/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/dom/GamepadHapticActuator.h" #include "mozilla/dom/GamepadManager.h" #include "mozilla/dom/Promise.h" namespace mozilla::dom { NS_IMPL_CYCLE_COLLECTING_ADDREF(GamepadHapticActuator) NS_IMPL_CYCLE_COLLECTING_RELEASE(GamepadHapticActuator) NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(GamepadHapticActuator) NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY NS_INTERFACE_MAP_ENTRY(nsISupports) NS_INTERFACE_MAP_END NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(GamepadHapticActuator, mParent) GamepadHapticActuator::GamepadHapticActuator(nsISupports* aParent, GamepadHandle aGamepadHandle, uint32_t aIndex) : mParent(aParent), mGamepadHandle(aGamepadHandle), mType(GamepadHapticActuatorType::Vibration), mIndex(aIndex) {} /* virtual */ JSObject* GamepadHapticActuator::WrapObject(JSContext* aCx, JS::Handle aGivenProto) { return GamepadHapticActuator_Binding::Wrap(aCx, this, aGivenProto); } nsISupports* GamepadHapticActuator::GetParentObject() const { return mParent; } #define CLAMP(f, min, max) (((f) < min) ? min : (((f) > max) ? max : (f))) already_AddRefed GamepadHapticActuator::Pulse(double aValue, double aDuration, ErrorResult& aRv) { nsCOMPtr global = do_QueryInterface(GetParentObject()); MOZ_ASSERT(global); RefPtr gamepadManager(GamepadManager::GetService()); MOZ_ASSERT(gamepadManager); // Clamp intensity aValue to be 0~1. double value = CLAMP(aValue, 0, 1); // aDuration should be always positive. double duration = CLAMP(aDuration, 0, aDuration); switch (mType) { case GamepadHapticActuatorType::Vibration: { RefPtr promise = gamepadManager->VibrateHaptic( mGamepadHandle, mIndex, value, duration, global, aRv); if (!promise) { return nullptr; } return promise.forget(); } default: { // We need to implement other types of haptic MOZ_ASSERT(false); return nullptr; } } } GamepadHapticActuatorType GamepadHapticActuator::Type() const { return mType; } void GamepadHapticActuator::Set(const GamepadHapticActuator* aOther) { mGamepadHandle = aOther->mGamepadHandle; mType = aOther->mType; mIndex = aOther->mIndex; } } // namespace mozilla::dom