/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_gamepad_GamepadTouchState_h_ #define mozilla_dom_gamepad_GamepadTouchState_h_ namespace mozilla::dom { struct GamepadTouchState { uint32_t touchId; uint32_t surfaceId; float position[2]; uint32_t surfaceDimensions[2]; bool isSurfaceDimensionsValid; GamepadTouchState() : touchId(0), surfaceId(0), position{0, 0}, surfaceDimensions{0, 0}, isSurfaceDimensionsValid(false) {} bool operator==(const GamepadTouchState& aTouch) const { return touchId == aTouch.touchId && surfaceId == aTouch.surfaceId && position[0] == aTouch.position[0] && position[1] == aTouch.position[1] && surfaceDimensions[0] == aTouch.surfaceDimensions[0] && surfaceDimensions[1] == aTouch.surfaceDimensions[1] && isSurfaceDimensionsValid == aTouch.isSurfaceDimensionsValid; } bool operator!=(const GamepadTouchState& aTouch) const { return !(*this == aTouch); } }; } // namespace mozilla::dom #endif // mozilla_dom_gamepad_GamepadTouchState_h_