/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GLBlitHelper.h" #include #include "GLContextEGL.h" #include "GLLibraryEGL.h" #include "GPUVideoImage.h" #include "ScopedGLHelpers.h" #include "mozilla/layers/D3D11ShareHandleImage.h" #include "mozilla/layers/D3D11TextureIMFSampleImage.h" #include "mozilla/layers/D3D11YCbCrImage.h" #include "mozilla/layers/TextureD3D11.h" #include "mozilla/StaticPrefs_gl.h" namespace mozilla { namespace gl { #define NOTE_IF_FALSE(expr) \ do { \ if (!(expr)) { \ gfxCriticalNote << "NOTE_IF_FALSE: " << #expr; \ } \ } while (false) static EGLStreamKHR StreamFromD3DTexture(EglDisplay* const egl, ID3D11Texture2D* const texD3D, const EGLAttrib* const postAttribs) { if (!egl->IsExtensionSupported( EGLExtension::NV_stream_consumer_gltexture_yuv) || !egl->IsExtensionSupported( EGLExtension::ANGLE_stream_producer_d3d_texture)) { return 0; } const auto stream = egl->fCreateStreamKHR(nullptr); MOZ_ASSERT(stream); if (!stream) return 0; bool ok = true; NOTE_IF_FALSE(ok &= bool(egl->fStreamConsumerGLTextureExternalAttribsNV( stream, nullptr))); NOTE_IF_FALSE( ok &= bool(egl->fCreateStreamProducerD3DTextureANGLE(stream, nullptr))); NOTE_IF_FALSE( ok &= bool(egl->fStreamPostD3DTextureANGLE(stream, texD3D, postAttribs))); if (ok) return stream; (void)egl->fDestroyStreamKHR(stream); return 0; } static RefPtr OpenSharedTexture(ID3D11Device* const d3d, const WindowsHandle handle) { RefPtr tex; auto hr = d3d->OpenSharedResource((HANDLE)handle, __uuidof(ID3D11Texture2D), (void**)(ID3D11Texture2D**)getter_AddRefs(tex)); if (FAILED(hr)) { gfxCriticalError() << "Error code from OpenSharedResource: " << gfx::hexa(hr); return nullptr; } return tex; } // ------------------------------------- class BindAnglePlanes final { const GLBlitHelper& mParent; const uint8_t mNumPlanes; const ScopedSaveMultiTex mMultiTex; GLuint mTempTexs[3]; EGLStreamKHR mStreams[3]; RefPtr mMutexList[3]; bool mSuccess; public: BindAnglePlanes(const GLBlitHelper* const parent, const uint8_t numPlanes, const RefPtr* const texD3DList, const EGLAttrib* const* postAttribsList = nullptr) : mParent(*parent), mNumPlanes(numPlanes), mMultiTex( mParent.mGL, [&]() { std::vector ret; for (int i = 0; i < numPlanes; i++) { ret.push_back(i); } return ret; }(), LOCAL_GL_TEXTURE_EXTERNAL), mTempTexs{0}, mStreams{0}, mSuccess(true) { MOZ_RELEASE_ASSERT(numPlanes >= 1 && numPlanes <= 3); const auto& gl = mParent.mGL; const auto& gle = GLContextEGL::Cast(gl); const auto& egl = gle->mEgl; gl->fGenTextures(numPlanes, mTempTexs); for (uint8_t i = 0; i < mNumPlanes; i++) { gl->fActiveTexture(LOCAL_GL_TEXTURE0 + i); gl->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL, mTempTexs[i]); const EGLAttrib* postAttribs = nullptr; if (postAttribsList) { postAttribs = postAttribsList[i]; } mStreams[i] = StreamFromD3DTexture(egl.get(), texD3DList[i], postAttribs); mSuccess &= bool(mStreams[i]); } if (mSuccess) { for (uint8_t i = 0; i < mNumPlanes; i++) { NOTE_IF_FALSE(egl->fStreamConsumerAcquireKHR(mStreams[i])); auto& mutex = mMutexList[i]; texD3DList[i]->QueryInterface(IID_IDXGIKeyedMutex, (void**)getter_AddRefs(mutex)); if (mutex) { const auto hr = mutex->AcquireSync(0, 100); if (FAILED(hr)) { NS_WARNING("BindAnglePlanes failed to acquire KeyedMutex."); mSuccess = false; } } } } } ~BindAnglePlanes() { const auto& gl = mParent.mGL; const auto& gle = GLContextEGL::Cast(gl); const auto& egl = gle->mEgl; if (mSuccess) { for (uint8_t i = 0; i < mNumPlanes; i++) { NOTE_IF_FALSE(egl->fStreamConsumerReleaseKHR(mStreams[i])); if (mMutexList[i]) { mMutexList[i]->ReleaseSync(0); } } } for (uint8_t i = 0; i < mNumPlanes; i++) { (void)egl->fDestroyStreamKHR(mStreams[i]); } gl->fDeleteTextures(mNumPlanes, mTempTexs); } const bool& Success() const { return mSuccess; } }; // ------------------------------------- ID3D11Device* GLBlitHelper::GetD3D11() const { if (mD3D11) return mD3D11; if (!mGL->IsANGLE()) return nullptr; const auto& gle = GLContextEGL::Cast(mGL); const auto& egl = gle->mEgl; EGLDeviceEXT deviceEGL = 0; NOTE_IF_FALSE(egl->fQueryDisplayAttribEXT(LOCAL_EGL_DEVICE_EXT, (EGLAttrib*)&deviceEGL)); ID3D11Device* device = nullptr; // ANGLE does not `AddRef` its returned pointer for `QueryDeviceAttrib`, so no // `getter_AddRefs`. if (!egl->mLib->fQueryDeviceAttribEXT(deviceEGL, LOCAL_EGL_D3D11_DEVICE_ANGLE, (EGLAttrib*)&device)) { MOZ_ASSERT(false, "d3d9?"); return nullptr; } mD3D11 = device; return mD3D11; } // ------------------------------------- bool GLBlitHelper::BlitImage(layers::D3D11ShareHandleImage* const srcImage, const gfx::IntSize& destSize, const OriginPos destOrigin) const { const auto& data = srcImage->GetData(); if (!data) return false; layers::SurfaceDescriptorD3D10 desc; if (!data->SerializeSpecific(&desc)) return false; return BlitDescriptor(desc, destSize, destOrigin); } // ------------------------------------- bool GLBlitHelper::BlitImage(layers::D3D11TextureIMFSampleImage* const srcImage, const gfx::IntSize& destSize, const OriginPos destOrigin) const { const auto& data = srcImage->GetData(); if (!data) return false; layers::SurfaceDescriptorD3D10 desc; if (!data->SerializeSpecific(&desc)) return false; return BlitDescriptor(desc, destSize, destOrigin); } // ------------------------------------- bool GLBlitHelper::BlitImage(layers::D3D11YCbCrImage* const srcImage, const gfx::IntSize& destSize, const OriginPos destOrigin) const { const auto& data = srcImage->GetData(); if (!data) return false; const WindowsHandle handles[3] = {(WindowsHandle)data->mHandles[0], (WindowsHandle)data->mHandles[1], (WindowsHandle)data->mHandles[2]}; return BlitAngleYCbCr(handles, srcImage->mPictureRect, srcImage->GetYSize(), srcImage->GetCbCrSize(), srcImage->mColorSpace, destSize, destOrigin); } // ------------------------------------- bool GLBlitHelper::BlitDescriptor(const layers::SurfaceDescriptorD3D10& desc, const gfx::IntSize& destSize, const OriginPos destOrigin) const { const auto& d3d = GetD3D11(); if (!d3d) return false; const auto& handle = desc.handle(); const auto& gpuProcessTextureId = desc.gpuProcessTextureId(); const auto& arrayIndex = desc.arrayIndex(); const auto& format = desc.format(); const auto& clipSize = desc.size(); const auto srcOrigin = OriginPos::BottomLeft; const gfx::IntRect clipRect(0, 0, clipSize.width, clipSize.height); const auto colorSpace = desc.colorSpace(); if (format != gfx::SurfaceFormat::NV12 && format != gfx::SurfaceFormat::P010 && format != gfx::SurfaceFormat::P016) { gfxCriticalError() << "Non-NV12 format for SurfaceDescriptorD3D10: " << uint32_t(format); return false; } RefPtr tex; if (gpuProcessTextureId.isSome()) { auto* textureMap = layers::GpuProcessD3D11TextureMap::Get(); if (textureMap) { Maybe handle = textureMap->GetSharedHandleOfCopiedTexture(gpuProcessTextureId.ref()); if (handle.isSome()) { tex = OpenSharedTexture(d3d, (WindowsHandle)handle.ref()); } } } else { tex = OpenSharedTexture(d3d, handle); } if (!tex) { MOZ_GL_ASSERT(mGL, false); // Get a nullptr from OpenSharedResource. return false; } const RefPtr texList[2] = {tex, tex}; const EGLAttrib postAttribs0[] = {LOCAL_EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG, 0, LOCAL_EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, static_cast(arrayIndex), LOCAL_EGL_NONE}; const EGLAttrib postAttribs1[] = {LOCAL_EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG, 1, LOCAL_EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, static_cast(arrayIndex), LOCAL_EGL_NONE}; const EGLAttrib* const postAttribsList[2] = {postAttribs0, postAttribs1}; // /layers/d3d11/CompositorD3D11.cpp uses bt601 for EffectTypes::NV12. // return BlitAngleNv12(tex, YUVColorSpace::BT601, destSize, destOrigin); const BindAnglePlanes bindPlanes(this, 2, texList, postAttribsList); if (!bindPlanes.Success()) { MOZ_GL_ASSERT(mGL, false); // BindAnglePlanes failed. return false; } D3D11_TEXTURE2D_DESC texDesc = {0}; tex->GetDesc(&texDesc); const gfx::IntSize ySize(texDesc.Width, texDesc.Height); const gfx::IntSize divisors(2, 2); MOZ_ASSERT(ySize.width % divisors.width == 0); MOZ_ASSERT(ySize.height % divisors.height == 0); const gfx::IntSize uvSize(ySize.width / divisors.width, ySize.height / divisors.height); const auto yuvColorSpace = [&]() { switch (colorSpace) { case gfx::ColorSpace2::UNKNOWN: case gfx::ColorSpace2::SRGB: case gfx::ColorSpace2::DISPLAY_P3: MOZ_CRASH("Expected BT* colorspace"); case gfx::ColorSpace2::BT601_525: return gfx::YUVColorSpace::BT601; case gfx::ColorSpace2::BT709: return gfx::YUVColorSpace::BT709; case gfx::ColorSpace2::BT2020: return gfx::YUVColorSpace::BT2020; } MOZ_ASSERT_UNREACHABLE(); }(); const bool yFlip = destOrigin != srcOrigin; const DrawBlitProg::BaseArgs baseArgs = {SubRectMat3(clipRect, ySize), yFlip, destSize, Nothing()}; const DrawBlitProg::YUVArgs yuvArgs = { SubRectMat3(clipRect, uvSize, divisors), Some(yuvColorSpace)}; const auto& prog = GetDrawBlitProg( {kFragHeader_TexExt, {kFragSample_TwoPlane, kFragConvert_ColorMatrix}}); prog->Draw(baseArgs, &yuvArgs); return true; } bool GLBlitHelper::BlitDescriptor( const layers::SurfaceDescriptorDXGIYCbCr& desc, const gfx::IntSize& destSize, const OriginPos destOrigin) const { const auto& clipSize = desc.size(); const auto& ySize = desc.sizeY(); const auto& uvSize = desc.sizeCbCr(); const auto& colorSpace = desc.yUVColorSpace(); const gfx::IntRect clipRect(0, 0, clipSize.width, clipSize.height); const WindowsHandle handles[3] = {desc.handleY(), desc.handleCb(), desc.handleCr()}; return BlitAngleYCbCr(handles, clipRect, ySize, uvSize, colorSpace, destSize, destOrigin); } // -- bool GLBlitHelper::BlitAngleYCbCr(const WindowsHandle (&handleList)[3], const gfx::IntRect& clipRect, const gfx::IntSize& ySize, const gfx::IntSize& uvSize, const gfx::YUVColorSpace colorSpace, const gfx::IntSize& destSize, const OriginPos destOrigin) const { const auto& d3d = GetD3D11(); if (!d3d) return false; const auto srcOrigin = OriginPos::BottomLeft; gfx::IntSize divisors; if (!GuessDivisors(ySize, uvSize, &divisors)) return false; const RefPtr texList[3] = { OpenSharedTexture(d3d, handleList[0]), OpenSharedTexture(d3d, handleList[1]), OpenSharedTexture(d3d, handleList[2])}; const BindAnglePlanes bindPlanes(this, 3, texList); const bool yFlip = destOrigin != srcOrigin; const DrawBlitProg::BaseArgs baseArgs = {SubRectMat3(clipRect, ySize), yFlip, destSize, Nothing()}; const DrawBlitProg::YUVArgs yuvArgs = { SubRectMat3(clipRect, uvSize, divisors), Some(colorSpace)}; const auto& prog = GetDrawBlitProg( {kFragHeader_TexExt, {kFragSample_ThreePlane, kFragConvert_ColorMatrix}}); prog->Draw(baseArgs, &yuvArgs); return true; } } // namespace gl } // namespace mozilla