#version 300 es /* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ precision mediump float; in vec3 normal; in vec4 ecPosition; out vec4 fragColor; void main() { fragColor = vec4(normal/2.0+vec3(0.5), 1); }