/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_gamepad_GamepadPose_h #define mozilla_dom_gamepad_GamepadPose_h #include "mozilla/TypedEnumBits.h" #include "mozilla/dom/Pose.h" #include "mozilla/dom/GamepadPoseState.h" #include "nsCOMPtr.h" namespace mozilla::dom { class GamepadPose final : public Pose { public: GamepadPose(nsISupports* aParent, const GamepadPoseState& aState); explicit GamepadPose(nsISupports* aParent); virtual JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) override; bool HasOrientation() const; bool HasPosition() const; virtual void GetPosition(JSContext* aJSContext, JS::MutableHandle aRetval, ErrorResult& aRv) override; virtual void GetLinearVelocity(JSContext* aJSContext, JS::MutableHandle aRetval, ErrorResult& aRv) override; virtual void GetLinearAcceleration(JSContext* aJSContext, JS::MutableHandle aRetval, ErrorResult& aRv) override; virtual void GetOrientation(JSContext* aJSContext, JS::MutableHandle aRetval, ErrorResult& aRv) override; virtual void GetAngularVelocity(JSContext* aJSContext, JS::MutableHandle aRetval, ErrorResult& aRv) override; virtual void GetAngularAcceleration(JSContext* aJSContext, JS::MutableHandle aRetval, ErrorResult& aRv) override; void SetPoseState(const GamepadPoseState& aPose); const GamepadPoseState& GetPoseState(); private: virtual ~GamepadPose(); nsCOMPtr mParent; GamepadPoseState mPoseState; }; } // namespace mozilla::dom #endif // mozilla_dom_gamepad_GamepadPose_h