/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SharedSurface.h" #include "../2d/2D.h" #include "GLBlitHelper.h" #include "GLContext.h" #include "GLReadTexImageHelper.h" #include "GLScreenBuffer.h" #include "nsThreadUtils.h" #include "ScopedGLHelpers.h" #include "SharedSurfaceGL.h" #include "SharedSurfaceEGL.h" #include "mozilla/gfx/Logging.h" #include "mozilla/layers/CompositorTypes.h" #include "mozilla/layers/TextureClientSharedSurface.h" #include "mozilla/layers/TextureForwarder.h" #include "mozilla/StaticPrefs_webgl.h" #include "mozilla/Unused.h" #include "VRManagerChild.h" #ifdef XP_WIN # include "SharedSurfaceANGLE.h" # include "SharedSurfaceD3D11Interop.h" #endif #ifdef XP_MACOSX # include "SharedSurfaceIO.h" #endif #ifdef MOZ_WAYLAND # include "gfxPlatformGtk.h" # include "SharedSurfaceDMABUF.h" #endif #ifdef MOZ_WIDGET_ANDROID # include "SharedSurfaceAndroidHardwareBuffer.h" #endif namespace mozilla { namespace gl { //////////////////////////////////////////////////////////////////////// // SharedSurface SharedSurface::SharedSurface(const SharedSurfaceDesc& desc, UniquePtr fb) : mDesc(desc), mFb(std::move(fb)) {} SharedSurface::~SharedSurface() = default; void SharedSurface::LockProd() { MOZ_ASSERT(!mIsLocked); LockProdImpl(); mDesc.gl->LockSurface(this); mIsLocked = true; } void SharedSurface::UnlockProd() { if (!mIsLocked) return; UnlockProdImpl(); mDesc.gl->UnlockSurface(this); mIsLocked = false; } //////////////////////////////////////////////////////////////////////// // SurfaceFactory /* static */ UniquePtr SurfaceFactory::Create( GLContext* const pGl, const layers::TextureType consumerType) { auto& gl = *pGl; switch (consumerType) { case layers::TextureType::D3D11: #ifdef XP_WIN if (gl.IsANGLE()) { return SurfaceFactory_ANGLEShareHandle::Create(gl); } if (StaticPrefs::webgl_dxgl_enabled()) { return SurfaceFactory_D3D11Interop::Create(gl); } #endif return nullptr; case layers::TextureType::MacIOSurface: #ifdef XP_MACOSX return MakeUnique(gl); #else return nullptr; #endif case layers::TextureType::DMABUF: #ifdef MOZ_WAYLAND if (gl.GetContextType() == GLContextType::EGL && widget::DMABufDevice::IsDMABufWebGLEnabled()) { return SurfaceFactory_DMABUF::Create(gl); } #endif return nullptr; case layers::TextureType::AndroidNativeWindow: #ifdef MOZ_WIDGET_ANDROID return MakeUnique(gl); #else return nullptr; #endif case layers::TextureType::AndroidHardwareBuffer: #ifdef MOZ_WIDGET_ANDROID if (XRE_IsGPUProcess()) { // Enable SharedSurface of AndroidHardwareBuffer only in GPU process. return SurfaceFactory_AndroidHardwareBuffer::Create(gl); } #endif return nullptr; case layers::TextureType::EGLImage: #ifdef MOZ_WIDGET_ANDROID if (XRE_IsParentProcess()) { return SurfaceFactory_EGLImage::Create(gl); } #endif return nullptr; case layers::TextureType::Unknown: case layers::TextureType::Last: break; } #ifdef MOZ_X11 // Silence a warning. Unused << gl; #endif return nullptr; } SurfaceFactory::SurfaceFactory(const PartialSharedSurfaceDesc& partialDesc) : mDesc(partialDesc), mMutex("SurfaceFactor::mMutex") {} SurfaceFactory::~SurfaceFactory() = default; } // namespace gl } // namespace mozilla