/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * LinuxGamepadService: A Linux backend for the GamepadService. * Derived from the kernel documentation at * http://www.kernel.org/doc/Documentation/input/joystick-api.txt */ #include #include #include #include #include #include #include #include #include "nscore.h" #include "mozilla/dom/GamepadHandle.h" #include "mozilla/dom/GamepadPlatformService.h" #include "mozilla/Tainting.h" #include "mozilla/UniquePtr.h" #include "udev.h" namespace { using namespace mozilla::dom; using mozilla::MakeUnique; using mozilla::udev_device; using mozilla::udev_enumerate; using mozilla::udev_lib; using mozilla::udev_list_entry; using mozilla::udev_monitor; using mozilla::UniquePtr; static const float kMaxAxisValue = 32767.0; static const char kJoystickPath[] = "/dev/input/js"; // TODO: should find a USB identifier for each device so we can // provide something that persists across connect/disconnect cycles. typedef struct { GamepadHandle handle; guint source_id; int numAxes; int numButtons; char idstring[256]; char devpath[PATH_MAX]; } Gamepad; class LinuxGamepadService { public: LinuxGamepadService() : mMonitor(nullptr), mMonitorSourceID(0) {} void Startup(); void Shutdown(); private: void AddDevice(struct udev_device* dev); void RemoveDevice(struct udev_device* dev); void ScanForDevices(); void AddMonitor(); void RemoveMonitor(); bool is_gamepad(struct udev_device* dev); void ReadUdevChange(); // handler for data from /dev/input/jsN static gboolean OnGamepadData(GIOChannel* source, GIOCondition condition, gpointer data); // handler for data from udev monitor static gboolean OnUdevMonitor(GIOChannel* source, GIOCondition condition, gpointer data); udev_lib mUdev; struct udev_monitor* mMonitor; guint mMonitorSourceID; // Information about currently connected gamepads. AutoTArray, 4> mGamepads; }; // singleton instance LinuxGamepadService* gService = nullptr; void LinuxGamepadService::AddDevice(struct udev_device* dev) { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } const char* devpath = mUdev.udev_device_get_devnode(dev); if (!devpath) { return; } // Ensure that this device hasn't already been added. for (unsigned int i = 0; i < mGamepads.Length(); i++) { if (strcmp(mGamepads[i]->devpath, devpath) == 0) { return; } } auto gamepad = MakeUnique(); snprintf(gamepad->devpath, sizeof(gamepad->devpath), "%s", devpath); GIOChannel* channel = g_io_channel_new_file(devpath, "r", nullptr); if (!channel) { return; } g_io_channel_set_flags(channel, G_IO_FLAG_NONBLOCK, nullptr); g_io_channel_set_encoding(channel, nullptr, nullptr); g_io_channel_set_buffered(channel, FALSE); int fd = g_io_channel_unix_get_fd(channel); char name[128]; if (ioctl(fd, JSIOCGNAME(sizeof(name)), &name) == -1) { strcpy(name, "unknown"); } const char* vendor_id = mUdev.udev_device_get_property_value(dev, "ID_VENDOR_ID"); const char* model_id = mUdev.udev_device_get_property_value(dev, "ID_MODEL_ID"); if (!vendor_id || !model_id) { struct udev_device* parent = mUdev.udev_device_get_parent_with_subsystem_devtype(dev, "input", nullptr); if (parent) { vendor_id = mUdev.udev_device_get_sysattr_value(parent, "id/vendor"); model_id = mUdev.udev_device_get_sysattr_value(parent, "id/product"); } } snprintf(gamepad->idstring, sizeof(gamepad->idstring), "%s-%s-%s", vendor_id ? vendor_id : "unknown", model_id ? model_id : "unknown", name); char numAxes = 0, numButtons = 0; ioctl(fd, JSIOCGAXES, &numAxes); gamepad->numAxes = numAxes; ioctl(fd, JSIOCGBUTTONS, &numButtons); gamepad->numButtons = numButtons; gamepad->handle = service->AddGamepad( gamepad->idstring, mozilla::dom::GamepadMappingType::_empty, mozilla::dom::GamepadHand::_empty, gamepad->numButtons, gamepad->numAxes, 0, 0, 0); // TODO: Bug 680289, implement gamepad haptics for Linux. // TODO: Bug 1523355, implement gamepad lighindicator and touch for Linux. gamepad->source_id = g_io_add_watch(channel, GIOCondition(G_IO_IN | G_IO_ERR | G_IO_HUP), OnGamepadData, gamepad.get()); g_io_channel_unref(channel); mGamepads.AppendElement(std::move(gamepad)); } void LinuxGamepadService::RemoveDevice(struct udev_device* dev) { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } const char* devpath = mUdev.udev_device_get_devnode(dev); if (!devpath) { return; } for (unsigned int i = 0; i < mGamepads.Length(); i++) { if (strcmp(mGamepads[i]->devpath, devpath) == 0) { auto gamepad = std::move(mGamepads[i]); mGamepads.RemoveElementAt(i); g_source_remove(gamepad->source_id); service->RemoveGamepad(gamepad->handle); break; } } } void LinuxGamepadService::ScanForDevices() { struct udev_enumerate* en = mUdev.udev_enumerate_new(mUdev.udev); mUdev.udev_enumerate_add_match_subsystem(en, "input"); mUdev.udev_enumerate_scan_devices(en); struct udev_list_entry* dev_list_entry; for (dev_list_entry = mUdev.udev_enumerate_get_list_entry(en); dev_list_entry != nullptr; dev_list_entry = mUdev.udev_list_entry_get_next(dev_list_entry)) { const char* path = mUdev.udev_list_entry_get_name(dev_list_entry); struct udev_device* dev = mUdev.udev_device_new_from_syspath(mUdev.udev, path); if (is_gamepad(dev)) { AddDevice(dev); } mUdev.udev_device_unref(dev); } mUdev.udev_enumerate_unref(en); } void LinuxGamepadService::AddMonitor() { // Add a monitor to watch for device changes mMonitor = mUdev.udev_monitor_new_from_netlink(mUdev.udev, "udev"); if (!mMonitor) { // Not much we can do here. return; } mUdev.udev_monitor_filter_add_match_subsystem_devtype(mMonitor, "input", nullptr); int monitor_fd = mUdev.udev_monitor_get_fd(mMonitor); GIOChannel* monitor_channel = g_io_channel_unix_new(monitor_fd); mMonitorSourceID = g_io_add_watch(monitor_channel, GIOCondition(G_IO_IN | G_IO_ERR | G_IO_HUP), OnUdevMonitor, nullptr); g_io_channel_unref(monitor_channel); mUdev.udev_monitor_enable_receiving(mMonitor); } void LinuxGamepadService::RemoveMonitor() { if (mMonitorSourceID) { g_source_remove(mMonitorSourceID); mMonitorSourceID = 0; } if (mMonitor) { mUdev.udev_monitor_unref(mMonitor); mMonitor = nullptr; } } void LinuxGamepadService::Startup() { // Don't bother starting up if libudev couldn't be loaded or initialized. if (!mUdev) return; AddMonitor(); ScanForDevices(); } void LinuxGamepadService::Shutdown() { for (unsigned int i = 0; i < mGamepads.Length(); i++) { g_source_remove(mGamepads[i]->source_id); } mGamepads.Clear(); RemoveMonitor(); } bool LinuxGamepadService::is_gamepad(struct udev_device* dev) { if (!mUdev.udev_device_get_property_value(dev, "ID_INPUT_JOYSTICK")) return false; const char* devpath = mUdev.udev_device_get_devnode(dev); if (!devpath) { return false; } if (strncmp(kJoystickPath, devpath, sizeof(kJoystickPath) - 1) != 0) { return false; } return true; } void LinuxGamepadService::ReadUdevChange() { struct udev_device* dev = mUdev.udev_monitor_receive_device(mMonitor); const char* action = mUdev.udev_device_get_action(dev); if (is_gamepad(dev)) { if (strcmp(action, "add") == 0) { AddDevice(dev); } else if (strcmp(action, "remove") == 0) { RemoveDevice(dev); } } mUdev.udev_device_unref(dev); } // static gboolean LinuxGamepadService::OnGamepadData(GIOChannel* source, GIOCondition condition, gpointer data) { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return TRUE; } auto* gamepad = static_cast(data); // TODO: remove gamepad? if (condition & G_IO_ERR || condition & G_IO_HUP) return FALSE; while (true) { struct js_event event; gsize count; GError* err = nullptr; if (g_io_channel_read_chars(source, (gchar*)&event, sizeof(event), &count, &err) != G_IO_STATUS_NORMAL || count == 0) { break; } // TODO: store device state? if (event.type & JS_EVENT_INIT) { continue; } switch (event.type) { case JS_EVENT_BUTTON: service->NewButtonEvent(gamepad->handle, event.number, !!event.value); break; case JS_EVENT_AXIS: service->NewAxisMoveEvent(gamepad->handle, event.number, ((float)event.value) / kMaxAxisValue); break; } } return TRUE; } // static gboolean LinuxGamepadService::OnUdevMonitor(GIOChannel* source, GIOCondition condition, gpointer data) { if (condition & G_IO_ERR || condition & G_IO_HUP) return FALSE; gService->ReadUdevChange(); return TRUE; } } // namespace namespace mozilla::dom { void StartGamepadMonitoring() { if (gService) { return; } gService = new LinuxGamepadService(); gService->Startup(); } void StopGamepadMonitoring() { if (!gService) { return; } gService->Shutdown(); delete gService; gService = nullptr; } void SetGamepadLightIndicatorColor(const Tainted& aGamepadHandle, const Tainted& aLightColorIndex, const uint8_t& aRed, const uint8_t& aGreen, const uint8_t& aBlue) { // TODO: Bug 1523355. NS_WARNING("Linux doesn't support gamepad light indicator."); } } // namespace mozilla::dom