }, { expected: cyanColor, flipY: true, size: [384, 384], subRect: [192, 0, 192, 192], depth: 2, rTextureCoord: 0.0 }, { expected: greenColor, flipY: true, size: [384, 384], subRect: [192, 0, 192, 192], depth: 2, rTextureCoord: 1.0 }, // Use UNPACK_IMAGE_HEIGHT to skip some pixels. { expected: redColor, flipY: false, size: [384, 384], subRect: [0, 0, 96, 96], depth: 2, unpackImageHeight: 192, rTextureCoord: 0.0 }, { expected: blueColor, flipY: false, size: [384, 384], subRect: [0, 0, 96, 96], depth: 2, unpackImageHeight: 192, rTextureCoord: 1.0 }, { expected: blueColor, flipY: true, size: [384, 384], subRect: [0, 0, 96, 96], depth: 2, unpackImageHeight: 192, rTextureCoord: 0.0 }, { expected: redColor, flipY: true, size: [384, 384], subRect: [0, 0, 96, 96], depth: 2, unpackImageHeight: 192, rTextureCoord: 1.0 }, { expected: greenColor, flipY: false, size: [384, 384], subRect: [192, 0, 96, 96], depth: 2, unpackImageHeight: 192, rTextureCoord: 0.0 }, { expected: cyanColor, flipY: false, size: [384, 384], subRect: [192, 0, 96, 96], depth: 2, unpackImageHeight: 192, rTextureCoord: 1.0 }, { expected: cyanColor, flipY: true, size: [384, 384], subRect: [192, 0, 96, 96], depth: 2, unpackImageHeight: 192, rTextureCoord: 0.0 }, { expected: greenColor, flipY: true, size: [384, 384], subRect: [192, 0, 96, 96], depth: 2, unpackImageHeight: 192, rTextureCoord: 1.0 }, ]; var program = tiu.setupTexturedQuadWith3D(gl, internalFormat); for (var i in cases) { runOneIteration(canvas, false, cases[i].flipY, gl.TEXTURE_3D, cases[i].depth, cases[i].subRect, cases[i].unpackImageHeight, cases[i].rTextureCoord, cases[i].expected, program, cases[i].size, canvasSetupFunction, sourceDescription); runOneIteration(canvas, true, cases[i].flipY, gl.TEXTURE_3D, cases[i].depth, cases[i].subRect, cases[i].unpackImageHeight, cases[i].rTextureCoord, cases[i].expected, program, cases[i].size, canvasSetupFunction, sourceDescription); } program = tiu.setupTexturedQuadWith2DArray(gl, internalFormat); for (var i in cases) { runOneIteration(canvas, false, cases[i].flipY, gl.TEXTURE_2D_ARRAY, cases[i].depth, cases[i].subRect, cases[i].unpackImageHeight, cases[i].rTextureCoord, cases[i].expected, program, cases[i].size, canvasSetupFunction, sourceDescription); runOneIteration(canvas, true, cases[i].flipY, gl.TEXTURE_2D_ARRAY, cases[i].depth, cases[i].subRect, cases[i].unpackImageHeight, cases[i].rTextureCoord, cases[i].expected, program, cases[i].size, canvasSetupFunction, sourceDescription); } } return init; }