#version 300 es /* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ uniform mat2x3 mval2x3; uniform mat2x4 mval2x4; uniform mat3x2 mval3x2; uniform mat3x4 mval3x4; uniform mat4x2 mval4x2; uniform mat4x3 mval4x3; void main() { gl_Position = vec4(mval2x3 * vec2(1.0, 2.0), 0.0) + mval2x4 * vec2(1.0, 2.0) + vec4(mval3x2 * vec3(1.0, 2.0, 3.0), 0.0, 0.0) + mval3x4 * vec3(1.0, 2.0, 3.0) + vec4(mval4x2 * vec4(1.0, 2.0, 3.0, 4.0), 0.0, 0.0) + vec4(mval4x3 * vec4(1.0, 2.0, 3.0, 4.0), 0.0); }