/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_D311_SHARE_HANDLE_IMAGE_H #define GFX_D311_SHARE_HANDLE_IMAGE_H #include "ImageContainer.h" #include "d3d11.h" #include "mozilla/Atomics.h" #include "mozilla/RefPtr.h" #include "mozilla/gfx/Types.h" #include "mozilla/layers/TextureClient.h" #include "mozilla/layers/TextureClientRecycleAllocator.h" #include "mozilla/layers/TextureD3D11.h" namespace mozilla { namespace gl { class GLBlitHelper; } namespace layers { class D3D11RecycleAllocator final : public TextureClientRecycleAllocator { public: D3D11RecycleAllocator(KnowsCompositor* aAllocator, ID3D11Device* aDevice, gfx::SurfaceFormat aPreferredFormat); already_AddRefed CreateOrRecycleClient( gfx::ColorSpace2 aColorSpace, gfx::ColorRange aColorRange, const gfx::IntSize& aSize); void SetPreferredSurfaceFormat(gfx::SurfaceFormat aPreferredFormat); gfx::SurfaceFormat GetUsableSurfaceFormat() const { return mUsableSurfaceFormat; } RefPtr GetStagingTextureNV12(gfx::IntSize aSize); void SetSyncObject(RefPtr& aSyncObject) { mSyncObject = aSyncObject; } RefPtr GetSyncObject() { return mSyncObject; } const RefPtr mDevice; const bool mCanUseNV12; const bool mCanUseP010; const bool mCanUseP016; private: /** * Used for checking if CompositorDevice/ContentDevice is updated. */ RefPtr mImageDevice; gfx::SurfaceFormat mUsableSurfaceFormat; RefPtr mStagingTexture; gfx::IntSize mStagingTextureSize; RefPtr mSyncObject; }; // Image class that wraps a ID3D11Texture2D. This class copies the image // passed into SetData(), so that it can be accessed from other D3D devices. // This class also manages the synchronization of the copy, to ensure the // resource is ready to use. class D3D11ShareHandleImage final : public Image { public: static RefPtr MaybeCreateNV12ImageAndSetData( KnowsCompositor* aAllocator, ImageContainer* aContainer, const PlanarYCbCrData& aData); D3D11ShareHandleImage(const gfx::IntSize& aSize, const gfx::IntRect& aRect, gfx::ColorSpace2 aColorSpace, gfx::ColorRange aColorRange); virtual ~D3D11ShareHandleImage() = default; bool AllocateTexture(D3D11RecycleAllocator* aAllocator, ID3D11Device* aDevice); gfx::IntSize GetSize() const override; already_AddRefed GetAsSourceSurface() override; TextureClient* GetTextureClient(KnowsCompositor* aKnowsCompositor) override; gfx::IntRect GetPictureRect() const override { return mPictureRect; } ID3D11Texture2D* GetTexture() const; gfx::ColorRange GetColorRange() const { return mColorRange; } private: friend class gl::GLBlitHelper; D3D11TextureData* GetData() const { if (!mTextureClient) { return nullptr; } return mTextureClient->GetInternalData()->AsD3D11TextureData(); } gfx::IntSize mSize; gfx::IntRect mPictureRect; public: const gfx::ColorSpace2 mColorSpace; private: gfx::ColorRange mColorRange; RefPtr mTextureClient; RefPtr mTexture; }; } // namespace layers } // namespace mozilla #endif // GFX_D3DSURFACEIMAGE_H