/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/layers/Compositor.h" #include "mozilla/layers/CompositionRecorder.h" #include "base/message_loop.h" // for MessageLoop #include "mozilla/gfx/Types.h" #include "mozilla/layers/CompositorBridgeParent.h" // for CompositorBridgeParent #include "mozilla/layers/Diagnostics.h" #include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc #include "mozilla/layers/TextureClient.h" #include "mozilla/layers/TextureHost.h" #include "mozilla/layers/CompositorThread.h" #include "mozilla/mozalloc.h" // for operator delete, etc #include "GeckoProfiler.h" #include "gfx2DGlue.h" #include "nsAppRunner.h" namespace mozilla { namespace layers { class CompositorRecordedFrame final : public RecordedFrame { public: CompositorRecordedFrame(const TimeStamp& aTimeStamp, RefPtr&& aBuffer) : RecordedFrame(aTimeStamp), mBuffer(aBuffer) {} virtual already_AddRefed GetSourceSurface() override { if (mSurface) { return do_AddRef(mSurface); } gfx::IntSize size = mBuffer->GetSize(); mSurface = gfx::Factory::CreateDataSourceSurface( size, gfx::SurfaceFormat::B8G8R8A8, /* aZero = */ false); if (!mBuffer->MapAndCopyInto(mSurface, size)) { mSurface = nullptr; return nullptr; } return do_AddRef(mSurface); } private: RefPtr mBuffer; RefPtr mSurface; }; Compositor::Compositor(widget::CompositorWidget* aWidget) : mWidget(aWidget), mIsDestroyed(false) #if defined(MOZ_WIDGET_ANDROID) // If the default color isn't white for Fennec, there is a black // flash before the first page of a tab is loaded. , mClearColor(ToDeviceColor(sRGBColor::OpaqueWhite())) #else , mClearColor(gfx::DeviceColor()) #endif { } Compositor::~Compositor() {} void Compositor::Destroy() { mWidget = nullptr; TextureSourceProvider::Destroy(); mIsDestroyed = true; } void Compositor::EndFrame() { mLastCompositionEndTime = TimeStamp::Now(); } nsTArray TexturedTrianglesToVertexArray( const nsTArray& aTriangles) { const auto VertexFromPoints = [](const gfx::Point& p, const gfx::Point& t) { return TexturedVertex{{p.x, p.y}, {t.x, t.y}}; }; nsTArray vertices; for (const gfx::TexturedTriangle& t : aTriangles) { vertices.AppendElement(VertexFromPoints(t.p1, t.textureCoords.p1)); vertices.AppendElement(VertexFromPoints(t.p2, t.textureCoords.p2)); vertices.AppendElement(VertexFromPoints(t.p3, t.textureCoords.p3)); } return vertices; } static float WrapTexCoord(float v) { // This should return values in range [0, 1.0) return v - floorf(v); } static void SetRects(size_t n, decomposedRectArrayT* aLayerRects, decomposedRectArrayT* aTextureRects, float x0, float y0, float x1, float y1, float tx0, float ty0, float tx1, float ty1, bool flip_y) { if (flip_y) { std::swap(ty0, ty1); } (*aLayerRects)[n] = gfx::Rect(x0, y0, x1 - x0, y1 - y0); (*aTextureRects)[n] = gfx::Rect(tx0, ty0, tx1 - tx0, ty1 - ty0); } #ifdef DEBUG static inline bool FuzzyEqual(float a, float b) { return fabs(a - b) < 0.0001f; } static inline bool FuzzyLTE(float a, float b) { return a <= b + 0.0001f; } #endif size_t DecomposeIntoNoRepeatRects(const gfx::Rect& aRect, const gfx::Rect& aTexCoordRect, decomposedRectArrayT* aLayerRects, decomposedRectArrayT* aTextureRects) { gfx::Rect texCoordRect = aTexCoordRect; // If the texture should be flipped, it will have negative height. Detect that // here and compensate for it. We will flip each rect as we emit it. bool flipped = false; if (texCoordRect.Height() < 0) { flipped = true; texCoordRect.MoveByY(texCoordRect.Height()); texCoordRect.SetHeight(-texCoordRect.Height()); } // Wrap the texture coordinates so they are within [0,1] and cap width/height // at 1. We rely on this below. texCoordRect = gfx::Rect(gfx::Point(WrapTexCoord(texCoordRect.X()), WrapTexCoord(texCoordRect.Y())), gfx::Size(std::min(texCoordRect.Width(), 1.0f), std::min(texCoordRect.Height(), 1.0f))); NS_ASSERTION( texCoordRect.X() >= 0.0f && texCoordRect.X() <= 1.0f && texCoordRect.Y() >= 0.0f && texCoordRect.Y() <= 1.0f && texCoordRect.Width() >= 0.0f && texCoordRect.Width() <= 1.0f && texCoordRect.Height() >= 0.0f && texCoordRect.Height() <= 1.0f && texCoordRect.XMost() >= 0.0f && texCoordRect.XMost() <= 2.0f && texCoordRect.YMost() >= 0.0f && texCoordRect.YMost() <= 2.0f, "We just wrapped the texture coordinates, didn't we?"); // Get the top left and bottom right points of the rectangle. Note that // tl.x/tl.y are within [0,1] but br.x/br.y are within [0,2]. gfx::Point tl = texCoordRect.TopLeft(); gfx::Point br = texCoordRect.BottomRight(); NS_ASSERTION(tl.x >= 0.0f && tl.x <= 1.0f && tl.y >= 0.0f && tl.y <= 1.0f && br.x >= tl.x && br.x <= 2.0f && br.y >= tl.y && br.y <= 2.0f && FuzzyLTE(br.x - tl.x, 1.0f) && FuzzyLTE(br.y - tl.y, 1.0f), "Somehow generated invalid texture coordinates"); // Then check if we wrap in either the x or y axis. bool xwrap = br.x > 1.0f; bool ywrap = br.y > 1.0f; // If xwrap is false, the texture will be sampled from tl.x .. br.x. // If xwrap is true, then it will be split into tl.x .. 1.0, and // 0.0 .. WrapTexCoord(br.x). Same for the Y axis. The destination // rectangle is also split appropriately, according to the calculated // xmid/ymid values. if (!xwrap && !ywrap) { SetRects(0, aLayerRects, aTextureRects, aRect.X(), aRect.Y(), aRect.XMost(), aRect.YMost(), tl.x, tl.y, br.x, br.y, flipped); return 1; } // If we are dealing with wrapping br.x and br.y are greater than 1.0 so // wrap them here as well. br = gfx::Point(xwrap ? WrapTexCoord(br.x.value) : br.x.value, ywrap ? WrapTexCoord(br.y.value) : br.y.value); // If we wrap around along the x axis, we will draw first from // tl.x .. 1.0 and then from 0.0 .. br.x (which we just wrapped above). // The same applies for the Y axis. The midpoints we calculate here are // only valid if we actually wrap around. GLfloat xmid = aRect.X() + (1.0f - tl.x) / texCoordRect.Width() * aRect.Width(); GLfloat ymid = aRect.Y() + (1.0f - tl.y) / texCoordRect.Height() * aRect.Height(); // Due to floating-point inaccuracy, we have to use XMost()-x and YMost()-y // to calculate width and height, respectively, to ensure that size will // remain consistent going from absolute to relative and back again. NS_ASSERTION( !xwrap || (xmid >= aRect.X() && xmid <= aRect.XMost() && FuzzyEqual((xmid - aRect.X()) + (aRect.XMost() - xmid), aRect.XMost() - aRect.X())), "xmid should be within [x,XMost()] and the wrapped rect should have the " "same width"); NS_ASSERTION( !ywrap || (ymid >= aRect.Y() && ymid <= aRect.YMost() && FuzzyEqual((ymid - aRect.Y()) + (aRect.YMost() - ymid), aRect.YMost() - aRect.Y())), "ymid should be within [y,YMost()] and the wrapped rect should have the " "same height"); if (!xwrap && ywrap) { SetRects(0, aLayerRects, aTextureRects, aRect.X(), aRect.Y(), aRect.XMost(), ymid, tl.x, tl.y, br.x, 1.0f, flipped); SetRects(1, aLayerRects, aTextureRects, aRect.X(), ymid, aRect.XMost(), aRect.YMost(), tl.x, 0.0f, br.x, br.y, flipped); return 2; } if (xwrap && !ywrap) { SetRects(0, aLayerRects, aTextureRects, aRect.X(), aRect.Y(), xmid, aRect.YMost(), tl.x, tl.y, 1.0f, br.y, flipped); SetRects(1, aLayerRects, aTextureRects, xmid, aRect.Y(), aRect.XMost(), aRect.YMost(), 0.0f, tl.y, br.x, br.y, flipped); return 2; } SetRects(0, aLayerRects, aTextureRects, aRect.X(), aRect.Y(), xmid, ymid, tl.x, tl.y, 1.0f, 1.0f, flipped); SetRects(1, aLayerRects, aTextureRects, xmid, aRect.Y(), aRect.XMost(), ymid, 0.0f, tl.y, br.x, 1.0f, flipped); SetRects(2, aLayerRects, aTextureRects, aRect.X(), ymid, xmid, aRect.YMost(), tl.x, 0.0f, 1.0f, br.y, flipped); SetRects(3, aLayerRects, aTextureRects, xmid, ymid, aRect.XMost(), aRect.YMost(), 0.0f, 0.0f, br.x, br.y, flipped); return 4; } bool Compositor::ShouldRecordFrames() const { return profiler_feature_active(ProfilerFeature::Screenshots) || mRecordFrames; } } // namespace layers } // namespace mozilla