/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_SVG_DOMSVGPATHSEG_H_ #define DOM_SVG_DOMSVGPATHSEG_H_ #include "DOMSVGPathSegList.h" #include "nsCycleCollectionParticipant.h" #include "nsWrapperCache.h" #include "SVGPathSegUtils.h" #include "mozilla/dom/SVGPathSegBinding.h" #define MOZ_SVG_LIST_INDEX_BIT_COUNT 31 namespace mozilla::dom { class SVGElement; #define CHECK_ARG_COUNT_IN_SYNC(segType) \ MOZ_ASSERT( \ ArrayLength(mArgs) == \ SVGPathSegUtils::ArgCountForType(uint32_t(segType)) || \ uint32_t(segType) == dom::SVGPathSeg_Binding::PATHSEG_CLOSEPATH, \ "Arg count/array size out of sync") #define IMPL_SVGPATHSEG_SUBCLASS_COMMON(segName, segType) \ explicit DOMSVGPathSeg##segName(const float* aArgs) : DOMSVGPathSeg() { \ CHECK_ARG_COUNT_IN_SYNC(segType); \ memcpy( \ mArgs, aArgs, \ SVGPathSegUtils::ArgCountForType(uint32_t(segType)) * sizeof(float)); \ } \ DOMSVGPathSeg##segName(DOMSVGPathSegList* aList, uint32_t aListIndex, \ bool aIsAnimValItem) \ : DOMSVGPathSeg(aList, aListIndex, aIsAnimValItem) { \ CHECK_ARG_COUNT_IN_SYNC(segType); \ } \ /* From DOMSVGPathSeg: */ \ uint32_t Type() const override { return segType; } \ DOMSVGPathSeg* Clone() override { \ /* InternalItem() + 1, because we're skipping the encoded seg type */ \ float* args = IsInList() ? InternalItem() + 1 : mArgs; \ return new DOMSVGPathSeg##segName(args); \ } \ float* PtrToMemberArgs() override { return mArgs; } \ \ JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) \ override { \ return dom::SVGPathSeg##segName##_Binding::Wrap(aCx, this, aGivenProto); \ } /** * Class DOMSVGPathSeg * * This class is the base class of the classes that create the DOM objects that * wrap the internal path segments that are encoded in an SVGPathData. Its * sub-classes are also used to create the objects returned by * SVGPathElement.createSVGPathSegXxx(). * * See the architecture comment in DOMSVGPathSegList.h for an overview of the * important points regarding these DOM wrapper structures. * * See the architecture comment in DOMSVGLength.h (yes, LENGTH) for an overview * of the important points regarding how this specific class works. * * The main differences between this class and DOMSVGLength is that we have * sub-classes (it does not), and the "internal counterpart" that we provide a * DOM wrapper for is a list of floats, not an instance of an internal class. */ class DOMSVGPathSeg : public nsWrapperCache { template friend class AutoChangePathSegListNotifier; public: NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMSVGPathSeg) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMSVGPathSeg) /** * Unlike the other list classes, we hide our ctor (because no one should be * creating instances of this class directly). This factory method in exposed * instead to take care of creating instances of the correct sub-class. */ static DOMSVGPathSeg* CreateFor(DOMSVGPathSegList* aList, uint32_t aListIndex, bool aIsAnimValItem); /** * Create an unowned copy of this object. The caller is responsible for the * first AddRef()! */ virtual DOMSVGPathSeg* Clone() = 0; bool IsInList() const { return !!mList; } /** * Returns true if our attribute is animating (in which case our animVal is * not simply a mirror of our baseVal). */ bool AttrIsAnimating() const { return mList && mList->AttrIsAnimating(); } /** * In future, if this class is used for non-list segments, this will be * different to IsInList(). */ bool HasOwner() const { return !!mList; } /** * This method is called to notify this DOM object that it is being inserted * into a list, and give it the information it needs as a result. * * This object MUST NOT already belong to a list when this method is called. * That's not to say that script can't move these DOM objects between * lists - it can - it's just that the logic to handle that (and send out * the necessary notifications) is located elsewhere (in DOMSVGPathSegList).) */ void InsertingIntoList(DOMSVGPathSegList* aList, uint32_t aListIndex, bool aIsAnimValItem); static uint32_t MaxListIndex() { return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1; } /// This method is called to notify this object that its list index changed. void UpdateListIndex(uint32_t aListIndex) { mListIndex = aListIndex; } /** * This method is called to notify this DOM object that it is about to be * removed from its current DOM list so that it can first make a copy of its * internal counterpart's values. (If it didn't do this, then it would * "lose" its value on being removed.) */ void RemovingFromList(); /** * This method converts the segment to a string of floats as found in * SVGPathData (i.e. the first float contains the type of the segment, * encoded into a float, followed by its arguments in the same order as they * are given in the element's 'd' attribute). */ void ToSVGPathSegEncodedData(float* aRaw); /** * The type of this path segment. */ virtual uint32_t Type() const = 0; // WebIDL DOMSVGPathSegList* GetParentObject() { return mList; } uint16_t PathSegType() const { return Type(); } void GetPathSegTypeAsLetter(nsAString& aPathSegTypeAsLetter) { aPathSegTypeAsLetter = SVGPathSegUtils::GetPathSegTypeAsLetter(Type()); } virtual JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) override = 0; protected: /** * Generic ctor for DOMSVGPathSeg objects that are created for an attribute. */ DOMSVGPathSeg(DOMSVGPathSegList* aList, uint32_t aListIndex, bool aIsAnimValItem); /** * Ctor for creating the objects returned by * SVGPathElement.createSVGPathSegXxx(), which do not initially belong to an * attribute. */ DOMSVGPathSeg(); virtual ~DOMSVGPathSeg() { // Our mList's weak ref to us must be nulled out when we die. If GC has // unlinked us using the cycle collector code, then that has already // happened, and mList is null. if (mList) { mList->ItemAt(mListIndex) = nullptr; } } dom::SVGElement* Element() { return mList->Element(); } /** * Get a reference to the internal SVGPathSeg list item that this DOM wrapper * object currently wraps. * * To simplify the code we just have this one method for obtaining both * baseVal and animVal internal items. This means that animVal items don't * get const protection, but then our setter methods guard against changing * animVal items. */ float* InternalItem(); virtual float* PtrToMemberArgs() = 0; #ifdef DEBUG bool IndexIsValid(); #endif RefPtr mList; // Bounds for the following are checked in the ctor, so be sure to update // that if you change the capacity of any of the following. uint32_t mListIndex : MOZ_SVG_LIST_INDEX_BIT_COUNT; uint32_t mIsAnimValItem : 1; // uint32_t because MSVC won't pack otherwise }; class DOMSVGPathSegClosePath : public DOMSVGPathSeg { public: DOMSVGPathSegClosePath() : DOMSVGPathSeg() {} IMPL_SVGPATHSEG_SUBCLASS_COMMON(ClosePath, dom::SVGPathSeg_Binding::PATHSEG_CLOSEPATH) protected: // To allow IMPL_SVGPATHSEG_SUBCLASS_COMMON above to compile we need an // mArgs, but since C++ doesn't allow zero-sized arrays we need to give it // one (unused) element. float mArgs[1]; }; class DOMSVGPathSegMovetoAbs : public DOMSVGPathSeg { public: DOMSVGPathSegMovetoAbs(float x, float y) : DOMSVGPathSeg() { mArgs[0] = x; mArgs[1] = y; } IMPL_SVGPATHSEG_SUBCLASS_COMMON(MovetoAbs, dom::SVGPathSeg_Binding::PATHSEG_MOVETO_ABS) float X(); void SetX(float aX, ErrorResult& rv); float Y(); void SetY(float aY, ErrorResult& rv); protected: float mArgs[2]; }; class DOMSVGPathSegMovetoRel : public DOMSVGPathSeg { public: DOMSVGPathSegMovetoRel(float x, float y) : DOMSVGPathSeg() { mArgs[0] = x; mArgs[1] = y; } IMPL_SVGPATHSEG_SUBCLASS_COMMON(MovetoRel, dom::SVGPathSeg_Binding::PATHSEG_MOVETO_REL) float X(); void SetX(float aX, ErrorResult& rv); float Y(); void SetY(float aY, ErrorResult& rv); protected: float mArgs[2]; }; class DOMSVGPathSegLinetoAbs : public DOMSVGPathSeg { public: DOMSVGPathSegLinetoAbs(float x, float y) : DOMSVGPathSeg() { mArgs[0] = x; mArgs[1] = y; } IMPL_SVGPATHSEG_SUBCLASS_COMMON(LinetoAbs, dom::SVGPathSeg_Binding::PATHSEG_LINETO_ABS) float X(); void SetX(float aX, ErrorResult& rv); float Y(); void SetY(float aY, ErrorResult& rv); protected: float mArgs[2]; }; class DOMSVGPathSegLinetoRel : public DOMSVGPathSeg { public: DOMSVGPathSegLinetoRel(float x, float y) : DOMSVGPathSeg() { mArgs[0] = x; mArgs[1] = y; } IMPL_SVGPATHSEG_SUBCLASS_COMMON(LinetoRel, dom::SVGPathSeg_Binding::PATHSEG_LINETO_REL) float X(); void SetX(float aX, ErrorResult& rv); float Y(); void SetY(float aY, ErrorResult& rv); protected: float mArgs[2]; }; class DOMSVGPathSegCurvetoCubicAbs : public DOMSVGPathSeg { public: DOMSVGPathSegCurvetoCubicAbs(float x1, float y1, float x2, float y2, float x, float y) : DOMSVGPathSeg() { mArgs[0] = x1; mArgs[1] = y1; mArgs[2] = x2; mArgs[3] = y2; mArgs[4] = x; mArgs[5] = y; } float X(); void SetX(float aX, ErrorResult& rv); float Y(); void SetY(float aY, ErrorResult& rv); float X1(); void SetX1(float aX1, ErrorResult& rv); float Y1(); void SetY1(float aY1, ErrorResult& rv); float X2(); void SetX2(float aX2, ErrorResult& rv); float Y2(); void SetY2(float aY2, ErrorResult& rv); IMPL_SVGPATHSEG_SUBCLASS_COMMON( CurvetoCubicAbs, dom::SVGPathSeg_Binding::PATHSEG_CURVETO_CUBIC_ABS) protected: float mArgs[6]; }; class DOMSVGPathSegCurvetoCubicRel : public DOMSVGPathSeg { public: DOMSVGPathSegCurvetoCubicRel(float x1, float y1, float x2, float y2, float x, float y) : DOMSVGPathSeg() { mArgs[0] = x1; mArgs[1] = y1; mArgs[2] = x2; mArgs[3] = y2; mArgs[4] = x; mArgs[5] = y; } IMPL_SVGPATHSEG_SUBCLASS_COMMON( CurvetoCubicRel, dom::SVGPathSeg_Binding::PATHSEG_CURVETO_CUBIC_REL) float X(); void SetX(float aX, ErrorResult& rv); float Y(); void SetY(float aY, ErrorResult& rv); float X1(); void SetX1(float aX1, ErrorResult& rv); float Y1(); void SetY1(float aY1, ErrorResult& rv); float X2(); void SetX2(float aX2, ErrorResult& rv); float Y2(); void SetY2(float aY2, ErrorResult& rv); protected: float mArgs[6]; }; class DOMSVGPathSegCurvetoQuadraticAbs : public DOMSVGPathSeg { public: DOMSVGPathSegCurvetoQuadraticAbs(float x1, float y1, float x, float y) : DOMSVGPathSeg() { mArgs[0] = x1; mArgs[1] = y1; mArgs[2] = x; mArgs[3] = y; } IMPL_SVGPATHSEG_SUBCLASS_COMMON( CurvetoQuadraticAbs, dom::SVGPathSeg_Binding::PATHSEG_CURVETO_QUADRATIC_ABS) float X(); void SetX(float aX, ErrorResult& rv); float Y(); void SetY(float aY, ErrorResult& rv); float X1(); void SetX1(float aX1, ErrorResult& rv); float Y1(); void SetY1(float aY1, ErrorResult& rv); protected: float mArgs[4]; }; class DOMSVGPathSegCurvetoQuadraticRel : public DOMSVGPathSeg { public: DOMSVGPathSegCurvetoQuadraticRel(float x1, float y1, float x, float y) : DOMSVGPathSeg() { mArgs[0] = x1; mArgs[1] = y1; mArgs[2] = x; mArgs[3] = y; } IMPL_SVGPATHSEG_SUBCLASS_COMMON( CurvetoQuadraticRel, dom::SVGPathSeg_Binding::PATHSEG_CURVETO_QUADRATIC_REL) float X(); void SetX(float aX, ErrorResult& rv); float Y(); void SetY(float aY, ErrorResult& rv); float X1(); void SetX1(float aX1, ErrorResult& rv); float Y1(); void SetY1(float aY1, ErrorResult& rv); protected: float mArgs[4]; }; class DOMSVGPathSegArcAbs : public DOMSVGPathSeg { public: DOMSVGPathSegArcAbs(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, float x, float y) : DOMSVGPathSeg() { mArgs[0] = r1; mArgs[1] = r2; mArgs[2] = angle; mArgs[3] = largeArcFlag; mArgs[4] = sweepFlag; mArgs[5] = x; mArgs[6] = y; } IMPL_SVGPATHSEG_SUBCLASS_COMMON(ArcAbs, dom::SVGPathSeg_Binding::PATHSEG_ARC_ABS) float X(); void SetX(float aX, ErrorResult& rv); float Y(); void SetY(float aY, ErrorResult& rv); float R1(); void SetR1(float aR1, ErrorResult& rv); float R2(); void SetR2(float aR2, ErrorResult& rv); float Angle(); void SetAngle(float aAngle, ErrorResult& rv); bool LargeArcFlag(); void SetLargeArcFlag(bool aLargeArcFlag, ErrorResult& rv); bool SweepFlag(); void SetSweepFlag(bool aSweepFlag, ErrorResult& rv); protected: float mArgs[7]; }; class DOMSVGPathSegArcRel : public DOMSVGPathSeg { public: DOMSVGPathSegArcRel(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, float x, float y) : DOMSVGPathSeg() { mArgs[0] = r1; mArgs[1] = r2; mArgs[2] = angle; mArgs[3] = largeArcFlag; mArgs[4] = sweepFlag; mArgs[5] = x; mArgs[6] = y; } IMPL_SVGPATHSEG_SUBCLASS_COMMON(ArcRel, dom::SVGPathSeg_Binding::PATHSEG_ARC_REL) float X(); void SetX(float aX, ErrorResult& rv); float Y(); void SetY(float aY, ErrorResult& rv); float R1(); void SetR1(float aR1, ErrorResult& rv); float R2(); void SetR2(float aR2, ErrorResult& rv); float Angle(); void SetAngle(float aAngle, ErrorResult& rv); bool LargeArcFlag(); void SetLargeArcFlag(bool aLargeArcFlag, ErrorResult& rv); bool SweepFlag(); void SetSweepFlag(bool aSweepFlag, ErrorResult& rv); protected: float mArgs[7]; }; class DOMSVGPathSegLinetoHorizontalAbs : public DOMSVGPathSeg { public: explicit DOMSVGPathSegLinetoHorizontalAbs(float x) : DOMSVGPathSeg() { mArgs[0] = x; } IMPL_SVGPATHSEG_SUBCLASS_COMMON( LinetoHorizontalAbs, dom::SVGPathSeg_Binding::PATHSEG_LINETO_HORIZONTAL_ABS) float X(); void SetX(float aX, ErrorResult& rv); protected: float mArgs[1]; }; class DOMSVGPathSegLinetoHorizontalRel : public DOMSVGPathSeg { public: explicit DOMSVGPathSegLinetoHorizontalRel(float x) : DOMSVGPathSeg() { mArgs[0] = x; } IMPL_SVGPATHSEG_SUBCLASS_COMMON( LinetoHorizontalRel, dom::SVGPathSeg_Binding::PATHSEG_LINETO_HORIZONTAL_REL) float X(); void SetX(float aX, ErrorResult& rv); protected: float mArgs[1]; }; class DOMSVGPathSegLinetoVerticalAbs : public DOMSVGPathSeg { public: explicit DOMSVGPathSegLinetoVerticalAbs(float y) : DOMSVGPathSeg() { mArgs[0] = y; } IMPL_SVGPATHSEG_SUBCLASS_COMMON( LinetoVerticalAbs, dom::SVGPathSeg_Binding::PATHSEG_LINETO_VERTICAL_ABS) float Y(); void SetY(float aY, ErrorResult& rv); protected: float mArgs[1]; }; class DOMSVGPathSegLinetoVerticalRel : public DOMSVGPathSeg { public: explicit DOMSVGPathSegLinetoVerticalRel(float y) : DOMSVGPathSeg() { mArgs[0] = y; } IMPL_SVGPATHSEG_SUBCLASS_COMMON( LinetoVerticalRel, dom::SVGPathSeg_Binding::PATHSEG_LINETO_VERTICAL_REL) float Y(); void SetY(float aY, ErrorResult& rv); protected: float mArgs[1]; }; class DOMSVGPathSegCurvetoCubicSmoothAbs : public DOMSVGPathSeg { public: DOMSVGPathSegCurvetoCubicSmoothAbs(float x2, float y2, float x, float y) : DOMSVGPathSeg() { mArgs[0] = x2; mArgs[1] = y2; mArgs[2] = x; mArgs[3] = y; } IMPL_SVGPATHSEG_SUBCLASS_COMMON( CurvetoCubicSmoothAbs, dom::SVGPathSeg_Binding::PATHSEG_CURVETO_CUBIC_SMOOTH_ABS) float X(); void SetX(float aX, ErrorResult& rv); float Y(); void SetY(float aY, ErrorResult& rv); float X2(); void SetX2(float aX2, ErrorResult& rv); float Y2(); void SetY2(float aY2, ErrorResult& rv); protected: float mArgs[4]; }; class DOMSVGPathSegCurvetoCubicSmoothRel : public DOMSVGPathSeg { public: DOMSVGPathSegCurvetoCubicSmoothRel(float x2, float y2, float x, float y) : DOMSVGPathSeg() { mArgs[0] = x2; mArgs[1] = y2; mArgs[2] = x; mArgs[3] = y; } IMPL_SVGPATHSEG_SUBCLASS_COMMON( CurvetoCubicSmoothRel, dom::SVGPathSeg_Binding::PATHSEG_CURVETO_CUBIC_SMOOTH_REL) float X(); void SetX(float aX, ErrorResult& rv); float Y(); void SetY(float aY, ErrorResult& rv); float X2(); void SetX2(float aX2, ErrorResult& rv); float Y2(); void SetY2(float aY2, ErrorResult& rv); protected: float mArgs[4]; }; class DOMSVGPathSegCurvetoQuadraticSmoothAbs : public DOMSVGPathSeg { public: DOMSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y) : DOMSVGPathSeg() { mArgs[0] = x; mArgs[1] = y; } IMPL_SVGPATHSEG_SUBCLASS_COMMON( CurvetoQuadraticSmoothAbs, dom::SVGPathSeg_Binding::PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS) float X(); void SetX(float aX, ErrorResult& rv); float Y(); void SetY(float aY, ErrorResult& rv); protected: float mArgs[2]; }; class DOMSVGPathSegCurvetoQuadraticSmoothRel : public DOMSVGPathSeg { public: DOMSVGPathSegCurvetoQuadraticSmoothRel(float x, float y) : DOMSVGPathSeg() { mArgs[0] = x; mArgs[1] = y; } IMPL_SVGPATHSEG_SUBCLASS_COMMON( CurvetoQuadraticSmoothRel, dom::SVGPathSeg_Binding::PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL) float X(); void SetX(float aX, ErrorResult& rv); float Y(); void SetY(float aY, ErrorResult& rv); protected: float mArgs[2]; }; } // namespace mozilla::dom #undef MOZ_SVG_LIST_INDEX_BIT_COUNT #endif // DOM_SVG_DOMSVGPATHSEG_H_