/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ // This block needs to be outside the onload handler in order for this // test to run reliably in WebKit's test harness (at least the // Chromium port). https://bugs.webkit.org/show_bug.cgi?id=87448 initTestingHarness(); var old = debug; var debug = function(msg) { bufferedLogToConsole(msg); old(msg); }; function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) { var wtu = WebGLTestUtils; var tiu = TexImageUtils; var gl = null; var successfullyParsed = false; var redColor = [255, 0, 0]; var greenColor = [0, 255, 0]; // Test each format separately because many browsers implement each // differently. Some might be GPU accelerated, some might not. Etc... var videos = [ { src: resourcePath + "red-green.mp4" , type: 'video/mp4; codecs="avc1.42E01E, mp4a.40.2"', }, { src: resourcePath + "red-green.bt601.vp9.webm", type: 'video/webm; codecs="vp9"', }, { src: resourcePath + "red-green.webmvp8.webm", type: 'video/webm; codecs="vp8, vorbis"', }, { src: resourcePath + "red-green.theora.ogv", type: 'video/ogg; codecs="theora, vorbis"', }, ]; function init() { description('Verify texImage3D and texSubImage3D code paths taking video elements (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')'); // Set the default context version while still allowing the webglVersion URL query string to override it. wtu.setDefault3DContextVersion(defaultContextVersion); gl = wtu.create3DContext("example"); if (!prologue(gl)) { finishTest(); return; } switch (gl[pixelFormat]) { case gl.RED: case gl.RED_INTEGER: greenColor = [0, 0, 0]; break; default: break; } gl.clearColor(0,0,0,1); gl.clearDepth(1); runTest(); } function runOneIteration(videoElement, flipY, useTexSubImage3D, topColor, bottomColor, program, bindingTarget, depth, sourceSubRectangle, unpackImageHeight, rTextureCoord) { debug('Testing ' + (useTexSubImage3D ? "texSubImage3D" : "texImage3D") + ' with flipY=' + flipY + ' bindingTarget=' + (bindingTarget == gl.TEXTURE_3D ? 'TEXTURE_3D' : 'TEXTURE_2D_ARRAY') + (sourceSubRectangle ? ', sourceSubRectangle=' + sourceSubRectangle : '') + (unpackImageHeight ? ', unpackImageHeight=' + unpackImageHeight : '') + ', depth=' + depth + ', rTextureCoord=' + rTextureCoord); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); // Disable any writes to the alpha channel gl.colorMask(1, 1, 1, 0); var texture = gl.createTexture(); // Bind the texture to texture unit 0 gl.bindTexture(bindingTarget, texture); // Set up texture parameters gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST); gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_R, gl.CLAMP_TO_EDGE); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); // Set up pixel store parameters gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE); var uploadWidth = videoElement.width; var uploadHeight = videoElement.height; if (sourceSubRectangle) { gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, sourceSubRectangle[0]); gl.pixelStorei(gl.UNPACK_SKIP_ROWS, sourceSubRectangle[1]); uploadWidth = sourceSubRectangle[2]; uploadHeight = sourceSubRectangle[3]; } if (unpackImageHeight) { gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, unpackImageHeight); } // Upload the videoElement into the texture if (useTexSubImage3D) { // Initialize the texture to black first gl.texImage3D(bindingTarget, 0, gl[internalFormat], uploadWidth, uploadHeight, depth, 0, gl[pixelFormat], gl[pixelType], null); gl.texSubImage3D(bindingTarget, 0, 0, 0, 0, uploadWidth, uploadHeight, depth, gl[pixelFormat], gl[pixelType], videoElement); } else { gl.texImage3D(bindingTarget, 0, gl[internalFormat], uploadWidth, uploadHeight, depth, 0, gl[pixelFormat], gl[pixelType], videoElement); } gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0); gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0); gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, 0); var c = document.createElement("canvas"); c.width = 16; c.height = 16; c.style.border = "1px solid black"; var ctx = c.getContext("2d"); ctx.drawImage(videoElement, 0, 0, 16, 16); document.body.appendChild(c); var rCoordLocation = gl.getUniformLocation(program, 'uRCoord'); if (!rCoordLocation) { testFailed('Shader incorrectly set up; couldn\'t find uRCoord uniform'); return; } gl.uniform1f(rCoordLocation, rTextureCoord); // Draw the triangles wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]); // Check a few pixels near the top and bottom and make sure they have // the right color. const tolerance = 6; debug("Checking lower left corner"); wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor, "shouldBe " + bottomColor, tolerance); debug("Checking upper left corner"); wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor, "shouldBe " + topColor, tolerance); } function runTest(videoElement) { var cases = [ // No UNPACK_IMAGE_HEIGHT specified. { flipY: false, sourceSubRectangle: [32, 16, 16, 16], depth: 5, rTextureCoord: 0, topColor: redColor, bottomColor: redColor }, // Note that an rTextureCoord of 4.0 satisfies the need to // have it be >= 1.0 for the TEXTURE_3D case, and also its // use as an index in the TEXTURE_2D_ARRAY case. { flipY: false, sourceSubRectangle: [32, 16, 16, 16], depth: 5, rTextureCoord: 4, topColor: greenColor, bottomColor: greenColor }, { flipY: false, sourceSubRectangle: [24, 48, 32, 32], depth: 1, rTextureCoord: 0, topColor: greenColor, bottomColor: redColor }, { flipY: true, sourceSubRectangle: [24, 48, 32, 32], depth: 1, rTextureCoord: 0, topColor: redColor, bottomColor: greenColor }, // Use UNPACK_IMAGE_HEIGHT to skip some pixels. { flipY: false, sourceSubRectangle: [32, 16, 16, 16], depth: 2, unpackImageHeight: 64, rTextureCoord: 0, topColor: redColor, bottomColor: redColor }, { flipY: false, sourceSubRectangle: [32, 16, 16, 16], depth: 2, unpackImageHeight: 64, rTextureCoord: 1, topColor: greenColor, bottomColor: greenColor }, ]; function runTexImageTest(bindingTarget) { var program; if (bindingTarget == gl.TEXTURE_3D) { program = tiu.setupTexturedQuadWith3D(gl, internalFormat); } else { program = tiu.setupTexturedQuadWith2DArray(gl, internalFormat); } return new Promise(function(resolve, reject) { var videoNdx = 0; var video; function runNextVideo() { if (video) { video.pause(); } if (videoNdx == videos.length) { resolve("SUCCESS"); return; } var info = videos[videoNdx++]; debug(""); debug("testing: " + info.type); video = document.createElement("video"); video.muted = true; var canPlay = true; if (!video.canPlayType) { testFailed("video.canPlayType required method missing"); runNextVideo(); return; } if(!video.canPlayType(info.type).replace(/no/, '')) { debug(info.type + " unsupported"); runNextVideo(); return; }; document.body.appendChild(video); video.type = info.type; video.src = info.src; wtu.startPlayingAndWaitForVideo(video, runTest); } function runTest() { for (var i in cases) { runOneIteration(video, cases[i].flipY, false, cases[i].topColor, cases[i].bottomColor, program, bindingTarget, cases[i].depth, cases[i].sourceSubRectangle, cases[i].unpackImageHeight, cases[i].rTextureCoord); runOneIteration(video, cases[i].flipY, true, cases[i].topColor, cases[i].bottomColor, program, bindingTarget, cases[i].depth, cases[i].sourceSubRectangle, cases[i].unpackImageHeight, cases[i].rTextureCoord); } runNextVideo(); } runNextVideo(); }); } runTexImageTest(gl.TEXTURE_3D).then(function(val) { runTexImageTest(gl.TEXTURE_2D_ARRAY).then(function(val) { wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); finishTest(); }); }); } return init; }