/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. * * The origin of this IDL file is * http://www.w3.org/TR/SVG2/ * * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C * liability, trademark and document use rules apply. */ [Exposed=Window] interface SVGMatrix { [SetterThrows] attribute float a; [SetterThrows] attribute float b; [SetterThrows] attribute float c; [SetterThrows] attribute float d; [SetterThrows] attribute float e; [SetterThrows] attribute float f; [NewObject] SVGMatrix multiply(SVGMatrix secondMatrix); [NewObject, Throws] SVGMatrix inverse(); [NewObject] SVGMatrix translate(float x, float y); [NewObject] SVGMatrix scale(float scaleFactor); [NewObject] SVGMatrix scaleNonUniform(float scaleFactorX, float scaleFactorY); [NewObject] SVGMatrix rotate(float angle); [NewObject, Throws] SVGMatrix rotateFromVector(float x, float y); [NewObject] SVGMatrix flipX(); [NewObject] SVGMatrix flipY(); [NewObject, Throws] SVGMatrix skewX(float angle); [NewObject, Throws] SVGMatrix skewY(float angle); };