/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ include protocol PBackground; include "mozilla/dom/GamepadMessageUtils.h"; include GamepadEventTypes; using mozilla::dom::GamepadHandle from "mozilla/dom/GamepadHandle.h"; namespace mozilla { namespace dom { protocol PGamepadEventChannel { manager PBackground; parent: async __delete__(); [Tainted] async VibrateHaptic(GamepadHandle aHandle, uint32_t aHapticIndex, double aIntensity, double aDuration, [NoTaint=passback] uint32_t aPromiseID); [Tainted] async StopVibrateHaptic(GamepadHandle aHandle); [Tainted] async LightIndicatorColor(GamepadHandle aHandle, uint32_t aLightColorIndex, [NoTaint=allvalid] uint8_t aRed, [NoTaint=allvalid] uint8_t aGreen, [NoTaint=allvalid] uint8_t aBlue, [NoTaint=passback] uint32_t aPromiseID); child: async GamepadUpdate(GamepadChangeEvent aGamepadEvent); async ReplyGamepadPromise(uint32_t aPromiseID); }; } }