/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // TODO: Bug 680289, implement gamepad haptics for Android. // TODO: Bug 1523355, implement gamepad lighindicator and touch for // Android. #include "mozilla/java/AndroidGamepadManagerNatives.h" #include "mozilla/java/GeckoAppShellWrappers.h" #include "mozilla/dom/GamepadHandle.h" #include "nsThreadUtils.h" using mozilla::dom::GamepadHandle; namespace mozilla { namespace dom { class AndroidGamepadManager final : public java::AndroidGamepadManager::Natives { AndroidGamepadManager() = delete; public: static jni::ByteArray::LocalRef NativeAddGamepad() { RefPtr service = GamepadPlatformService::GetParentService(); MOZ_RELEASE_ASSERT(service); const GamepadHandle gamepadHandle = service->AddGamepad( "android", GamepadMappingType::Standard, GamepadHand::_empty, kStandardGamepadButtons, kStandardGamepadAxes, 0, 0, 0); return mozilla::jni::ByteArray::New( reinterpret_cast(&gamepadHandle), sizeof(gamepadHandle)); } static void NativeRemoveGamepad(jni::ByteArray::Param aGamepadHandleBytes) { GamepadHandle handle = JNIByteArrayToGamepadHandle(aGamepadHandleBytes); RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } service->RemoveGamepad(handle); } static void OnButtonChange(jni::ByteArray::Param aGamepadHandleBytes, int32_t aButton, bool aPressed, float aValue) { GamepadHandle handle = JNIByteArrayToGamepadHandle(aGamepadHandleBytes); RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } service->NewButtonEvent(handle, aButton, aPressed, aValue); } static void OnAxisChange(jni::ByteArray::Param aGamepadHandleBytes, jni::BooleanArray::Param aValid, jni::FloatArray::Param aValues) { GamepadHandle handle = JNIByteArrayToGamepadHandle(aGamepadHandleBytes); RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } const auto& valid = aValid->GetElements(); const auto& values = aValues->GetElements(); MOZ_ASSERT(valid.Length() == values.Length()); for (size_t i = 0; i < values.Length(); i++) { if (valid[i]) { service->NewAxisMoveEvent(handle, i, values[i]); } } } private: static GamepadHandle JNIByteArrayToGamepadHandle( jni::ByteArray::Param aGamepadHandleBytes) { MOZ_ASSERT(aGamepadHandleBytes->Length() == sizeof(GamepadHandle)); GamepadHandle gamepadHandle; aGamepadHandleBytes->CopyTo(reinterpret_cast(&gamepadHandle), sizeof(gamepadHandle)); return gamepadHandle; } }; void StartGamepadMonitoring() { AndroidGamepadManager::Init(); java::AndroidGamepadManager::Start( java::GeckoAppShell::GetApplicationContext()); } void StopGamepadMonitoring() { java::AndroidGamepadManager::Stop( java::GeckoAppShell::GetApplicationContext()); } void SetGamepadLightIndicatorColor(const Tainted& aGamepadHandle, const Tainted& aLightColorIndex, const uint8_t& aRed, const uint8_t& aGreen, const uint8_t& aBlue) { NS_WARNING("Android doesn't support gamepad light indicator."); } } // namespace dom } // namespace mozilla