/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GPU_ComputePassEncoder_H_ #define GPU_ComputePassEncoder_H_ #include "mozilla/Scoped.h" #include "mozilla/dom/TypedArray.h" #include "ObjectModel.h" namespace mozilla { class ErrorResult; namespace dom { struct GPUComputePassDescriptor; } namespace webgpu { namespace ffi { struct WGPUComputePass; } // namespace ffi class BindGroup; class Buffer; class CommandEncoder; class ComputePipeline; struct ScopedFfiComputeTraits { using type = ffi::WGPUComputePass*; static type empty(); static void release(type raw); }; class ComputePassEncoder final : public ObjectBase, public ChildOf { public: GPU_DECL_CYCLE_COLLECTION(ComputePassEncoder) GPU_DECL_JS_WRAP(ComputePassEncoder) ComputePassEncoder(CommandEncoder* const aParent, const dom::GPUComputePassDescriptor& aDesc); private: virtual ~ComputePassEncoder(); void Cleanup() {} Scoped mPass; // keep all the used objects alive while the pass is recorded nsTArray> mUsedBindGroups; nsTArray> mUsedPipelines; public: // programmable pass encoder void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup, const dom::Sequence& aDynamicOffsets); // self void SetPipeline(const ComputePipeline& aPipeline); void DispatchWorkgroups(uint32_t x, uint32_t y, uint32_t z); void DispatchWorkgroupsIndirect(const Buffer& aIndirectBuffer, uint64_t aIndirectOffset); void PushDebugGroup(const nsAString& aString); void PopDebugGroup(); void InsertDebugMarker(const nsAString& aString); void End(ErrorResult& aRv); }; } // namespace webgpu } // namespace mozilla #endif // GPU_ComputePassEncoder_H_