/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifdef XP_WIN # include "WMF.h" # include "WMFDecoderModule.h" #endif #include "GLContextProvider.h" #include "GPUParent.h" #include "GPUProcessHost.h" #include "GPUProcessManager.h" #include "gfxGradientCache.h" #include "GfxInfoBase.h" #include "CanvasManagerParent.h" #include "VRGPUChild.h" #include "VRManager.h" #include "VRManagerParent.h" #include "VsyncBridgeParent.h" #include "cairo.h" #include "gfxConfig.h" #include "gfxCrashReporterUtils.h" #include "gfxPlatform.h" #include "mozilla/Assertions.h" #include "mozilla/Components.h" #include "mozilla/FOGIPC.h" #include "mozilla/HangDetails.h" #include "mozilla/PerfStats.h" #include "mozilla/Preferences.h" #include "mozilla/ProcessPriorityManager.h" #include "mozilla/RemoteDecoderManagerChild.h" #include "mozilla/RemoteDecoderManagerParent.h" #include "mozilla/ScopeExit.h" #include "mozilla/StaticPrefs_dom.h" #include "mozilla/Telemetry.h" #include "mozilla/TimeStamp.h" #include "mozilla/dom/MemoryReportRequest.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/CanvasRenderThread.h" #include "mozilla/gfx/gfxVars.h" #include "mozilla/glean/GleanMetrics.h" #include "mozilla/image/ImageMemoryReporter.h" #include "mozilla/ipc/CrashReporterClient.h" #include "mozilla/ipc/ProcessChild.h" #include "mozilla/ipc/ProcessUtils.h" #include "mozilla/layers/APZInputBridgeParent.h" #include "mozilla/layers/APZPublicUtils.h" // for apz::InitializeGlobalState #include "mozilla/layers/APZThreadUtils.h" #include "mozilla/layers/CompositorBridgeParent.h" #include "mozilla/layers/CompositorManagerParent.h" #include "mozilla/layers/CompositorThread.h" #include "mozilla/layers/ImageBridgeParent.h" #include "mozilla/layers/LayerTreeOwnerTracker.h" #include "mozilla/layers/RemoteTextureMap.h" #include "mozilla/layers/UiCompositorControllerParent.h" #include "mozilla/layers/VideoBridgeParent.h" #include "mozilla/webrender/RenderThread.h" #include "mozilla/webrender/WebRenderAPI.h" #include "nsDebugImpl.h" #include "nsIGfxInfo.h" #include "nsIXULRuntime.h" #include "nsThreadManager.h" #include "nscore.h" #include "prenv.h" #include "skia/include/core/SkGraphics.h" #if defined(XP_WIN) # include # include # include # include "gfxDWriteFonts.h" # include "gfxWindowsPlatform.h" # include "mozilla/WindowsVersion.h" # include "mozilla/gfx/DeviceManagerDx.h" # include "mozilla/layers/TextureD3D11.h" # include "mozilla/widget/WinCompositorWindowThread.h" #else # include #endif #ifdef MOZ_WIDGET_GTK # include # include "skia/include/ports/SkTypeface_cairo.h" #endif #ifdef ANDROID # include "mozilla/layers/AndroidHardwareBuffer.h" # include "skia/include/ports/SkTypeface_cairo.h" #endif #include "ChildProfilerController.h" #include "nsAppRunner.h" #if defined(MOZ_SANDBOX) && defined(MOZ_DEBUG) && defined(ENABLE_TESTS) # include "mozilla/SandboxTestingChild.h" #endif namespace mozilla::gfx { using namespace ipc; using namespace layers; static GPUParent* sGPUParent; GPUParent::GPUParent() : mLaunchTime(TimeStamp::Now()) { sGPUParent = this; } GPUParent::~GPUParent() { sGPUParent = nullptr; } /* static */ GPUParent* GPUParent::GetSingleton() { MOZ_DIAGNOSTIC_ASSERT(sGPUParent); return sGPUParent; } /* static */ bool GPUParent::MaybeFlushMemory() { #if defined(XP_WIN) && !defined(HAVE_64BIT_BUILD) MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread()); if (!XRE_IsGPUProcess()) { return false; } MEMORYSTATUSEX stat; stat.dwLength = sizeof(stat); if (!GlobalMemoryStatusEx(&stat)) { return false; } // We only care about virtual process memory space in the GPU process because // the UI process is already watching total memory usage. static const size_t kLowVirtualMemoryThreshold = 384 * 1024 * 1024; bool lowMemory = stat.ullAvailVirtual < kLowVirtualMemoryThreshold; // We suppress more than one low memory notification until we exit the // condition. The UI process goes through more effort, reporting on-going // memory pressure, but rather than try to manage a shared state, we just // send one notification here to try to resolve it. static bool sLowMemory = false; if (lowMemory && !sLowMemory) { NS_DispatchToMainThread( NS_NewRunnableFunction("gfx::GPUParent::FlushMemory", []() -> void { Unused << GPUParent::GetSingleton()->SendFlushMemory( u"low-memory"_ns); })); } sLowMemory = lowMemory; return lowMemory; #else return false; #endif } bool GPUParent::Init(mozilla::ipc::UntypedEndpoint&& aEndpoint, const char* aParentBuildID) { // Initialize the thread manager before starting IPC. Otherwise, messages // may be posted to the main thread and we won't be able to process them. if (NS_WARN_IF(NS_FAILED(nsThreadManager::get().Init()))) { return false; } // Now it's safe to start IPC. if (NS_WARN_IF(!aEndpoint.Bind(this))) { return false; } nsDebugImpl::SetMultiprocessMode("GPU"); // This must be checked before any IPDL message, which may hit sentinel // errors due to parent and content processes having different // versions. MessageChannel* channel = GetIPCChannel(); if (channel && !channel->SendBuildIDsMatchMessage(aParentBuildID)) { // We need to quit this process if the buildID doesn't match the parent's. // This can occur when an update occurred in the background. ProcessChild::QuickExit(); } if (NS_FAILED(NS_InitMinimalXPCOM())) { return false; } // Ensure the observer service exists. ProcessPriorityManager::Init(); // Init crash reporter support. CrashReporterClient::InitSingleton(this); gfxConfig::Init(); gfxVars::Initialize(); gfxPlatform::InitNullMetadata(); // Ensure our Factory is initialised, mainly for gfx logging to work. gfxPlatform::InitMoz2DLogging(); #if defined(XP_WIN) gfxWindowsPlatform::InitMemoryReportersForGPUProcess(); DeviceManagerDx::Init(); GpuProcessD3D11TextureMap::Init(); #endif CompositorThreadHolder::Start(); RemoteTextureMap::Init(); APZThreadUtils::SetControllerThread(NS_GetCurrentThread()); apz::InitializeGlobalState(); LayerTreeOwnerTracker::Initialize(); CompositorBridgeParent::InitializeStatics(); mozilla::ipc::SetThisProcessName("GPU Process"); return true; } void GPUParent::NotifyDeviceReset() { if (!NS_IsMainThread()) { NS_DispatchToMainThread(NS_NewRunnableFunction( "gfx::GPUParent::NotifyDeviceReset", []() -> void { GPUParent::GetSingleton()->NotifyDeviceReset(); })); return; } // Reset and reinitialize the compositor devices #ifdef XP_WIN if (!DeviceManagerDx::Get()->MaybeResetAndReacquireDevices()) { // If the device doesn't need to be reset then the device // has already been reset by a previous NotifyDeviceReset message. return; } #endif // Notify the main process that there's been a device reset // and that they should reset their compositors and repaint GPUDeviceData data; RecvGetDeviceStatus(&data); Unused << SendNotifyDeviceReset(data); } void GPUParent::NotifyOverlayInfo(layers::OverlayInfo aInfo) { if (!NS_IsMainThread()) { NS_DispatchToMainThread(NS_NewRunnableFunction( "gfx::GPUParent::NotifyOverlayInfo", [aInfo]() -> void { GPUParent::GetSingleton()->NotifyOverlayInfo(aInfo); })); return; } Unused << SendNotifyOverlayInfo(aInfo); } void GPUParent::NotifySwapChainInfo(layers::SwapChainInfo aInfo) { if (!NS_IsMainThread()) { NS_DispatchToMainThread(NS_NewRunnableFunction( "gfx::GPUParent::NotifySwapChainInfo", [aInfo]() -> void { GPUParent::GetSingleton()->NotifySwapChainInfo(aInfo); })); return; } Unused << SendNotifySwapChainInfo(aInfo); } mozilla::ipc::IPCResult GPUParent::RecvInit( nsTArray&& vars, const DevicePrefs& devicePrefs, nsTArray&& aMappings, nsTArray&& aFeatures, uint32_t aWrNamespace) { for (const auto& var : vars) { gfxVars::ApplyUpdate(var); } // Inherit device preferences. gfxConfig::Inherit(Feature::HW_COMPOSITING, devicePrefs.hwCompositing()); gfxConfig::Inherit(Feature::D3D11_COMPOSITING, devicePrefs.d3d11Compositing()); gfxConfig::Inherit(Feature::OPENGL_COMPOSITING, devicePrefs.oglCompositing()); gfxConfig::Inherit(Feature::DIRECT2D, devicePrefs.useD2D1()); gfxConfig::Inherit(Feature::D3D11_HW_ANGLE, devicePrefs.d3d11HwAngle()); { // Let the crash reporter know if we've got WR enabled or not. For other // processes this happens in gfxPlatform::InitWebRenderConfig. ScopedGfxFeatureReporter reporter("WR", gfxPlatform::WebRenderPrefEnabled()); reporter.SetSuccessful(); } for (const LayerTreeIdMapping& map : aMappings) { LayerTreeOwnerTracker::Get()->Map(map.layersId(), map.ownerId()); } widget::GfxInfoBase::SetFeatureStatus(std::move(aFeatures)); // We bypass gfxPlatform::Init, so we must initialize any relevant libraries // here that would normally be initialized there. SkGraphics::Init(); if (gfxVars::RemoteCanvasEnabled()) { gfxGradientCache::Init(); } #if defined(XP_WIN) if (gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { if (DeviceManagerDx::Get()->CreateCompositorDevices() && gfxVars::RemoteCanvasEnabled()) { if (DeviceManagerDx::Get()->CreateCanvasDevice()) { gfxDWriteFont::InitDWriteSupport(); } else { gfxWarning() << "Failed to create canvas device."; } } } DeviceManagerDx::Get()->CreateDirectCompositionDevice(); // Ensure to initialize GfxInfo nsCOMPtr gfxInfo = components::GfxInfo::Service(); Unused << gfxInfo; Factory::EnsureDWriteFactory(); #endif #if defined(MOZ_WIDGET_GTK) char* display_name = PR_GetEnv("MOZ_GDK_DISPLAY"); if (!display_name) { bool waylandEnabled = false; # ifdef MOZ_WAYLAND waylandEnabled = IsWaylandEnabled(); # endif if (!waylandEnabled) { display_name = PR_GetEnv("DISPLAY"); } } if (display_name) { int argc = 3; char option_name[] = "--display"; char* argv[] = {// argv0 is unused because g_set_prgname() was called in // XRE_InitChildProcess(). nullptr, option_name, display_name, nullptr}; char** argvp = argv; gtk_init(&argc, &argvp); } else { gtk_init(nullptr, nullptr); } // Ensure we have an FT library for font instantiation. // This would normally be set by gfxPlatform::Init(). // Since we bypass that, we must do it here instead. FT_Library library = Factory::NewFTLibrary(); MOZ_ASSERT(library); Factory::SetFTLibrary(library); // true to match gfxPlatform::FontHintingEnabled(). We must hardcode // this value because we do not have a gfxPlatform instance. SkInitCairoFT(true); // Ensure that GfxInfo::Init is called on the main thread. nsCOMPtr gfxInfo = components::GfxInfo::Service(); Unused << gfxInfo; #endif #ifdef ANDROID // Ensure we have an FT library for font instantiation. // This would normally be set by gfxPlatform::Init(). // Since we bypass that, we must do it here instead. FT_Library library = Factory::NewFTLibrary(); MOZ_ASSERT(library); Factory::SetFTLibrary(library); // false to match gfxAndroidPlatform::FontHintingEnabled(). We must // hardcode this value because we do not have a gfxPlatform instance. SkInitCairoFT(false); if (gfxVars::UseAHardwareBufferSharedSurfaceWebglOop()) { layers::AndroidHardwareBufferApi::Init(); layers::AndroidHardwareBufferManager::Init(); } #endif // Make sure to do this *after* we update gfxVars above. if (gfxVars::UseCanvasRenderThread()) { gfx::CanvasRenderThread::Start(); } wr::RenderThread::Start(aWrNamespace); image::ImageMemoryReporter::InitForWebRender(); VRManager::ManagerInit(); // Send a message to the UI process that we're done. GPUDeviceData data; RecvGetDeviceStatus(&data); Unused << SendInitComplete(data); // Dispatch a task to run when idle that will determine which codecs are // usable. The primary goal is to determine if the media feature pack is // installed. MOZ_ALWAYS_SUCCEEDS(NS_DispatchToCurrentThreadQueue( NS_NewRunnableFunction( "GPUParent::Supported", []() { auto supported = PDMFactory::Supported(); Unused << GPUParent::GetSingleton()->SendUpdateMediaCodecsSupported( supported); }), 2000 /* 2 seconds timeout */, EventQueuePriority::Idle)); Telemetry::AccumulateTimeDelta(Telemetry::GPU_PROCESS_INITIALIZATION_TIME_MS, mLaunchTime); return IPC_OK(); } #if defined(MOZ_SANDBOX) && defined(MOZ_DEBUG) && defined(ENABLE_TESTS) mozilla::ipc::IPCResult GPUParent::RecvInitSandboxTesting( Endpoint&& aEndpoint) { if (!SandboxTestingChild::Initialize(std::move(aEndpoint))) { return IPC_FAIL( this, "InitSandboxTesting failed to initialise the child process."); } return IPC_OK(); } #endif mozilla::ipc::IPCResult GPUParent::RecvInitCompositorManager( Endpoint&& aEndpoint) { CompositorManagerParent::Create(std::move(aEndpoint), ContentParentId(), /* aIsRoot */ true); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvInitVsyncBridge( Endpoint&& aVsyncEndpoint) { mVsyncBridge = VsyncBridgeParent::Start(std::move(aVsyncEndpoint)); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvInitImageBridge( Endpoint&& aEndpoint) { ImageBridgeParent::CreateForGPUProcess(std::move(aEndpoint)); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvInitVideoBridge( Endpoint&& aEndpoint, const layers::VideoBridgeSource& aSource) { // For GPU decoding, the video bridge would be opened in // `VideoBridgeChild::StartupForGPUProcess`. MOZ_ASSERT(aSource == layers::VideoBridgeSource::RddProcess || aSource == layers::VideoBridgeSource::MFMediaEngineCDMProcess); VideoBridgeParent::Open(std::move(aEndpoint), aSource); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvInitVRManager( Endpoint&& aEndpoint) { VRManagerParent::CreateForGPUProcess(std::move(aEndpoint)); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvInitVR( Endpoint&& aEndpoint) { gfx::VRGPUChild::InitForGPUProcess(std::move(aEndpoint)); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvInitUiCompositorController( const LayersId& aRootLayerTreeId, Endpoint&& aEndpoint) { UiCompositorControllerParent::Start(aRootLayerTreeId, std::move(aEndpoint)); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvInitAPZInputBridge( const LayersId& aRootLayerTreeId, Endpoint&& aEndpoint) { APZInputBridgeParent::Create(aRootLayerTreeId, std::move(aEndpoint)); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvInitProfiler( Endpoint&& aEndpoint) { mProfilerController = ChildProfilerController::Create(std::move(aEndpoint)); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvUpdateVar(const GfxVarUpdate& aUpdate) { #if defined(XP_WIN) auto scopeExit = MakeScopeExit( [couldUseHWDecoder = gfx::gfxVars::CanUseHardwareVideoDecoding()] { if (couldUseHWDecoder != gfx::gfxVars::CanUseHardwareVideoDecoding()) { // The capabilities of the system may have changed, force a refresh by // re-initializing the WMF PDM. WMFDecoderModule::Init(); Unused << GPUParent::GetSingleton()->SendUpdateMediaCodecsSupported( PDMFactory::Supported(true /* force refresh */)); } }); #endif gfxVars::ApplyUpdate(aUpdate); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvPreferenceUpdate(const Pref& aPref) { Preferences::SetPreference(aPref); return IPC_OK(); } static void CopyFeatureChange(Feature aFeature, Maybe* aOut) { FeatureState& feature = gfxConfig::GetFeature(aFeature); if (feature.DisabledByDefault() || feature.IsEnabled()) { // No change: // - Disabled-by-default means the parent process told us not to use this // feature. // - Enabled means we were told to use this feature, and we didn't // discover anything // that would prevent us from doing so. *aOut = Nothing(); return; } MOZ_ASSERT(!feature.IsEnabled()); nsCString message; message.AssignASCII(feature.GetFailureMessage()); *aOut = Some(FeatureFailure(feature.GetValue(), message, feature.GetFailureId())); } mozilla::ipc::IPCResult GPUParent::RecvGetDeviceStatus(GPUDeviceData* aOut) { CopyFeatureChange(Feature::D3D11_COMPOSITING, &aOut->d3d11Compositing()); CopyFeatureChange(Feature::OPENGL_COMPOSITING, &aOut->oglCompositing()); #if defined(XP_WIN) if (DeviceManagerDx* dm = DeviceManagerDx::Get()) { D3D11DeviceStatus deviceStatus; dm->ExportDeviceInfo(&deviceStatus); aOut->gpuDevice() = Some(deviceStatus); } #else aOut->gpuDevice() = Nothing(); #endif return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvSimulateDeviceReset() { #if defined(XP_WIN) DeviceManagerDx::Get()->ForceDeviceReset( ForcedDeviceResetReason::COMPOSITOR_UPDATED); #endif wr::RenderThread::Get()->SimulateDeviceReset(); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvNewContentCompositorManager( Endpoint&& aEndpoint, const ContentParentId& aChildId) { CompositorManagerParent::Create(std::move(aEndpoint), aChildId, /* aIsRoot */ false); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvNewContentImageBridge( Endpoint&& aEndpoint, const ContentParentId& aChildId) { if (!ImageBridgeParent::CreateForContent(std::move(aEndpoint), aChildId)) { return IPC_FAIL_NO_REASON(this); } return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvNewContentVRManager( Endpoint&& aEndpoint, const ContentParentId& aChildId) { if (!VRManagerParent::CreateForContent(std::move(aEndpoint), aChildId)) { return IPC_FAIL_NO_REASON(this); } return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvNewContentRemoteDecoderManager( Endpoint&& aEndpoint, const ContentParentId& aChildId) { if (!RemoteDecoderManagerParent::CreateForContent(std::move(aEndpoint), aChildId)) { return IPC_FAIL_NO_REASON(this); } return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvAddLayerTreeIdMapping( const LayerTreeIdMapping& aMapping) { LayerTreeOwnerTracker::Get()->Map(aMapping.layersId(), aMapping.ownerId()); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvRemoveLayerTreeIdMapping( const LayerTreeIdMapping& aMapping) { LayerTreeOwnerTracker::Get()->Unmap(aMapping.layersId(), aMapping.ownerId()); CompositorBridgeParent::DeallocateLayerTreeId(aMapping.layersId()); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvNotifyGpuObservers( const nsCString& aTopic) { nsCOMPtr obsSvc = mozilla::services::GetObserverService(); MOZ_ASSERT(obsSvc); if (obsSvc) { obsSvc->NotifyObservers(nullptr, aTopic.get(), nullptr); } return IPC_OK(); } /* static */ void GPUParent::GetGPUProcessName(nsACString& aStr) { auto processType = XRE_GetProcessType(); unsigned pid = 0; if (processType == GeckoProcessType_GPU) { pid = getpid(); } else { MOZ_DIAGNOSTIC_ASSERT(processType == GeckoProcessType_Default); pid = GPUProcessManager::Get()->GPUProcessPid(); } nsPrintfCString processName("GPU (pid %u)", pid); aStr.Assign(processName); } mozilla::ipc::IPCResult GPUParent::RecvRequestMemoryReport( const uint32_t& aGeneration, const bool& aAnonymize, const bool& aMinimizeMemoryUsage, const Maybe& aDMDFile, const RequestMemoryReportResolver& aResolver) { nsAutoCString processName; GetGPUProcessName(processName); mozilla::dom::MemoryReportRequestClient::Start( aGeneration, aAnonymize, aMinimizeMemoryUsage, aDMDFile, processName, [&](const MemoryReport& aReport) { Unused << GetSingleton()->SendAddMemoryReport(aReport); }, aResolver); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvShutdownVR() { if (StaticPrefs::dom_vr_process_enabled_AtStartup()) { VRGPUChild::Shutdown(); } return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvUpdatePerfStatsCollectionMask( const uint64_t& aMask) { PerfStats::SetCollectionMask(static_cast(aMask)); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvCollectPerfStatsJSON( CollectPerfStatsJSONResolver&& aResolver) { aResolver(PerfStats::CollectLocalPerfStatsJSON()); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvFlushFOGData( FlushFOGDataResolver&& aResolver) { glean::FlushFOGData(std::move(aResolver)); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvTestTriggerMetrics( TestTriggerMetricsResolver&& aResolve) { mozilla::glean::test_only_ipc::a_counter.Add(nsIXULRuntime::PROCESS_TYPE_GPU); aResolve(true); return IPC_OK(); } mozilla::ipc::IPCResult GPUParent::RecvCrashProcess() { MOZ_CRASH("Deliberate GPU process crash"); return IPC_OK(); } void GPUParent::ActorDestroy(ActorDestroyReason aWhy) { if (AbnormalShutdown == aWhy) { NS_WARNING("Shutting down GPU process early due to a crash!"); ProcessChild::QuickExit(); } // Send the last bits of Glean data over to the main process. glean::FlushFOGData( [](ByteBuf&& aBuf) { glean::SendFOGData(std::move(aBuf)); }); #ifndef NS_FREE_PERMANENT_DATA // No point in going through XPCOM shutdown because we don't keep persistent // state. ProcessChild::QuickExit(); #endif // Wait until all RemoteDecoderManagerParent have closed. mShutdownBlockers.WaitUntilClear(10 * 1000 /* 10s timeout*/) ->Then(GetCurrentSerialEventTarget(), __func__, [self = RefPtr{this}]() { if (self->mProfilerController) { self->mProfilerController->Shutdown(); self->mProfilerController = nullptr; } if (self->mVsyncBridge) { self->mVsyncBridge->Shutdown(); self->mVsyncBridge = nullptr; } VideoBridgeParent::Shutdown(); // This could be running on either the Compositor or the Renderer // thread. CanvasManagerParent::Shutdown(); CompositorThreadHolder::Shutdown(); RemoteTextureMap::Shutdown(); // There is a case that RenderThread exists when gfxVars::UseWebRender() // is false. This could happen when WebRender was fallbacked to // compositor. if (wr::RenderThread::Get()) { wr::RenderThread::ShutDown(); } if (gfx::CanvasRenderThread::Get()) { gfx::CanvasRenderThread::ShutDown(); } #ifdef XP_WIN if (widget::WinCompositorWindowThread::Get()) { widget::WinCompositorWindowThread::ShutDown(); } #endif image::ImageMemoryReporter::ShutdownForWebRender(); // Shut down the default GL context provider. gl::GLContextProvider::Shutdown(); #if defined(XP_WIN) // The above shutdown calls operate on the available context providers // on most platforms. Windows is a "special snowflake", though, and has // three context providers available, so we have to shut all of them // down. We should only support the default GL provider on Windows; // then, this could go away. Unfortunately, we currently support WGL // (the default) for WebGL on Optimus. gl::GLContextProviderEGL::Shutdown(); #endif Factory::ShutDown(); // We bypass gfxPlatform shutdown, so we must shutdown any libraries here // that would normally be handled by it. #ifdef NS_FREE_PERMANENT_DATA SkGraphics::PurgeFontCache(); cairo_debug_reset_static_data(); #endif #if defined(XP_WIN) GpuProcessD3D11TextureMap::Shutdown(); DeviceManagerDx::Shutdown(); #endif LayerTreeOwnerTracker::Shutdown(); gfxVars::Shutdown(); gfxConfig::Shutdown(); CrashReporterClient::DestroySingleton(); XRE_ShutdownChildProcess(); }); } } // namespace mozilla::gfx