#version 300 es /* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ precision mediump float; uniform mediump sampler3D s3D; uniform mediump sampler2DArray s2DArray; out vec4 fragColor; void main() { fragColor = texture(s3D, vec3(0.5, 0.5, 0.5)) + texture(s2DArray, vec3(0.5, 0.5, 0.5)); }