/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. * * The origin of this IDL file is * https://w3c.github.io/gamepad/extensions.html#gamepadpose-interface */ [Pref="dom.gamepad.extensions.enabled", Exposed=Window, SecureContext] interface GamepadPose { readonly attribute boolean hasOrientation; readonly attribute boolean hasPosition; /** * position, linearVelocity, and linearAcceleration are 3-component vectors. * position is relative to a sitting space. Transforming this point with * VRStageParameters.sittingToStandingTransform converts this to standing space. */ [Constant, Throws] readonly attribute Float32Array? position; [Constant, Throws] readonly attribute Float32Array? linearVelocity; [Constant, Throws] readonly attribute Float32Array? linearAcceleration; /* orientation is a 4-entry array representing the components of a quaternion. */ [Constant, Throws] readonly attribute Float32Array? orientation; /* angularVelocity and angularAcceleration are the components of 3-dimensional vectors. */ [Constant, Throws] readonly attribute Float32Array? angularVelocity; [Constant, Throws] readonly attribute Float32Array? angularAcceleration; };