/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/dom/WebGPUBinding.h" #include "CommandEncoder.h" #include "CommandBuffer.h" #include "Buffer.h" #include "ComputePassEncoder.h" #include "Device.h" #include "RenderPassEncoder.h" #include "Utility.h" #include "mozilla/webgpu/CanvasContext.h" #include "mozilla/webgpu/ffi/wgpu.h" #include "ipc/WebGPUChild.h" namespace mozilla::webgpu { GPU_IMPL_CYCLE_COLLECTION(CommandEncoder, mParent, mBridge) GPU_IMPL_JS_WRAP(CommandEncoder) void CommandEncoder::ConvertTextureDataLayoutToFFI( const dom::GPUImageDataLayout& aLayout, ffi::WGPUImageDataLayout* aLayoutFFI) { *aLayoutFFI = {}; aLayoutFFI->offset = aLayout.mOffset; if (aLayout.mBytesPerRow.WasPassed()) { aLayoutFFI->bytes_per_row = &aLayout.mBytesPerRow.Value(); } else { aLayoutFFI->bytes_per_row = nullptr; } if (aLayout.mRowsPerImage.WasPassed()) { aLayoutFFI->rows_per_image = &aLayout.mRowsPerImage.Value(); } else { aLayoutFFI->rows_per_image = nullptr; } } void CommandEncoder::ConvertTextureCopyViewToFFI( const dom::GPUImageCopyTexture& aCopy, ffi::WGPUImageCopyTexture* aViewFFI) { *aViewFFI = {}; aViewFFI->texture = aCopy.mTexture->mId; aViewFFI->mip_level = aCopy.mMipLevel; if (aCopy.mOrigin.WasPassed()) { const auto& origin = aCopy.mOrigin.Value(); if (origin.IsRangeEnforcedUnsignedLongSequence()) { const auto& seq = origin.GetAsRangeEnforcedUnsignedLongSequence(); aViewFFI->origin.x = seq.Length() > 0 ? seq[0] : 0; aViewFFI->origin.y = seq.Length() > 1 ? seq[1] : 0; aViewFFI->origin.z = seq.Length() > 2 ? seq[2] : 0; } else if (origin.IsGPUOrigin3DDict()) { const auto& dict = origin.GetAsGPUOrigin3DDict(); aViewFFI->origin.x = dict.mX; aViewFFI->origin.y = dict.mY; aViewFFI->origin.z = dict.mZ; } else { MOZ_CRASH("Unexpected origin type"); } } } static ffi::WGPUImageCopyTexture ConvertTextureCopyView( const dom::GPUImageCopyTexture& aCopy) { ffi::WGPUImageCopyTexture view = {}; CommandEncoder::ConvertTextureCopyViewToFFI(aCopy, &view); return view; } CommandEncoder::CommandEncoder(Device* const aParent, WebGPUChild* const aBridge, RawId aId) : ChildOf(aParent), mId(aId), mBridge(aBridge) {} CommandEncoder::~CommandEncoder() { Cleanup(); } void CommandEncoder::Cleanup() { if (mValid) { mValid = false; if (mBridge->IsOpen()) { mBridge->SendCommandEncoderDestroy(mId); } } } void CommandEncoder::CopyBufferToBuffer(const Buffer& aSource, BufferAddress aSourceOffset, const Buffer& aDestination, BufferAddress aDestinationOffset, BufferAddress aSize) { if (mValid && mBridge->IsOpen()) { ipc::ByteBuf bb; ffi::wgpu_command_encoder_copy_buffer_to_buffer( aSource.mId, aSourceOffset, aDestination.mId, aDestinationOffset, aSize, ToFFI(&bb)); mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb)); } } void CommandEncoder::CopyBufferToTexture( const dom::GPUImageCopyBuffer& aSource, const dom::GPUImageCopyTexture& aDestination, const dom::GPUExtent3D& aCopySize) { if (mValid && mBridge->IsOpen()) { ipc::ByteBuf bb; ffi::WGPUImageDataLayout src_layout = {}; CommandEncoder::ConvertTextureDataLayoutToFFI(aSource, &src_layout); ffi::wgpu_command_encoder_copy_buffer_to_texture( aSource.mBuffer->mId, &src_layout, ConvertTextureCopyView(aDestination), ConvertExtent(aCopySize), ToFFI(&bb)); mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb)); const auto& targetContext = aDestination.mTexture->mTargetContext; if (targetContext) { mTargetContexts.AppendElement(targetContext); } } } void CommandEncoder::CopyTextureToBuffer( const dom::GPUImageCopyTexture& aSource, const dom::GPUImageCopyBuffer& aDestination, const dom::GPUExtent3D& aCopySize) { if (mValid && mBridge->IsOpen()) { ipc::ByteBuf bb; ffi::WGPUImageDataLayout dstLayout = {}; CommandEncoder::ConvertTextureDataLayoutToFFI(aDestination, &dstLayout); ffi::wgpu_command_encoder_copy_texture_to_buffer( ConvertTextureCopyView(aSource), aDestination.mBuffer->mId, &dstLayout, ConvertExtent(aCopySize), ToFFI(&bb)); mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb)); } } void CommandEncoder::CopyTextureToTexture( const dom::GPUImageCopyTexture& aSource, const dom::GPUImageCopyTexture& aDestination, const dom::GPUExtent3D& aCopySize) { if (mValid && mBridge->IsOpen()) { ipc::ByteBuf bb; ffi::wgpu_command_encoder_copy_texture_to_texture( ConvertTextureCopyView(aSource), ConvertTextureCopyView(aDestination), ConvertExtent(aCopySize), ToFFI(&bb)); mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb)); const auto& targetContext = aDestination.mTexture->mTargetContext; if (targetContext) { mTargetContexts.AppendElement(targetContext); } } } void CommandEncoder::PushDebugGroup(const nsAString& aString) { if (mValid && mBridge->IsOpen()) { ipc::ByteBuf bb; NS_ConvertUTF16toUTF8 marker(aString); ffi::wgpu_command_encoder_push_debug_group(&marker, ToFFI(&bb)); mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb)); } } void CommandEncoder::PopDebugGroup() { if (mValid && mBridge->IsOpen()) { ipc::ByteBuf bb; ffi::wgpu_command_encoder_pop_debug_group(ToFFI(&bb)); mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb)); } } void CommandEncoder::InsertDebugMarker(const nsAString& aString) { if (mValid && mBridge->IsOpen()) { ipc::ByteBuf bb; NS_ConvertUTF16toUTF8 marker(aString); ffi::wgpu_command_encoder_insert_debug_marker(&marker, ToFFI(&bb)); mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb)); } } already_AddRefed CommandEncoder::BeginComputePass( const dom::GPUComputePassDescriptor& aDesc) { RefPtr pass = new ComputePassEncoder(this, aDesc); return pass.forget(); } already_AddRefed CommandEncoder::BeginRenderPass( const dom::GPURenderPassDescriptor& aDesc) { for (const auto& at : aDesc.mColorAttachments) { auto* targetContext = at.mView->GetTargetContext(); if (targetContext) { mTargetContexts.AppendElement(targetContext); } if (at.mResolveTarget.WasPassed()) { targetContext = at.mResolveTarget.Value().GetTargetContext(); mTargetContexts.AppendElement(targetContext); } } RefPtr pass = new RenderPassEncoder(this, aDesc); return pass.forget(); } void CommandEncoder::EndComputePass(ffi::WGPUComputePass& aPass, ErrorResult& aRv) { if (!mValid || !mBridge->IsOpen()) { return aRv.ThrowInvalidStateError("Command encoder is not valid"); } ipc::ByteBuf byteBuf; ffi::wgpu_compute_pass_finish(&aPass, ToFFI(&byteBuf)); mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(byteBuf)); } void CommandEncoder::EndRenderPass(ffi::WGPURenderPass& aPass, ErrorResult& aRv) { if (!mValid || !mBridge->IsOpen()) { return aRv.ThrowInvalidStateError("Command encoder is not valid"); } ipc::ByteBuf byteBuf; ffi::wgpu_render_pass_finish(&aPass, ToFFI(&byteBuf)); mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(byteBuf)); } already_AddRefed CommandEncoder::Finish( const dom::GPUCommandBufferDescriptor& aDesc) { RawId id = 0; if (mValid && mBridge->IsOpen()) { mValid = false; id = mBridge->CommandEncoderFinish(mId, mParent->mId, aDesc); } RefPtr comb = new CommandBuffer(mParent, id, std::move(mTargetContexts)); return comb.forget(); } } // namespace mozilla::webgpu