/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "Swizzle.h" #include #include namespace mozilla::gfx { template void UnpackRowRGB24_SSSE3(const uint8_t* aSrc, uint8_t* aDst, int32_t aLength); template void UnpackRowRGB24_AVX2(const uint8_t* aSrc, uint8_t* aDst, int32_t aLength) { // Because this implementation will read an additional 8 bytes of data that // is ignored and masked over, we cannot use the accelerated version for the // last 1-10 pixels (3-30 bytes remaining) to guarantee we don't access memory // outside the buffer (we read in 32 byte chunks). if (aLength < 11) { UnpackRowRGB24_SSSE3(aSrc, aDst, aLength); return; } // Because we are expanding, we can only process the data back to front in // case we are performing this in place. int32_t alignedRow = (aLength - 4) & ~7; int32_t remainder = aLength - alignedRow; const uint8_t* src = aSrc + alignedRow * 3; uint8_t* dst = aDst + alignedRow * 4; // Handle any 3-10 remaining pixels. UnpackRowRGB24_SSSE3(src, dst, remainder); // Used to shuffle the two final 32-bit words which we ignore into the last // 32-bit word of each 128-bit lane, such that // RGBR GBRG BRGB RGBR GBRG BRGB RGBR GBRG // BRGB RGBR GBRG BRGB ZZZZ ZZZZ ZZZZ ZZZZ // becomes // RGBR GBRG BRGB RGBR GBRG BRGB ZZZZ ZZZZ // RGBR GBRG BRGB RGBR GBRG BRGB ZZZZ ZZZZ const __m256i discardMask = _mm256_set_epi32(7, 5, 4, 3, 6, 2, 1, 0); // Used to shuffle 8-bit words within a 128-bit lane, such that we transform // RGBR GBRG BRGB RGBR GBRG BRGB ZZZZ ZZZZ // into // RGBZ RGBZ RGBZ RGBZ RGBZ RGBZ RGBZ RGBZ // or // BGRZ BGRZ BGRZ BGRZ BGRZ BGRZ BGRZ BGRZ const __m256i colorMask = aSwapRB ? _mm256_set_epi8(15, 9, 10, 11, 14, 6, 7, 8, 13, 3, 4, 5, 12, 0, 1, 2, 15, 9, 10, 11, 14, 6, 7, 8, 13, 3, 4, 5, 12, 0, 1, 2) : _mm256_set_epi8(15, 11, 10, 9, 14, 8, 7, 6, 13, 5, 4, 3, 12, 2, 1, 0, 15, 11, 10, 9, 14, 8, 7, 6, 13, 5, 4, 3, 12, 2, 1, 0); // Used to transform RGBZ/BGRZ to RGBX/BGRX, or force the alpha opaque. const __m256i alphaMask = _mm256_set1_epi32(0xFF000000); // Process all 8-pixel chunks as one vector. src -= 8 * 3; dst -= 8 * 4; while (src >= aSrc) { __m256i px = _mm256_loadu_si256(reinterpret_cast(src)); px = _mm256_permutevar8x32_epi32(px, discardMask); px = _mm256_shuffle_epi8(px, colorMask); px = _mm256_or_si256(px, alphaMask); _mm256_storeu_si256(reinterpret_cast<__m256i*>(dst), px); src -= 8 * 3; dst -= 8 * 4; } } // Force instantiation of swizzle variants here. template void UnpackRowRGB24_AVX2(const uint8_t*, uint8_t*, int32_t); template void UnpackRowRGB24_AVX2(const uint8_t*, uint8_t*, int32_t); } // namespace mozilla::gfx