/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_LOCKS_LOCKMANAGERCHILD_H_ #define DOM_LOCKS_LOCKMANAGERCHILD_H_ #include "mozilla/dom/locks/PLockManagerChild.h" #include "mozilla/dom/Promise.h" #include "mozilla/dom/WorkerRef.h" #include "nsIUUIDGenerator.h" namespace mozilla::dom::locks { struct LockRequest; class LockManagerChild final : public PLockManagerChild { public: NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(LockManagerChild) NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(LockManagerChild) static void NotifyBFCacheOnMainThread(nsPIDOMWindowInner* aInner, bool aCreated); explicit LockManagerChild(nsIGlobalObject* aOwner); nsIGlobalObject* GetParentObject() const { return mOwner; }; void RequestLock(const LockRequest& aRequest, const LockOptions& aOptions); void NotifyRequestDestroy() const; void NotifyToWindow(bool aCreated) const; private: ~LockManagerChild() = default; nsCOMPtr mOwner; // This WorkerRef is deleted by destructor. // // Here we want to make sure the IPC layer deletes the actor before allowing // WorkerPrivate deletion, since managed LockRequestChild holds a reference to // global object (currently via mRequest member variable) and thus deleting // the worker first causes an assertion failure. Having this ensures that all // LockRequestChild instances must first have been deleted. // // (Because each LockRequestChild's ActorLifecycleProxy will hold // a strong reference to its manager LockManagerChild's ActorLifecycleProxy, // which means that the LockManagerChild will only be destroyed once all // LockRequestChild instances have been destroyed. At that point, all // references to the global should have been dropped, and then the // LockManagerChild IPCWorkerRef will be dropped and the worker will be able // to transition to the Killing state.) // // ActorDestroy can't release this since it does not guarantee to destruct and // GC the managees (LockRequestChild) immediately. RefPtr mWorkerRef; }; } // namespace mozilla::dom::locks #endif // DOM_LOCKS_LOCKMANAGERCHILD_H_