/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SVGPolyElement.h" #include "DOMSVGPointList.h" #include "mozilla/gfx/2D.h" #include "SVGContentUtils.h" using namespace mozilla::gfx; namespace mozilla::dom { //---------------------------------------------------------------------- // Implementation SVGPolyElement::SVGPolyElement( already_AddRefed&& aNodeInfo) : SVGPolyElementBase(std::move(aNodeInfo)) {} already_AddRefed SVGPolyElement::Points() { void* key = mPoints.GetBaseValKey(); RefPtr points = DOMSVGPointList::GetDOMWrapper(key, this, false); return points.forget(); } already_AddRefed SVGPolyElement::AnimatedPoints() { void* key = mPoints.GetAnimValKey(); RefPtr points = DOMSVGPointList::GetDOMWrapper(key, this, true); return points.forget(); } //---------------------------------------------------------------------- // SVGElement methods /* virtual */ bool SVGPolyElement::HasValidDimensions() const { return !mPoints.GetAnimValue().IsEmpty(); } //---------------------------------------------------------------------- // SVGGeometryElement methods bool SVGPolyElement::AttributeDefinesGeometry(const nsAtom* aName) { return aName == nsGkAtoms::points; } void SVGPolyElement::GetMarkPoints(nsTArray* aMarks) { const SVGPointList& points = mPoints.GetAnimValue(); if (!points.Length()) return; float px = points[0].mX, py = points[0].mY, prevAngle = 0.0; aMarks->AppendElement(SVGMark(px, py, 0, SVGMark::eStart)); for (uint32_t i = 1; i < points.Length(); ++i) { float x = points[i].mX; float y = points[i].mY; float angle = std::atan2(y - py, x - px); // Vertex marker. if (i == 1) { aMarks->ElementAt(0).angle = angle; } else { aMarks->ElementAt(aMarks->Length() - 1).angle = SVGContentUtils::AngleBisect(prevAngle, angle); } aMarks->AppendElement(SVGMark(x, y, 0, SVGMark::eMid)); prevAngle = angle; px = x; py = y; } aMarks->LastElement().angle = prevAngle; aMarks->LastElement().type = SVGMark::eEnd; } bool SVGPolyElement::GetGeometryBounds(Rect* aBounds, const StrokeOptions& aStrokeOptions, const Matrix& aToBoundsSpace, const Matrix* aToNonScalingStrokeSpace) { const SVGPointList& points = mPoints.GetAnimValue(); if (!points.Length()) { // Rendering of the element is disabled aBounds->SetEmpty(); return true; } if (aStrokeOptions.mLineWidth > 0 || aToNonScalingStrokeSpace) { // We don't handle non-scaling-stroke or stroke-miterlimit etc. yet return false; } if (aToBoundsSpace.IsRectilinear()) { // We can avoid transforming each point and just transform the result. // Important for large point lists. Rect bounds(points[0], Size()); for (uint32_t i = 1; i < points.Length(); ++i) { bounds.ExpandToEnclose(points[i]); } *aBounds = aToBoundsSpace.TransformBounds(bounds); } else { *aBounds = Rect(aToBoundsSpace.TransformPoint(points[0]), Size()); for (uint32_t i = 1; i < points.Length(); ++i) { aBounds->ExpandToEnclose(aToBoundsSpace.TransformPoint(points[i])); } } return true; } } // namespace mozilla::dom