/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_SCALE_H_ #define MOZILLA_GFX_SCALE_H_ #include "Types.h" namespace mozilla { namespace gfx { /** * Scale an image using a high-quality filter. * * Synchronously scales an image and writes the output to the destination in * 32-bit format. The destination must be pre-allocated by the caller. * * Returns true if scaling was successful, and false otherwise. Currently, this * function is implemented using Skia. If Skia is not enabled when building, * calling this function will always return false. * * IMPLEMTATION NOTES: * This API is not currently easily hardware acceleratable. A better API might * take a SourceSurface and return a SourceSurface; the Direct2D backend, for * example, could simply set a status bit on a copy of the image, and use * Direct2D's high-quality scaler at draw time. */ GFX2D_API bool Scale(uint8_t* srcData, int32_t srcWidth, int32_t srcHeight, int32_t srcStride, uint8_t* dstData, int32_t dstWidth, int32_t dstHeight, int32_t dstStride, SurfaceFormat format); } // namespace gfx } // namespace mozilla #endif /* MOZILLA_GFX_BLUR_H_ */