#version 300 es /* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ uniform uint uval; uniform uvec2 uval2; uniform uvec3 uval3; uniform uvec4 uval4; void main() { uint sum = uval + uval2[0] + uval2[1] + uval3[0] + uval3[1] + uval3[2] + uval4[0] + uval4[1] + uval4[2] + uval4[3]; gl_Position = vec4(sum, 0.0, 0.0, 1.0); }