/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ #include "AudioInputSource.h" #include "CallbackThreadRegistry.h" #include "GraphDriver.h" namespace mozilla { extern mozilla::LazyLogModule gMediaTrackGraphLog; #ifdef LOG_INTERNAL # undef LOG_INTERNAL #endif // LOG_INTERNAL #define LOG_INTERNAL(level, msg, ...) \ MOZ_LOG(gMediaTrackGraphLog, LogLevel::level, (msg, ##__VA_ARGS__)) #ifdef LOG # undef LOG #endif // LOG #define LOG(msg, ...) LOG_INTERNAL(Debug, msg, ##__VA_ARGS__) #ifdef LOGW # undef LOGW #endif // LOGW #define LOGW(msg, ...) LOG_INTERNAL(Warning, msg, ##__VA_ARGS__) #ifdef LOGE # undef LOGE #endif // LOGE #define LOGE(msg, ...) LOG_INTERNAL(Error, msg, ##__VA_ARGS__) #ifdef LOGV # undef LOGV #endif // LOGV #define LOGV(msg, ...) LOG_INTERNAL(Verbose, msg, ##__VA_ARGS__) AudioInputSource::AudioInputSource(RefPtr&& aListener, Id aSourceId, CubebUtils::AudioDeviceID aDeviceId, uint32_t aChannelCount, bool aIsVoice, const PrincipalHandle& aPrincipalHandle, TrackRate aSourceRate, TrackRate aTargetRate, uint32_t aBufferMs) : mId(aSourceId), mDeviceId(aDeviceId), mChannelCount(aChannelCount), mRate(aSourceRate), mIsVoice(aIsVoice), mPrincipalHandle(aPrincipalHandle), mSandboxed(CubebUtils::SandboxEnabled()), mAudioThreadId(ProfilerThreadId{}), mEventListener(std::move(aListener)), mTaskThread(CUBEB_TASK_THREAD), mDriftCorrector(static_cast(aSourceRate), static_cast(aTargetRate), aBufferMs, aPrincipalHandle) { MOZ_ASSERT(mChannelCount > 0); MOZ_ASSERT(mEventListener); } void AudioInputSource::Start() { // This is called on MediaTrackGraph's graph thread, which can be the cubeb // stream's callback thread. Running cubeb operations within cubeb stream // callback thread can cause the deadlock on Linux, so we dispatch those // operations to the task thread. MOZ_ASSERT(mTaskThread); // mSPSCQueue will have a new consumer. mSPSCQueue.ResetConsumerThreadId(); LOG("AudioInputSource %p, start", this); MOZ_ALWAYS_SUCCEEDS(mTaskThread->Dispatch( NS_NewRunnableFunction(__func__, [self = RefPtr(this)]() mutable { self->mStream = CubebInputStream::Create( self->mDeviceId, self->mChannelCount, static_cast(self->mRate), self->mIsVoice, self.get()); if (!self->mStream) { LOGE("AudioInputSource %p, cannot create an audio input stream!", self.get()); return; } if (int r = self->mStream->Start(); r != CUBEB_OK) { LOGE( "AudioInputSource %p, cannot start its audio input stream! The " "stream is destroyed directly!", self.get()); self->mStream = nullptr; } }))); } void AudioInputSource::Stop() { // This is called on MediaTrackGraph's graph thread, which can be the cubeb // stream's callback thread. Running cubeb operations within cubeb stream // callback thread can cause the deadlock on Linux, so we dispatch those // operations to the task thread. MOZ_ASSERT(mTaskThread); LOG("AudioInputSource %p, stop", this); MOZ_ALWAYS_SUCCEEDS(mTaskThread->Dispatch( NS_NewRunnableFunction(__func__, [self = RefPtr(this)]() mutable { if (!self->mStream) { LOGE("AudioInputSource %p, has no audio input stream to stop!", self.get()); return; } if (int r = self->mStream->Stop(); r != CUBEB_OK) { LOGE( "AudioInputSource %p, cannot stop its audio input stream! The " "stream is going to be destroyed forcefully", self.get()); } self->mStream = nullptr; }))); } AudioSegment AudioInputSource::GetAudioSegment(TrackTime aDuration, Consumer aConsumer) { if (aConsumer == Consumer::Changed) { // Reset queue's consumer to avoid hitting the assertion for checking the // consistency of mSPSCQueue's mConsumerId in Dequeue. mSPSCQueue.ResetConsumerThreadId(); } AudioSegment raw; while (mSPSCQueue.AvailableRead()) { AudioChunk chunk; DebugOnly reads = mSPSCQueue.Dequeue(&chunk, 1); MOZ_ASSERT(reads); raw.AppendAndConsumeChunk(std::move(chunk)); } return mDriftCorrector.RequestFrames(raw, static_cast(aDuration)); } long AudioInputSource::DataCallback(const void* aBuffer, long aFrames) { const AudioDataValue* source = reinterpret_cast(aBuffer); AudioChunk c = AudioChunk::FromInterleavedBuffer( source, static_cast(aFrames), mChannelCount, mPrincipalHandle); // Reset queue's producer to avoid hitting the assertion for checking the // consistency of mSPSCQueue's mProducerId in Enqueue. This can happen when: // 1) cubeb stream is reinitialized behind the scenes for the device changed // events, e.g., users plug/unplug a TRRS mic into/from the built-in jack port // of some old macbooks. // 2) After Start() to Stop() cycle finishes, user call Start() again. if (CheckThreadIdChanged()) { mSPSCQueue.ResetProducerThreadId(); if (!mSandboxed) { CallbackThreadRegistry::Get()->Register(mAudioThreadId, "NativeAudioCallback"); } } int writes = mSPSCQueue.Enqueue(c); if (writes == 0) { LOGW("AudioInputSource %p, buffer is full. Dropping %ld frames", this, aFrames); } else { LOGV("AudioInputSource %p, enqueue %ld frames (%d AudioChunks)", this, aFrames, writes); } return aFrames; } void AudioInputSource::StateCallback(cubeb_state aState) { EventListener::State state; if (aState == CUBEB_STATE_STARTED) { LOG("AudioInputSource %p, stream started", this); state = EventListener::State::Started; } else if (aState == CUBEB_STATE_STOPPED) { LOG("AudioInputSource %p, stream stopped", this); state = EventListener::State::Stopped; } else if (aState == CUBEB_STATE_DRAINED) { LOG("AudioInputSource %p, stream is drained", this); state = EventListener::State::Drained; } else { MOZ_ASSERT(aState == CUBEB_STATE_ERROR); LOG("AudioInputSource %p, error happend", this); state = EventListener::State::Error; } // This can be called on any thread, so we forward the event to main thread // first. NS_DispatchToMainThread( NS_NewRunnableFunction(__func__, [self = RefPtr(this), s = state] { self->mEventListener->AudioStateCallback(self->mId, s); })); } void AudioInputSource::DeviceChangedCallback() { LOG("AudioInputSource %p, device changed", this); // This can be called on any thread, so we forward the event to main thread // first. NS_DispatchToMainThread( NS_NewRunnableFunction(__func__, [self = RefPtr(this)] { self->mEventListener->AudioDeviceChanged(self->mId); })); } bool AudioInputSource::CheckThreadIdChanged() { ProfilerThreadId id = profiler_current_thread_id(); if (id != mAudioThreadId) { mAudioThreadId = id; return true; } return false; } #undef LOG_INTERNAL #undef LOG #undef LOGW #undef LOGE #undef LOGV } // namespace mozilla