/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/dom/XRBoundedReferenceSpace.h" #include "mozilla/dom/XRRigidTransform.h" #include "mozilla/dom/DOMPoint.h" #include "VRDisplayClient.h" namespace mozilla::dom { XRBoundedReferenceSpace::XRBoundedReferenceSpace(nsIGlobalObject* aParent, XRSession* aSession, XRNativeOrigin* aNativeOrigin) : XRReferenceSpace(aParent, aSession, aNativeOrigin, XRReferenceSpaceType::Bounded_floor) {} JSObject* XRBoundedReferenceSpace::WrapObject( JSContext* aCx, JS::Handle aGivenProto) { return XRBoundedReferenceSpace_Binding::Wrap(aCx, this, aGivenProto); } void XRBoundedReferenceSpace::GetBoundsGeometry( nsTArray>& result) { const auto size = mSession->GetDisplayClient()->GetDisplayInfo().GetStageSize(); if (size.width == 0 || size.height == 0) { return; } // https://immersive-web.github.io/webxr/#dom-xrboundedreferencespace-boundsgeometry // bounds geometry must be premultiplied by the inverse of the origin offset. gfx::PointDouble3D offset = mNativeOrigin->GetPosition(); const auto addPoint = [&](const double x, const double z) { RefPtr obj = new DOMPointReadOnly( GetParentObject(), x - offset.x, 0.0f, z - offset.z, 1.0f); result.EmplaceBack(obj); }; addPoint(-size.width * 0.5f, size.height * 0.5f); addPoint(size.width * 0.5f, size.height * 0.5f); addPoint(size.width * 0.5f, -size.height * 0.5f); addPoint(-size.width * 0.5f, -size.height * 0.5f); // TODO (Bug 1611526): Support WebXR bounded reference spaces } already_AddRefed XRBoundedReferenceSpace::GetOffsetReferenceSpace( const XRRigidTransform& aOriginOffset) { RefPtr offsetReferenceSpace = new XRBoundedReferenceSpace(GetParentObject(), mSession, mNativeOrigin); // https://immersive-web.github.io/webxr/#multiply-transforms // An XRRigidTransform is essentially a rotation followed by a translation gfx::QuaternionDouble otherOrientation = aOriginOffset.RawOrientation(); // The resulting rotation is the two combined offsetReferenceSpace->mOriginOffsetOrientation = mOriginOffsetOrientation * otherOrientation; // We first apply the rotation of aOriginOffset to // mOriginOffsetPosition offset, then translate by the offset of // aOriginOffset offsetReferenceSpace->mOriginOffsetPosition = otherOrientation.RotatePoint(mOriginOffsetPosition) + aOriginOffset.RawPosition(); return offsetReferenceSpace.forget(); } } // namespace mozilla::dom