/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GLDebugUtils.h" #include "GLConsts.h" namespace mozilla { namespace gl { const char* GLenumToStr(GLenum e) { switch (e) { #define HANDLE_GL_ENUM(x) \ case LOCAL_##x: \ return #x HANDLE_GL_ENUM(GL_TRIANGLES); HANDLE_GL_ENUM(GL_TRIANGLE_STRIP); HANDLE_GL_ENUM(GL_TRIANGLE_FAN); HANDLE_GL_ENUM(GL_FRAMEBUFFER); HANDLE_GL_ENUM(GL_RENDERBUFFER); HANDLE_GL_ENUM(GL_DEPTH_ATTACHMENT); HANDLE_GL_ENUM(GL_STENCIL_ATTACHMENT); HANDLE_GL_ENUM(GL_DEPTH_STENCIL_ATTACHMENT); HANDLE_GL_ENUM(GL_TEXTURE_2D); HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X); HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y); HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X); HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y); HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z); HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT0); HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT1); HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT2); HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT3); HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT4); HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT5); HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT6); HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT7); HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT8); HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT9); HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT10); HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT11); HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT12); HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT13); HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT14); HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT15); HANDLE_GL_ENUM(GL_UNSIGNED_BYTE); HANDLE_GL_ENUM(GL_UNSIGNED_SHORT); HANDLE_GL_ENUM(GL_UNSIGNED_INT); HANDLE_GL_ENUM(GL_RGBA); HANDLE_GL_ENUM(GL_DEPTH_COMPONENT); #undef HANDLE_GL_ENUM } return "(unknown)"; } } // namespace gl } // namespace mozilla