/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsRegion_h__ #define nsRegion_h__ #include // for size_t #include // for uint32_t, uint64_t #include // for std::ostream #include // for mozilla::Move #include "mozilla/ArrayView.h" // for ArrayView #include "mozilla/gfx/MatrixFwd.h" // for mozilla::gfx::Matrix4x4 #include "nsCoord.h" // for nscoord #include "nsMargin.h" // for nsIntMargin #include "nsPoint.h" // for nsIntPoint, nsPoint #include "nsRect.h" // for mozilla::gfx::IntRect, nsRect #include "nsRectAbsolute.h" #include "nsRegionFwd.h" // for nsIntRegion #include "nsString.h" // for nsCString #include "nsTArray.h" #include "pixman.h" // Uncomment this line to get additional integrity checking. // #define DEBUG_REGIONS #ifdef DEBUG_REGIONS # include #endif /* For information on the internal representation look at pixman-region.c * * This replaces an older homebrew implementation of nsRegion. The * representation used here may use more rectangles than nsRegion however, the * representation is canonical. This means that there's no need for an * Optimize() method because for a paticular region there is only one * representation. This means that nsIntRegion will have more predictable * performance characteristics than the old nsRegion and should not become * degenerate. * * The pixman region code originates from X11 which has spread to a variety of * projects including Qt, Gtk, Wine. It should perform reasonably well. */ enum class VisitSide { TOP, BOTTOM, LEFT, RIGHT }; namespace regiondetails { struct Band; } template <> struct nsTArray_RelocationStrategy { typedef nsTArray_RelocateUsingMoveConstructor Type; }; namespace regiondetails { template class UncheckedArray : public T { public: using T::Elements; using T::Length; UncheckedArray() = default; MOZ_IMPLICIT UncheckedArray(T&& aSrc) : T(std::move(aSrc)) {} E& operator[](size_t aIndex) { return Elements()[aIndex]; } const E& operator[](size_t aIndex) const { return Elements()[aIndex]; } E& LastElement() { return Elements()[Length() - 1]; } const E& LastElement() const { return Elements()[Length() - 1]; } using iterator = E*; using const_iterator = const E*; iterator begin() { return iterator(Elements()); } const_iterator begin() const { return const_iterator(Elements()); } const_iterator cbegin() const { return begin(); } iterator end() { return iterator(Elements() + Length()); } const_iterator end() const { return const_iterator(Elements() + Length()); } const_iterator cend() const { return end(); } }; struct Strip { // Default constructor should never be called, but is required for // vector::resize to compile. Strip() { MOZ_CRASH(); } Strip(int32_t aLeft, int32_t aRight) : left(aLeft), right(aRight) {} bool operator!=(const Strip& aOther) const { return left != aOther.left || right != aOther.right; } uint32_t Size() const { return right - left; } int32_t left; int32_t right; }; struct Band { using Strip = regiondetails::Strip; #ifndef DEBUG using StripArray = regiondetails::UncheckedArray, Strip>; #else using StripArray = CopyableAutoTArray; #endif MOZ_IMPLICIT Band(const nsRectAbsolute& aRect) : top(aRect.Y()), bottom(aRect.YMost()) { mStrips.AppendElement(Strip{aRect.X(), aRect.XMost()}); } Band(const Band& aOther) = default; Band(Band&& aOther) = default; void InsertStrip(const Strip& aStrip) { for (size_t i = 0; i < mStrips.Length(); i++) { Strip& strip = mStrips[i]; if (strip.left > aStrip.right) { // Current strip is beyond aStrip, insert aStrip before. mStrips.InsertElementAt(i, aStrip); return; } if (strip.right < aStrip.left) { // Current strip is before aStrip, try the next. continue; } // Current strip intersects with aStrip, extend to the lext. strip.left = std::min(strip.left, aStrip.left); if (strip.right >= aStrip.right) { // Current strip extends beyond aStrip, done. return; } size_t next = i; next++; // Consume any subsequent strips intersecting with aStrip. while (next < mStrips.Length() && mStrips[next].left <= aStrip.right) { strip.right = mStrips[next].right; mStrips.RemoveElementAt(next); } // Extend the strip in case the aStrip goes on beyond it. strip.right = std::max(strip.right, aStrip.right); return; } mStrips.AppendElement(aStrip); } void SubStrip(const Strip& aStrip) { for (size_t i = 0; i < mStrips.Length(); i++) { Strip& strip = mStrips[i]; if (strip.left > aStrip.right) { // Strip is entirely to the right of aStrip. Done. return; } if (strip.right < aStrip.left) { // Strip is entirely to the left of aStrip. Move on. continue; } if (strip.left < aStrip.left) { if (strip.right <= aStrip.right) { strip.right = aStrip.left; // This strip lies to the left of the start of aStrip. continue; } // aStrip is completely contained by this strip. Strip newStrip(aStrip.right, strip.right); strip.right = aStrip.left; if (i < mStrips.Length()) { i++; mStrips.InsertElementAt(i, newStrip); } else { mStrips.AppendElement(newStrip); } return; } // This strip lies to the right of the start of aStrip. if (strip.right <= aStrip.right) { // aStrip completely contains this strip. mStrips.RemoveElementAt(i); // Make sure we evaluate the strip now at i. This loop will increment. i--; continue; } strip.left = aStrip.right; return; } } bool Intersects(const Strip& aStrip) const { for (const Strip& strip : mStrips) { if (strip.left >= aStrip.right) { return false; } if (strip.right <= aStrip.left) { continue; } return true; } return false; } bool IntersectStripBounds(Strip& aStrip) const { bool intersected = false; int32_t rightMost; for (const Strip& strip : mStrips) { if (strip.left > aStrip.right) { break; } if (strip.right <= aStrip.left) { continue; } if (!intersected) { // First intersection, this is where the left side begins. aStrip.left = std::max(aStrip.left, strip.left); } intersected = true; // Expand to the right for each intersecting strip found. rightMost = std::min(strip.right, aStrip.right); } if (intersected) { aStrip.right = rightMost; } else { aStrip.right = aStrip.left = 0; } return intersected; } bool ContainsStrip(const Strip& aStrip) const { for (const Strip& strip : mStrips) { if (strip.left > aStrip.left) { return false; } if (strip.right >= aStrip.right) { return true; } } return false; } bool EqualStrips(const Band& aBand) const { if (mStrips.Length() != aBand.mStrips.Length()) { return false; } for (auto iter1 = mStrips.begin(), iter2 = aBand.mStrips.begin(); iter1 != mStrips.end(); iter1++, iter2++) { if (*iter1 != *iter2) { return false; } } return true; } void IntersectStrip(const Strip& aStrip) { size_t i = 0; while (i < mStrips.Length()) { Strip& strip = mStrips[i]; if (strip.right <= aStrip.left) { mStrips.RemoveElementAt(i); continue; } if (strip.left >= aStrip.right) { mStrips.TruncateLength(i); return; } strip.left = std::max(aStrip.left, strip.left); strip.right = std::min(aStrip.right, strip.right); i++; } } void IntersectStrips(const Band& aOther) { auto iter = mStrips.begin(); auto iterOther = aOther.mStrips.begin(); StripArray newStrips; // This function finds the intersection between two sets of strips. while (true) { while (true) { while (iter != mStrips.end() && iter->right <= iterOther->left) { // Increment our current strip until it ends beyond aOther's current // strip. iter++; } if (iter == mStrips.end()) { // End of our strips. Done. break; } while (iterOther != aOther.mStrips.end() && iterOther->right <= iter->left) { // Increment aOther's current strip until it lies beyond our current // strip. iterOther++; } if (iterOther == aOther.mStrips.end()) { // End of aOther's strips. Done. break; } if (iterOther->left < iter->right) { // Intersection! break; } } if (iter == mStrips.end() || iterOther == aOther.mStrips.end()) { break; } newStrips.AppendElement(Strip(std::max(iter->left, iterOther->left), std::min(iterOther->right, iter->right))); if (iterOther->right < iter->right) { iterOther++; if (iterOther == aOther.mStrips.end()) { break; } } else { iter++; } } mStrips = std::move(newStrips); } bool Intersects(const Band& aOther) const { auto iter = mStrips.begin(); auto iterOther = aOther.mStrips.begin(); // This function finds the intersection between two sets of strips. while (true) { while (true) { while (iter != mStrips.end() && iter->right <= iterOther->left) { // Increment our current strip until it ends beyond aOther's current // strip. iter++; } if (iter == mStrips.end()) { // End of our strips. Done. break; } while (iterOther != aOther.mStrips.end() && iterOther->right <= iter->left) { // Increment aOther's current strip until it lies beyond our current // strip. iterOther++; } if (iterOther == aOther.mStrips.end()) { // End of aOther's strips. Done. break; } if (iterOther->left < iter->right) { // Intersection! break; } } if (iter == mStrips.end() || iterOther == aOther.mStrips.end()) { break; } return true; } return false; } void SubStrips(const Band& aOther) { size_t idx = 0; auto iterOther = aOther.mStrips.begin(); // This function finds the intersection between two sets of strips. while (true) { while (true) { while (idx < mStrips.Length() && mStrips[idx].right <= iterOther->left) { // Increment our current strip until it ends beyond aOther's current // strip. idx++; } if (idx == mStrips.Length()) { // End of our strips. Done. break; } while (iterOther != aOther.mStrips.end() && iterOther->right <= mStrips[idx].left) { // Increment aOther's current strip until it lies beyond our current // strip. iterOther++; } if (iterOther == aOther.mStrips.end()) { // End of aOther's strips. Done. break; } if (iterOther->left < mStrips[idx].right) { // Intersection! break; } } if (idx == mStrips.Length() || iterOther == aOther.mStrips.end()) { break; } if (mStrips[idx].left < iterOther->left) { size_t oldIdx = idx; // Our strip starts beyond other's if (mStrips[idx].right > iterOther->right) { // Our strip ends beyond other's as well. Strip newStrip(mStrips[idx]); newStrip.left = iterOther->right; mStrips.InsertElementAt(idx + 1, newStrip); idx++; } mStrips[oldIdx].right = iterOther->left; // Either idx was just incremented, or the current index no longer // intersects with iterOther. continue; } else if (mStrips[idx].right > iterOther->right) { mStrips[idx].left = iterOther->right; // Current strip no longer intersects, continue. iterOther++; if (iterOther == aOther.mStrips.end()) { break; } continue; } // Our current strip is completely contained by the other strip. mStrips.RemoveElementAt(idx); } } int32_t top; int32_t bottom; StripArray mStrips; }; } // namespace regiondetails class nsRegion { public: using Band = regiondetails::Band; using Strip = regiondetails::Strip; #ifndef DEBUG using BandArray = regiondetails::UncheckedArray, Band>; using StripArray = regiondetails::UncheckedArray, Strip>; #else using BandArray = nsTArray; using StripArray = AutoTArray; #endif typedef nsRect RectType; typedef nsPoint PointType; typedef nsMargin MarginType; nsRegion() = default; MOZ_IMPLICIT nsRegion(const nsRect& aRect) { mBounds = nsRectAbsolute::FromRect(aRect); } MOZ_IMPLICIT nsRegion(const nsRectAbsolute& aRect) { mBounds = aRect; } explicit nsRegion(mozilla::gfx::ArrayView aRects) { for (uint32_t i = 0; i < aRects.Length(); i++) { AddRect(BoxToRect(aRects[i])); } } nsRegion(const nsRegion& aRegion) { Copy(aRegion); } nsRegion(nsRegion&& aRegion) : mBands(std::move(aRegion.mBands)), mBounds(aRegion.mBounds) { aRegion.SetEmpty(); } nsRegion& operator=(nsRegion&& aRegion) { mBands = std::move(aRegion.mBands); mBounds = aRegion.mBounds; aRegion.SetEmpty(); return *this; } nsRegion& operator=(const nsRect& aRect) { Copy(aRect); return *this; } nsRegion& operator=(const nsRegion& aRegion) { Copy(aRegion); return *this; } bool operator==(const nsRegion& aRgn) const { return IsEqual(aRgn); } bool operator!=(const nsRegion& aRgn) const { return !(*this == aRgn); } friend std::ostream& operator<<(std::ostream& stream, const nsRegion& m); void OutputToStream(std::string aObjName, std::ostream& stream) const; private: #ifdef DEBUG_REGIONS class OperationStringGenerator { public: virtual ~OperationStringGenerator() = default; virtual void OutputOp() = 0; }; #endif public: void AssertStateInternal() const; void AssertState() const { #ifdef DEBUG_REGIONS AssertStateInternal(); #endif } private: void And(BandArray& aOut, const BandArray& aIn1, const BandArray& aIn2) { size_t idx = 0; size_t idxOther = 0; // This algorithm essentially forms a new list of bands, by iterating over // both regions' lists of band simultaneously, and building a new band // wherever the two regions intersect. while (true) { while (true) { while (idx != aIn1.Length() && aIn1[idx].bottom <= aIn2[idxOther].top) { // Increment our current band until it ends beyond aOther's current // band. idx++; } if (idx == aIn1.Length()) { // This region is out of bands, the other region's future bands are // ignored. break; } while (idxOther != aIn2.Length() && aIn2[idxOther].bottom <= aIn1[idx].top) { // Increment aOther's current band until it ends beyond our current // band. idxOther++; } if (idxOther == aIn2.Length()) { // The other region's bands are all processed, all our future bands // are ignored. break; } if (aIn2[idxOther].top < aIn1[idx].bottom) { // We know the other band's bottom lies beyond our band's top because // otherwise we would've incremented above. Intersecting bands found. break; } } if (idx == aIn1.Length() || idxOther == aIn2.Length()) { // The above loop executed a break because we're done. break; } Band newBand(aIn1[idx]); // The new band is the intersection of the two current bands from both // regions. newBand.top = std::max(aIn1[idx].top, aIn2[idxOther].top); newBand.bottom = std::min(aIn1[idx].bottom, aIn2[idxOther].bottom); newBand.IntersectStrips(aIn2[idxOther]); if (newBand.mStrips.Length()) { // The intersecting area of the bands had overlapping strips, if it is // identical to the band above it merge, otherwise append. if (aOut.Length() && aOut.LastElement().bottom == newBand.top && aOut.LastElement().EqualStrips(newBand)) { aOut.LastElement().bottom = newBand.bottom; } else { aOut.AppendElement(std::move(newBand)); } } if (aIn2[idxOther].bottom < aIn1[idx].bottom) { idxOther++; if (idxOther == aIn2.Length()) { // Since we will access idxOther the next iteration, check if we're // not done. break; } } else { // No need to check here since we do at the beginning of the next // iteration. idx++; } } } public: nsRegion& AndWith(const nsRegion& aRegion) { #ifdef DEBUG_REGIONS class OperationStringGeneratorAndWith : public OperationStringGenerator { public: OperationStringGeneratorAndWith(nsRegion& aRegion, const nsRegion& aOtherRegion) : mRegion(&aRegion), mRegionCopy(aRegion), mOtherRegion(aOtherRegion) { aRegion.mCurrentOpGenerator = this; } virtual ~OperationStringGeneratorAndWith() { mRegion->mCurrentOpGenerator = nullptr; } virtual void OutputOp() override { std::stringstream stream; mRegionCopy.OutputToStream("r1", stream); mOtherRegion.OutputToStream("r2", stream); stream << "r1.AndWith(r2);\n"; gfxCriticalError() << stream.str(); } private: nsRegion* mRegion; nsRegion mRegionCopy; nsRegion mOtherRegion; }; OperationStringGeneratorAndWith opGenerator(*this, aRegion); #endif if (mBounds.IsEmpty()) { // Region is empty, stays empty. return *this; } if (aRegion.IsEmpty()) { SetEmpty(); return *this; } if (aRegion.mBands.IsEmpty()) { // Other region is a rect. return AndWith(aRegion.mBounds); } if (mBands.IsEmpty()) { mBands.AppendElement(mBounds); } BandArray newBands; And(newBands, mBands, aRegion.mBands); mBands = std::move(newBands); if (!mBands.Length()) { mBounds = nsRectAbsolute(); } else { mBounds = CalculateBounds(); } EnsureSimplified(); AssertState(); return *this; } nsRegion& AndWith(const nsRectAbsolute& aRect) { #ifdef DEBUG_REGIONS class OperationStringGeneratorAndWith : public OperationStringGenerator { public: OperationStringGeneratorAndWith(nsRegion& aRegion, const nsRectAbsolute& aRect) : mRegion(&aRegion), mRegionCopy(aRegion), mRect(aRect) { aRegion.mCurrentOpGenerator = this; } virtual ~OperationStringGeneratorAndWith() { mRegion->mCurrentOpGenerator = nullptr; } virtual void OutputOp() override { std::stringstream stream; mRegionCopy.OutputToStream("r", stream); stream << "r.AndWith(nsRect(" << mRect.X() << ", " << mRect.Y() << ", " << mRect.Width() << ", " << mRect.Height() << "));\n"; gfxCriticalError() << stream.str(); } private: nsRegion* mRegion; nsRegion mRegionCopy; nsRectAbsolute mRect; }; OperationStringGeneratorAndWith opGenerator(*this, aRect); #endif if (aRect.IsEmpty()) { SetEmpty(); return *this; } if (mBands.IsEmpty()) { mBounds = mBounds.Intersect(aRect); return *this; } size_t idx = 0; size_t removeStart = 0; // This removes all bands that do not intersect with aRect, and intersects // the remaining ones with aRect. // Start by figuring out how much to remove from the start. while (idx != mBands.Length() && mBands[idx].bottom <= aRect.Y()) { idx++; } // We'll remove these later to avoid needless copying in the array. removeStart = idx; while (idx != mBands.Length()) { if (mBands[idx].top >= aRect.YMost()) { mBands.TruncateLength(idx); break; } mBands[idx].top = std::max(mBands[idx].top, aRect.Y()); mBands[idx].bottom = std::min(mBands[idx].bottom, aRect.YMost()); mBands[idx].IntersectStrip(Strip(aRect.X(), aRect.XMost())); if (!mBands[idx].mStrips.Length()) { mBands.RemoveElementAt(idx); } else { if (idx > removeStart) { CompressBefore(idx); } idx++; } } if (removeStart) { mBands.RemoveElementsAt(0, removeStart); } if (mBands.Length()) { mBounds = CalculateBounds(); } else { mBounds.SetEmpty(); } EnsureSimplified(); AssertState(); return *this; } nsRegion& AndWith(const nsRect& aRect) { return AndWith(nsRectAbsolute::FromRect(aRect)); } nsRegion& And(const nsRegion& aRgn1, const nsRegion& aRgn2) { if (&aRgn1 == this) { return AndWith(aRgn2); } #ifdef DEBUG_REGIONS class OperationStringGeneratorAnd : public OperationStringGenerator { public: OperationStringGeneratorAnd(nsRegion& aRegion, const nsRegion& aRegion1, const nsRegion& aRegion2) : mRegion(&aRegion), mRegion1(aRegion1), mRegion2(aRegion2) { aRegion.mCurrentOpGenerator = this; } virtual ~OperationStringGeneratorAnd() { mRegion->mCurrentOpGenerator = nullptr; } virtual void OutputOp() override { std::stringstream stream; mRegion1.OutputToStream("r1", stream); mRegion2.OutputToStream("r2", stream); stream << "nsRegion r3;\nr3.And(r1, r2);\n"; gfxCriticalError() << stream.str(); } private: nsRegion* mRegion; nsRegion mRegion1; nsRegion mRegion2; }; OperationStringGeneratorAnd opGenerator(*this, aRgn1, aRgn2); #endif mBands.Clear(); if (aRgn1.IsEmpty() || aRgn2.IsEmpty()) { mBounds.SetEmpty(); return *this; } if (aRgn1.mBands.IsEmpty() && aRgn2.mBands.IsEmpty()) { mBounds = aRgn1.mBounds.Intersect(aRgn2.mBounds); return *this; } else if (aRgn1.mBands.IsEmpty()) { return And(aRgn2, aRgn1.mBounds); } else if (aRgn2.mBands.IsEmpty()) { return And(aRgn1, aRgn2.mBounds); } And(mBands, aRgn1.mBands, aRgn2.mBands); if (!mBands.Length()) { mBounds = nsRectAbsolute(); } else { mBounds = CalculateBounds(); } EnsureSimplified(); AssertState(); return *this; } nsRegion& And(const nsRect& aRect, const nsRegion& aRegion) { return And(aRegion, aRect); } nsRegion& And(const nsRegion& aRegion, const nsRectAbsolute& aRect) { if (&aRegion == this) { return AndWith(aRect); } #ifdef DEBUG_REGIONS class OperationStringGeneratorAnd : public OperationStringGenerator { public: OperationStringGeneratorAnd(nsRegion& aThisRegion, const nsRegion& aRegion, const nsRectAbsolute& aRect) : mThisRegion(&aThisRegion), mRegion(aRegion), mRect(aRect) { aThisRegion.mCurrentOpGenerator = this; } virtual ~OperationStringGeneratorAnd() { mThisRegion->mCurrentOpGenerator = nullptr; } virtual void OutputOp() override { std::stringstream stream; mRegion.OutputToStream("r", stream); stream << "nsRegion r2;\nr.And(r2, nsRect(" << mRect.X() << ", " << mRect.Y() << ", " << mRect.Width() << ", " << mRect.Height() << "));\n"; gfxCriticalError() << stream.str(); } private: nsRegion* mThisRegion; nsRegion mRegion; nsRectAbsolute mRect; }; OperationStringGeneratorAnd opGenerator(*this, aRegion, aRect); #endif mBands.Clear(); if (aRect.IsEmpty()) { mBounds.SetEmpty(); return *this; } if (aRegion.mBands.IsEmpty()) { mBounds = aRegion.mBounds.Intersect(aRect); return *this; } size_t idx = 0; const BandArray& bands = aRegion.mBands; mBands.SetCapacity(bands.Length() + 3); while (idx != bands.Length()) { // Ignore anything before. if (bands[idx].bottom <= aRect.Y()) { idx++; continue; } // We're done once we've reached the bottom. if (bands[idx].top >= aRect.YMost()) { break; } // Now deal with bands actually intersecting the rectangle. Band newBand(bands[idx]); newBand.top = std::max(bands[idx].top, aRect.Y()); newBand.bottom = std::min(bands[idx].bottom, aRect.YMost()); newBand.IntersectStrip(Strip(aRect.X(), aRect.XMost())); if (newBand.mStrips.Length()) { if (!mBands.IsEmpty() && newBand.top == mBands.LastElement().bottom && newBand.EqualStrips(mBands.LastElement())) { mBands.LastElement().bottom = newBand.bottom; } else { mBands.AppendElement(std::move(newBand)); } } idx++; } if (mBands.Length()) { mBounds = CalculateBounds(); } else { mBounds.SetEmpty(); } EnsureSimplified(); AssertState(); return *this; } nsRegion& And(const nsRegion& aRegion, const nsRect& aRect) { return And(aRegion, nsRectAbsolute::FromRect(aRect)); } nsRegion& And(const nsRect& aRect1, const nsRect& aRect2) { nsRect tmpRect; tmpRect.IntersectRect(aRect1, aRect2); return Copy(tmpRect); } nsRegion& OrWith(const nsRegion& aOther) { for (RectIterator idx(aOther); !idx.Done(); idx.Next()) { AddRect(idx.GetAbsolute()); } return *this; } nsRegion& OrWith(const nsRect& aOther) { AddRect(nsRectAbsolute::FromRect(aOther)); return *this; } nsRegion& Or(const nsRegion& aRgn1, const nsRegion& aRgn2) { if (&aRgn1 != this) { *this = aRgn1; } for (RectIterator idx(aRgn2); !idx.Done(); idx.Next()) { AddRect(idx.GetAbsolute()); } return *this; } nsRegion& Or(const nsRegion& aRegion, const nsRect& aRect) { if (&aRegion != this) { *this = aRegion; } AddRect(nsRectAbsolute::FromRect(aRect)); return *this; } nsRegion& Or(const nsRect& aRect, const nsRegion& aRegion) { return Or(aRegion, aRect); } nsRegion& Or(const nsRect& aRect1, const nsRect& aRect2) { Copy(aRect1); return Or(*this, aRect2); } nsRegion& XorWith(const nsRegion& aOther) { return Xor(*this, aOther); } nsRegion& XorWith(const nsRect& aOther) { return Xor(*this, aOther); } nsRegion& Xor(const nsRegion& aRgn1, const nsRegion& aRgn2) { // this could be implemented better if pixman had direct // support for xoring regions. nsRegion p; p.Sub(aRgn1, aRgn2); nsRegion q; q.Sub(aRgn2, aRgn1); return Or(p, q); } nsRegion& Xor(const nsRegion& aRegion, const nsRect& aRect) { return Xor(aRegion, nsRegion(aRect)); } nsRegion& Xor(const nsRect& aRect, const nsRegion& aRegion) { return Xor(nsRegion(aRect), aRegion); } nsRegion& Xor(const nsRect& aRect1, const nsRect& aRect2) { return Xor(nsRegion(aRect1), nsRegion(aRect2)); } nsRegion ToAppUnits(nscoord aAppUnitsPerPixel) const; nsRegion& SubWith(const nsRegion& aOther) { #ifdef DEBUG_REGIONS class OperationStringGeneratorSubWith : public OperationStringGenerator { public: OperationStringGeneratorSubWith(nsRegion& aRegion, const nsRegion& aOtherRegion) : mRegion(&aRegion), mRegionCopy(aRegion), mOtherRegion(aOtherRegion) { aRegion.mCurrentOpGenerator = this; } virtual ~OperationStringGeneratorSubWith() { mRegion->mCurrentOpGenerator = nullptr; } virtual void OutputOp() override { std::stringstream stream; mRegionCopy.OutputToStream("r1", stream); mOtherRegion.OutputToStream("r2", stream); stream << "r1.SubWith(r2);\n"; gfxCriticalError() << stream.str(); } private: nsRegion* mRegion; nsRegion mRegionCopy; nsRegion mOtherRegion; }; OperationStringGeneratorSubWith opGenerator(*this, aOther); #endif if (mBounds.IsEmpty()) { return *this; } if (aOther.mBands.IsEmpty()) { return SubWith(aOther.mBounds); } if (mBands.IsEmpty()) { mBands.AppendElement(Band(mBounds)); } size_t idx = 0; size_t idxOther = 0; while (idx < mBands.Length()) { while (true) { while (idx != mBands.Length() && mBands[idx].bottom <= aOther.mBands[idxOther].top) { // Increment our current band until it ends beyond aOther's current // band. idx++; } if (idx == mBands.Length()) { // This region is out of bands, the other region's future bands are // ignored. break; } while (idxOther != aOther.mBands.Length() && aOther.mBands[idxOther].bottom <= mBands[idx].top) { // Increment aOther's current band until it ends beyond our current // band. idxOther++; } if (idxOther == aOther.mBands.Length()) { // The other region's bands are all processed, all our future bands // are ignored. break; } if (aOther.mBands[idxOther].top < mBands[idx].bottom) { // We know the other band's bottom lies beyond our band's top because // otherwise we would've incremented above. Intersecting bands found. break; } } if (idx == mBands.Length() || idxOther == aOther.mBands.Length()) { // The above loop executed a break because we're done. break; } const Band& bandOther = aOther.mBands[idxOther]; if (!mBands[idx].Intersects(bandOther)) { if (mBands[idx].bottom < bandOther.bottom) { idx++; } else { idxOther++; if (idxOther == aOther.mBands.Length()) { break; } } continue; } // These bands actually intersect. if (mBands[idx].top < bandOther.top) { mBands.InsertElementAt(idx + 1, Band(mBands[idx])); mBands[idx].bottom = bandOther.top; idx++; mBands[idx].top = bandOther.top; } // mBands[idx].top >= bandOther.top; if (mBands[idx].bottom <= bandOther.bottom) { mBands[idx].SubStrips(bandOther); if (mBands[idx].mStrips.IsEmpty()) { mBands.RemoveElementAt(idx); } else { CompressBefore(idx); idx++; // The band before us just changed, it may be identical now. CompressBefore(idx); } continue; } // mBands[idx].bottom > bandOther.bottom Band newBand = mBands[idx]; newBand.SubStrips(bandOther); if (!newBand.mStrips.IsEmpty()) { mBands.InsertElementAt(idx, newBand); mBands[idx].bottom = bandOther.bottom; CompressBefore(idx); idx++; } mBands[idx].top = bandOther.bottom; idxOther++; if (idxOther == aOther.mBands.Length()) { break; } } if (mBands.IsEmpty()) { mBounds.SetEmpty(); } else { mBounds = CalculateBounds(); } AssertState(); EnsureSimplified(); return *this; } nsRegion& SubOut(const nsRegion& aOther) { return SubWith(aOther); } nsRegion& SubOut(const nsRect& aOther) { return SubWith(aOther); } private: void AppendOrExtend(const Band& aNewBand) { if (aNewBand.mStrips.IsEmpty()) { return; } if (mBands.IsEmpty()) { mBands.AppendElement(aNewBand); return; } if (mBands.LastElement().bottom == aNewBand.top && mBands.LastElement().EqualStrips(aNewBand)) { mBands.LastElement().bottom = aNewBand.bottom; } else { mBands.AppendElement(aNewBand); } } void AppendOrExtend(const Band&& aNewBand) { if (aNewBand.mStrips.IsEmpty()) { return; } if (mBands.IsEmpty()) { mBands.AppendElement(std::move(aNewBand)); return; } if (mBands.LastElement().bottom == aNewBand.top && mBands.LastElement().EqualStrips(aNewBand)) { mBands.LastElement().bottom = aNewBand.bottom; } else { mBands.AppendElement(std::move(aNewBand)); } } public: nsRegion& Sub(const nsRegion& aRgn1, const nsRegion& aRgn2) { if (&aRgn1 == this) { return SubWith(aRgn2); } #ifdef DEBUG_REGIONS class OperationStringGeneratorSub : public OperationStringGenerator { public: OperationStringGeneratorSub(nsRegion& aRegion, const nsRegion& aRgn1, const nsRegion& aRgn2) : mRegion(&aRegion), mRegion1(aRgn1), mRegion2(aRgn2) { aRegion.mCurrentOpGenerator = this; } virtual ~OperationStringGeneratorSub() { mRegion->mCurrentOpGenerator = nullptr; } virtual void OutputOp() override { std::stringstream stream; mRegion1.OutputToStream("r1", stream); mRegion2.OutputToStream("r2", stream); stream << "nsRegion r3;\nr3.Sub(r1, r2);\n"; gfxCriticalError() << stream.str(); } private: nsRegion* mRegion; nsRegion mRegion1; nsRegion mRegion2; }; OperationStringGeneratorSub opGenerator(*this, aRgn1, aRgn2); #endif mBands.Clear(); if (aRgn1.mBounds.IsEmpty()) { mBounds.SetEmpty(); return *this; } if (aRgn2.mBounds.IsEmpty()) { Copy(aRgn1); return *this; } if (aRgn1.mBands.IsEmpty() && aRgn2.mBands.IsEmpty()) { return Sub(aRgn1.mBounds, aRgn2.mBounds); } else if (aRgn1.mBands.IsEmpty()) { return Sub(aRgn1.mBounds, aRgn2); } else if (aRgn2.mBands.IsEmpty()) { return Sub(aRgn1, aRgn2.mBounds); } const BandArray& bands1 = aRgn1.mBands; const BandArray& bands2 = aRgn2.mBands; size_t idx = 0; size_t idxOther = 0; // We iterate the source region's bands, subtracting the other regions bands // from them as we move them into ours. while (idx < bands1.Length()) { while (idxOther < bands2.Length() && bands2[idxOther].bottom <= bands1[idx].top) { // These other bands are irrelevant as they don't intersect with the // band we're currently processing. idxOther++; } if (idxOther == bands2.Length()) { break; } const Band& other = bands2[idxOther]; // bands2[idxOther].bottom >= bands1[idx].top Band origBand(bands1[idx]); if (other.top >= origBand.bottom) { // No intersecting bands, append and continue. AppendOrExtend(origBand); idx++; continue; } // Push a band for an uncovered region above our band. if (origBand.top < other.top) { Band newBand(origBand); newBand.bottom = other.top; AppendOrExtend(std::move(newBand)); } int32_t lastBottom = std::max(other.top, origBand.top); while (idxOther < bands2.Length() && bands2[idxOther].top < origBand.bottom) { const Band& other = bands2[idxOther]; Band newBand(origBand); newBand.top = std::max(origBand.top, other.top); newBand.bottom = std::min(origBand.bottom, other.bottom); // If there was a gap, we need to add the original band there. if (newBand.top > lastBottom) { Band betweenBand(newBand); betweenBand.top = lastBottom; betweenBand.bottom = newBand.top; AppendOrExtend(std::move(betweenBand)); } lastBottom = newBand.bottom; newBand.SubStrips(other); AppendOrExtend(std::move(newBand)); idxOther++; } // Decrement other here so we are back at the last band in region 2 // that intersected. idxOther--; if (bands2[idxOther].bottom < origBand.bottom) { // The last band in region2 that intersected ended before this one, // we can copy the rest. Band newBand(origBand); newBand.top = bands2[idxOther].bottom; AppendOrExtend(std::move(newBand)); idxOther++; } idx++; } // Copy any remaining bands, the first one may have to be extended to fit // the last one added before. The rest can be unconditionally appended. if (idx < bands1.Length()) { AppendOrExtend(bands1[idx]); idx++; } while (idx < bands1.Length()) { mBands.AppendElement(bands1[idx]); idx++; } if (mBands.IsEmpty()) { mBounds.SetEmpty(); } else { mBounds = CalculateBounds(); } AssertState(); EnsureSimplified(); return *this; } private: // Internal helper for executing subtraction. void RunSubtraction(const nsRectAbsolute& aRect) { Strip rectStrip(aRect.X(), aRect.XMost()); size_t idx = 0; while (idx < mBands.Length()) { if (mBands[idx].top >= aRect.YMost()) { return; } if (mBands[idx].bottom <= aRect.Y()) { // This band is entirely before aRect, move on. idx++; continue; } if (!mBands[idx].Intersects(Strip(aRect.X(), aRect.XMost()))) { // This band does not intersect aRect horizontally. Move on. idx++; continue; } // This band intersects with aRect. if (mBands[idx].top < aRect.Y()) { // This band starts above the start of aRect, split the band into two // along the intersection, and continue to the next iteration to process // the one that now intersects exactly. auto above = mBands.InsertElementAt(idx, Band(mBands[idx])); above->bottom = aRect.Y(); idx++; mBands[idx].top = aRect.Y(); // Continue to run the loop for the next band. continue; } if (mBands[idx].bottom <= aRect.YMost()) { // This band ends before the end of aRect. mBands[idx].SubStrip(rectStrip); if (mBands[idx].mStrips.Length()) { CompressAdjacentBands(idx); } else { mBands.RemoveElementAt(idx); } continue; } // This band extends beyond aRect. Band newBand = mBands[idx]; newBand.SubStrip(rectStrip); newBand.bottom = aRect.YMost(); mBands[idx].top = aRect.YMost(); if (newBand.mStrips.Length()) { if (idx && mBands[idx - 1].bottom == newBand.top && newBand.EqualStrips(mBands[idx - 1])) { mBands[idx - 1].bottom = aRect.YMost(); } else { mBands.InsertElementAt(idx, std::move(newBand)); } } return; } } public: nsRegion& SubWith(const nsRectAbsolute& aRect) { if (!mBounds.Intersects(aRect)) { return *this; } if (aRect.Contains(mBounds)) { SetEmpty(); return *this; } #ifdef DEBUG_REGIONS class OperationStringGeneratorSubWith : public OperationStringGenerator { public: OperationStringGeneratorSubWith(nsRegion& aRegion, const nsRectAbsolute& aRect) : mRegion(&aRegion), mRegionCopy(aRegion), mRect(aRect) { aRegion.mCurrentOpGenerator = this; } virtual ~OperationStringGeneratorSubWith() { mRegion->mCurrentOpGenerator = nullptr; } virtual void OutputOp() override { std::stringstream stream; mRegionCopy.OutputToStream("r", stream); stream << "r.SubWith(nsRect(" << mRect.X() << ", " << mRect.Y() << ", " << mRect.Width() << ", " << mRect.Height() << "));\n"; gfxCriticalError() << stream.str(); } private: nsRegion* mRegion; nsRegion mRegionCopy; nsRectAbsolute mRect; }; OperationStringGeneratorSubWith opGenerator(*this, aRect); #endif if (mBands.IsEmpty()) { mBands.AppendElement(Band(mBounds)); } RunSubtraction(aRect); if (aRect.X() <= mBounds.X() || aRect.Y() <= mBounds.Y() || aRect.XMost() >= mBounds.XMost() || aRect.YMost() >= mBounds.YMost()) { mBounds = CalculateBounds(); } EnsureSimplified(); AssertState(); return *this; } nsRegion& Sub(const nsRegion& aRegion, const nsRectAbsolute& aRect) { if (aRect.Contains(aRegion.mBounds)) { SetEmpty(); return *this; } if (&aRegion == this) { return SubWith(aRect); } #ifdef DEBUG_REGIONS class OperationStringGeneratorSub : public OperationStringGenerator { public: OperationStringGeneratorSub(nsRegion& aRegion, const nsRegion& aRegionOther, const nsRectAbsolute& aRect) : mRegion(&aRegion), mRegionOther(aRegionOther), mRect(aRect) { aRegion.mCurrentOpGenerator = this; } virtual ~OperationStringGeneratorSub() { mRegion->mCurrentOpGenerator = nullptr; } virtual void OutputOp() override { std::stringstream stream; mRegionOther.OutputToStream("r1", stream); stream << "nsRegion r2;\nr2.Sub(r1, nsRect(" << mRect.X() << ", " << mRect.Y() << ", " << mRect.Width() << ", " << mRect.Height() << "));\n"; gfxCriticalError() << stream.str(); } private: nsRegion* mRegion; nsRegion mRegionOther; nsRectAbsolute mRect; }; OperationStringGeneratorSub opGenerator(*this, aRegion, aRect); #endif mBands.Clear(); if (aRegion.mBounds.IsEmpty()) { mBounds.SetEmpty(); return *this; } if (aRect.IsEmpty()) { Copy(aRegion); return *this; } if (aRegion.mBands.IsEmpty()) { Copy(aRegion.mBounds); return SubWith(aRect); } const BandArray& bands = aRegion.mBands; size_t idx = 0; Strip strip(aRect.X(), aRect.XMost()); mBands.SetCapacity(bands.Length() + 3); // Process all bands that lie before aRect. while (idx < bands.Length() && bands[idx].bottom <= aRect.Y()) { mBands.AppendElement(bands[idx]); idx++; } // This band's bottom lies beyond aRect. if (idx < bands.Length() && bands[idx].top < aRect.Y()) { Band newBand(bands[idx]); if (bands[idx].Intersects(strip)) { newBand.bottom = aRect.Y(); } else { idx++; } mBands.AppendElement(std::move(newBand)); } // This tracks whether the band when we -exit- the next loop intersected the // rectangle. bool didIntersect = false; while (idx < bands.Length() && bands[idx].top < aRect.YMost()) { // Process all bands intersecting with aRect. if (!bands[idx].Intersects(strip)) { AppendOrExtend(bands[idx]); idx++; didIntersect = false; continue; } didIntersect = true; Band newBand(bands[idx]); newBand.top = std::max(newBand.top, aRect.Y()); newBand.bottom = std::min(newBand.bottom, aRect.YMost()); newBand.SubStrip(strip); AppendOrExtend(std::move(newBand)); idx++; } if (didIntersect) { if (aRect.YMost() < bands[idx - 1].bottom) { // If this band does not intersect the loop above has already added the // whole unmodified band. Band newBand(bands[idx - 1]); newBand.top = aRect.YMost(); AppendOrExtend(std::move(newBand)); } } // Now process all bands beyond aRect. if (idx < bands.Length()) { AppendOrExtend(bands[idx]); idx++; } mBands.AppendElements(bands.Elements() + idx, bands.Length() - idx); if (mBands.IsEmpty()) { mBounds.SetEmpty(); } else { mBounds = CalculateBounds(); } AssertState(); EnsureSimplified(); return *this; } nsRegion& SubWith(const nsRect& aRect) { return SubWith(nsRectAbsolute::FromRect(aRect)); } nsRegion& Sub(const nsRect& aRect, const nsRegion& aRegion) { Copy(aRect); return SubWith(aRegion); } nsRegion& Sub(const nsRectAbsolute& aRect, const nsRegion& aRegion) { Copy(aRect); return SubWith(aRegion); } nsRegion& Sub(const nsRect& aRect1, const nsRect& aRect2) { Copy(aRect1); return SubWith(aRect2); } nsRegion& Sub(const nsRegion& aRegion, const nsRect& aRect) { return Sub(aRegion, nsRectAbsolute::FromRect(aRect)); } nsRegion& Sub(const nsRectAbsolute& aRect1, const nsRectAbsolute& aRect2) { Copy(aRect1); return SubWith(aRect2); } /** * Returns true if the given point is inside the region. A region * created from a rect (x=0, y=0, w=100, h=100) will NOT contain * the point x=100, y=100. */ bool Contains(int aX, int aY) const { if (mBands.IsEmpty()) { return mBounds.Contains(aX, aY); } auto iter = mBands.begin(); while (iter != mBands.end()) { if (iter->bottom <= aY) { iter++; continue; } if (iter->top > aY) { return false; } if (iter->ContainsStrip(Strip(aX, aX + 1))) { return true; } return false; } return false; } bool Contains(const nsPoint& aPoint) const { return Contains(aPoint.x, aPoint.y); } bool Contains(const nsRectAbsolute& aRect) const { if (aRect.IsEmpty()) { return false; } if (mBands.IsEmpty()) { return mBounds.Contains(aRect); } auto iter = mBands.begin(); while (iter != mBands.end()) { if (iter->bottom <= aRect.Y()) { iter++; continue; } if (iter->top > aRect.Y()) { return false; } // Now inside the rectangle. if (!iter->ContainsStrip(Strip(aRect.X(), aRect.XMost()))) { return false; } if (iter->bottom >= aRect.YMost()) { return true; } int32_t lastY = iter->bottom; iter++; while (iter != mBands.end()) { // Bands do not connect. if (iter->top != lastY) { return false; } if (!iter->ContainsStrip(Strip(aRect.X(), aRect.XMost()))) { return false; } if (iter->bottom >= aRect.YMost()) { return true; } lastY = iter->bottom; iter++; } } return false; } bool Contains(const nsRect& aRect) const { return Contains(nsRectAbsolute::FromRect(aRect)); } bool Contains(const nsRegion& aRgn) const; bool Intersects(const nsRectAbsolute& aRect) const; bool Intersects(const nsRect& aRect) const { return Intersects(nsRectAbsolute::FromRect(aRect)); } void MoveBy(int32_t aXOffset, int32_t aYOffset) { MoveBy(nsPoint(aXOffset, aYOffset)); } void MoveBy(nsPoint aPt) { #ifdef DEBUG_REGIONS class OperationStringGeneratorMoveBy : public OperationStringGenerator { public: OperationStringGeneratorMoveBy(nsRegion& aRegion, const nsPoint& aPoint) : mRegion(&aRegion), mRegionCopy(aRegion), mPoint(aPoint) { aRegion.mCurrentOpGenerator = this; } virtual ~OperationStringGeneratorMoveBy() { mRegion->mCurrentOpGenerator = nullptr; } virtual void OutputOp() override { std::stringstream stream; mRegionCopy.OutputToStream("r", stream); stream << "r.MoveBy(nsPoint(" << mPoint.x << ", " << mPoint.y << "));\n"; gfxCriticalError() << stream.str(); } private: nsRegion* mRegion; nsRegion mRegionCopy; nsPoint mPoint; }; OperationStringGeneratorMoveBy opGenerator(*this, aPt); #endif mBounds.MoveBy(aPt); for (Band& band : mBands) { band.top += aPt.Y(); band.bottom += aPt.Y(); for (Strip& strip : band.mStrips) { strip.left += aPt.X(); strip.right += aPt.X(); } } AssertState(); } void SetEmpty() { mBands.Clear(); mBounds.SetEmpty(); } nsRegion MovedBy(int32_t aXOffset, int32_t aYOffset) const { return MovedBy(nsPoint(aXOffset, aYOffset)); } nsRegion MovedBy(const nsPoint& aPt) const { nsRegion copy(*this); copy.MoveBy(aPt); return copy; } nsRegion Intersect(const nsRegion& aOther) const { nsRegion intersection; intersection.And(*this, aOther); return intersection; } void Inflate(const nsMargin& aMargin); nsRegion Inflated(const nsMargin& aMargin) const { nsRegion copy(*this); copy.Inflate(aMargin); return copy; } bool IsEmpty() const { return mBounds.IsEmpty(); } bool IsComplex() const { return GetNumRects() > 1; } bool IsEqual(const nsRegion& aRegion) const { if (!mBounds.IsEqualInterior(aRegion.mBounds)) { return false; } if (mBands.Length() != aRegion.mBands.Length()) { return false; } for (auto iter1 = mBands.begin(), iter2 = aRegion.mBands.begin(); iter1 != mBands.end(); iter1++, iter2++) { if (iter1->top != iter2->top || iter1->bottom != iter2->bottom || !iter1->EqualStrips(*iter2)) { return false; } } return true; } uint32_t GetNumRects() const { if (mBands.IsEmpty()) { return mBounds.IsEmpty() ? 0 : 1; } uint32_t rects = 0; for (const Band& band : mBands) { rects += band.mStrips.Length(); } return rects; } const nsRect GetBounds() const { return mBounds.ToNSRect(); } const nsRectAbsolute GetAbsoluteBounds() const { return mBounds; } uint64_t Area() const; /** * Return this region scaled to a different appunits per pixel (APP) ratio. * This applies nsRect::ScaleToOtherAppUnitsRoundOut/In to each rect of the * region. * @param aFromAPP the APP to scale from * @param aToAPP the APP to scale to * @note this can turn an empty region into a non-empty region */ [[nodiscard]] nsRegion ScaleToOtherAppUnitsRoundOut(int32_t aFromAPP, int32_t aToAPP) const; [[nodiscard]] nsRegion ScaleToOtherAppUnitsRoundIn(int32_t aFromAPP, int32_t aToAPP) const; nsRegion& ScaleRoundOut(float aXScale, float aYScale); nsRegion& ScaleInverseRoundOut(float aXScale, float aYScale); nsRegion& Transform(const mozilla::gfx::Matrix4x4& aTransform); nsIntRegion ScaleToOutsidePixels(float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const; nsIntRegion ScaleToInsidePixels(float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const; nsIntRegion ScaleToNearestPixels(float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const; nsIntRegion ToOutsidePixels(nscoord aAppUnitsPerPixel) const; nsIntRegion ToNearestPixels(nscoord aAppUnitsPerPixel) const; /** * Gets the largest rectangle contained in the region. * @param aContainingRect if non-empty, we choose a rectangle that * maximizes the area intersecting with aContainingRect (and break ties by * then choosing the largest rectangle overall) */ nsRect GetLargestRectangle(const nsRect& aContainingRect = nsRect()) const; /** * Make sure the region has at most aMaxRects by adding area to it * if necessary. The simplified region will be a superset of the * original region. The simplified region's bounding box will be * the same as for the current region. */ void SimplifyOutward(uint32_t aMaxRects); /** * Simplify the region by adding at most aThreshold area between spans of * rects. The simplified region will be a superset of the original region. * The simplified region's bounding box will be the same as for the current * region. */ void SimplifyOutwardByArea(uint32_t aThreshold); /** * Make sure the region has at most aMaxRects by removing area from * it if necessary. The simplified region will be a subset of the * original region. */ void SimplifyInward(uint32_t aMaxRects); /** * VisitEdges is a weird kind of function that we use for padding * out surfaces to prevent texture filtering artifacts. * It calls the visitFn callback for each of the exterior edges of * the regions. The top and bottom edges will be expanded 1 pixel * to the left and right if there's an outside corner. The order * the edges are visited is not guaranteed. * * visitFn has a side parameter that can be TOP,BOTTOM,LEFT,RIGHT * and specifies which kind of edge is being visited. x1, y1, x2, y2 * are the coordinates of the line. (x1 == x2) || (y1 == y2) */ typedef void (*visitFn)(void* closure, VisitSide side, int x1, int y1, int x2, int y2); void VisitEdges(visitFn, void* closure) const; nsCString ToString() const; static inline pixman_box32_t RectToBox(const nsRect& aRect) { pixman_box32_t box = {aRect.X(), aRect.Y(), aRect.XMost(), aRect.YMost()}; return box; } static inline pixman_box32_t RectToBox(const mozilla::gfx::IntRect& aRect) { pixman_box32_t box = {aRect.X(), aRect.Y(), aRect.XMost(), aRect.YMost()}; return box; } private: nsIntRegion ToPixels(nscoord aAppUnitsPerPixel, bool aOutsidePixels) const; nsRegion& Copy(const nsRegion& aRegion) { mBounds = aRegion.mBounds; mBands = aRegion.mBands.Clone(); return *this; } nsRegion& Copy(const nsRect& aRect) { mBands.Clear(); mBounds = nsRectAbsolute::FromRect(aRect); return *this; } nsRegion& Copy(const nsRectAbsolute& aRect) { mBands.Clear(); mBounds = aRect; return *this; } void EnsureSimplified() { if (mBands.Length() == 1 && mBands.begin()->mStrips.Length() == 1) { mBands.Clear(); } } static inline nsRectAbsolute BoxToRect(const pixman_box32_t& aBox) { return nsRectAbsolute(aBox.x1, aBox.y1, aBox.x2, aBox.y2); } void AddRect(const nsRectAbsolute& aRect) { #ifdef DEBUG_REGIONS class OperationStringGeneratorAddRect : public OperationStringGenerator { public: OperationStringGeneratorAddRect(nsRegion& aRegion, const nsRectAbsolute& aRect) : mRegion(&aRegion), mRegionCopy(aRegion), mRect(aRect) { aRegion.mCurrentOpGenerator = this; } virtual ~OperationStringGeneratorAddRect() { mRegion->mCurrentOpGenerator = nullptr; } virtual void OutputOp() override { std::stringstream stream; mRegionCopy.OutputToStream("r", stream); stream << "r.OrWith(nsRect(" << mRect.X() << ", " << mRect.Y() << ", " << mRect.Width() << ", " << mRect.Height() << "));\n"; gfxCriticalError() << stream.str(); } private: nsRegion* mRegion; nsRegion mRegionCopy; nsRectAbsolute mRect; }; OperationStringGeneratorAddRect opGenerator(*this, aRect); #endif if (aRect.IsEmpty()) { return; } if (mBands.IsEmpty()) { if (mBounds.IsEmpty()) { mBounds = aRect; return; } else if (mBounds.Contains(aRect)) { return; } mBands.AppendElement(Band(mBounds)); } mBounds = aRect.UnsafeUnion(mBounds); size_t idx = 0; Strip strip(aRect.X(), aRect.XMost()); Band remaining(aRect); while (idx != mBands.Length()) { if (mBands[idx].bottom <= remaining.top) { // This band lies wholly above aRect. idx++; continue; } if (remaining.top >= remaining.bottom) { AssertState(); EnsureSimplified(); return; } if (mBands[idx].top >= remaining.bottom) { // This band lies wholly below aRect. break; } if (mBands[idx].EqualStrips(remaining)) { mBands[idx].top = std::min(mBands[idx].top, remaining.top); // Nothing to do for this band. Just expand. remaining.top = mBands[idx].bottom; CompressBefore(idx); idx++; continue; } if (mBands[idx].top > remaining.top) { auto before = mBands.InsertElementAt(idx, remaining); before->bottom = mBands[idx + 1].top; remaining.top = before->bottom; CompressBefore(idx); idx++; CompressBefore(idx); continue; } if (mBands[idx].ContainsStrip(strip)) { remaining.top = mBands[idx].bottom; idx++; continue; } // mBands[idx].top <= remaining.top. if (mBands[idx].top < remaining.top) { auto before = mBands.InsertElementAt(idx, Band(mBands[idx])); before->bottom = remaining.top; idx++; mBands[idx].top = remaining.top; continue; } // mBands[idx].top == remaining.top if (mBands[idx].bottom > remaining.bottom) { auto below = mBands.InsertElementAt(idx + 1, Band(mBands[idx])); below->top = remaining.bottom; mBands[idx].bottom = remaining.bottom; } mBands[idx].InsertStrip(strip); CompressBefore(idx); remaining.top = mBands[idx].bottom; idx++; CompressBefore(idx); } if (remaining.top < remaining.bottom) { // We didn't find any bands that overlapped aRect. if (idx) { if (mBands[idx - 1].bottom == remaining.top && mBands[idx - 1].EqualStrips(remaining)) { mBands[idx - 1].bottom = remaining.bottom; CompressBefore(idx); AssertState(); EnsureSimplified(); return; } } mBands.InsertElementAt(idx, remaining); idx++; CompressBefore(idx); } else { CompressBefore(idx); } AssertState(); EnsureSimplified(); } // Most callers could probably do this on the fly, if this ever shows up // in profiles we could optimize this. nsRectAbsolute CalculateBounds() const { if (mBands.IsEmpty()) { return mBounds; } int32_t top = mBands.begin()->top; int32_t bottom = mBands.LastElement().bottom; int32_t leftMost = mBands.begin()->mStrips.begin()->left; int32_t rightMost = mBands.begin()->mStrips.LastElement().right; for (const Band& band : mBands) { leftMost = std::min(leftMost, band.mStrips.begin()->left); rightMost = std::max(rightMost, band.mStrips.LastElement().right); } return nsRectAbsolute(leftMost, top, rightMost, bottom); } static uint32_t ComputeMergedAreaIncrease(const Band& aTopBand, const Band& aBottomBand); // Returns true if idx is now referring to the 'next' band bool CompressAdjacentBands(size_t& aIdx) { if ((aIdx + 1) < mBands.Length()) { if (mBands[aIdx + 1].top == mBands[aIdx].bottom && mBands[aIdx + 1].EqualStrips(mBands[aIdx])) { mBands[aIdx].bottom = mBands[aIdx + 1].bottom; mBands.RemoveElementAt(aIdx + 1); } } if (aIdx) { if (mBands[aIdx - 1].bottom == mBands[aIdx].top && mBands[aIdx].EqualStrips(mBands[aIdx - 1])) { mBands[aIdx - 1].bottom = mBands[aIdx].bottom; mBands.RemoveElementAt(aIdx); return true; } } return false; } void CompressBefore(size_t& aIdx) { if (aIdx && aIdx < mBands.Length()) { if (mBands[aIdx - 1].bottom == mBands[aIdx].top && mBands[aIdx - 1].EqualStrips(mBands[aIdx])) { mBands[aIdx].top = mBands[aIdx - 1].top; mBands.RemoveElementAt(aIdx - 1); aIdx--; } } } BandArray mBands; // Considering we only ever OR with nsRects, the bounds should fit in an // nsRect as well. nsRectAbsolute mBounds; #ifdef DEBUG_REGIONS friend class OperationStringGenerator; OperationStringGenerator* mCurrentOpGenerator; #endif public: class RectIterator { const nsRegion& mRegion; typename BandArray::const_iterator mCurrentBand; typename StripArray::const_iterator mCurrentStrip; public: explicit RectIterator(const nsRegion& aRegion) : mRegion(aRegion), mCurrentBand(aRegion.mBands.begin()) #ifndef DEBUG , mCurrentStrip(nullptr) #endif { mIsDone = mRegion.mBounds.IsEmpty(); if (mCurrentBand != aRegion.mBands.end()) { mCurrentStrip = mCurrentBand->mStrips.begin(); } } bool Done() const { return mIsDone; } const nsRect Get() const { if (mRegion.mBands.IsEmpty()) { return mRegion.GetBounds(); } return nsRect(mCurrentStrip->left, mCurrentBand->top, mCurrentStrip->right - mCurrentStrip->left, mCurrentBand->bottom - mCurrentBand->top); } const nsRectAbsolute GetAbsolute() const { if (mRegion.mBands.IsEmpty()) { return mRegion.mBounds; } return nsRectAbsolute(mCurrentStrip->left, mCurrentBand->top, mCurrentStrip->right, mCurrentBand->bottom); } void Next() { if (mRegion.mBands.IsEmpty()) { mIsDone = true; return; } mCurrentStrip++; if (mCurrentStrip == mCurrentBand->mStrips.end()) { mCurrentBand++; if (mCurrentBand != mRegion.mBands.end()) { mCurrentStrip = mCurrentBand->mStrips.begin(); } else { mIsDone = true; } } } bool mIsDone; }; RectIterator RectIter() const { return RectIterator(*this); } }; namespace mozilla { namespace gfx { /** * BaseIntRegions use int32_t coordinates. */ template class BaseIntRegion { friend class ::nsRegion; // Give access to all specializations of IntRegionTyped, not just ones that // derive from this specialization of BaseIntRegion. template friend class IntRegionTyped; public: typedef Rect RectType; typedef Point PointType; typedef Margin MarginType; BaseIntRegion() = default; MOZ_IMPLICIT BaseIntRegion(const Rect& aRect) : mImpl(ToRect(aRect)) {} explicit BaseIntRegion(mozilla::gfx::ArrayView aRects) : mImpl(aRects) {} BaseIntRegion(const BaseIntRegion& aRegion) : mImpl(aRegion.mImpl) {} BaseIntRegion(BaseIntRegion&& aRegion) : mImpl(std::move(aRegion.mImpl)) {} Derived& operator=(const Rect& aRect) { mImpl = ToRect(aRect); return This(); } Derived& operator=(const Derived& aRegion) { mImpl = aRegion.mImpl; return This(); } Derived& operator=(Derived&& aRegion) { mImpl = std::move(aRegion.mImpl); return This(); } bool operator==(const Derived& aRgn) const { return IsEqual(aRgn); } bool operator!=(const Derived& aRgn) const { return !(*this == aRgn); } friend std::ostream& operator<<(std::ostream& stream, const Derived& m) { return stream << m.mImpl; } void AndWith(const Derived& aOther) { And(This(), aOther); } void AndWith(const Rect& aOther) { And(This(), aOther); } Derived& And(const Derived& aRgn1, const Derived& aRgn2) { mImpl.And(aRgn1.mImpl, aRgn2.mImpl); return This(); } Derived& And(const Derived& aRegion, const Rect& aRect) { mImpl.And(aRegion.mImpl, ToRect(aRect)); return This(); } Derived& And(const Rect& aRect, const Derived& aRegion) { return And(aRegion, aRect); } Derived& And(const Rect& aRect1, const Rect& aRect2) { Rect TmpRect; TmpRect.IntersectRect(aRect1, aRect2); mImpl = ToRect(TmpRect); return This(); } Derived& OrWith(const Derived& aOther) { return Or(This(), aOther); } Derived& OrWith(const Rect& aOther) { return Or(This(), aOther); } Derived& Or(const Derived& aRgn1, const Derived& aRgn2) { mImpl.Or(aRgn1.mImpl, aRgn2.mImpl); return This(); } Derived& Or(const Derived& aRegion, const Rect& aRect) { mImpl.Or(aRegion.mImpl, ToRect(aRect)); return This(); } Derived& Or(const Rect& aRect, const Derived& aRegion) { return Or(aRegion, aRect); } Derived& Or(const Rect& aRect1, const Rect& aRect2) { mImpl = ToRect(aRect1); return Or(This(), aRect2); } Derived& XorWith(const Derived& aOther) { return Xor(This(), aOther); } Derived& XorWith(const Rect& aOther) { return Xor(This(), aOther); } Derived& Xor(const Derived& aRgn1, const Derived& aRgn2) { mImpl.Xor(aRgn1.mImpl, aRgn2.mImpl); return This(); } Derived& Xor(const Derived& aRegion, const Rect& aRect) { mImpl.Xor(aRegion.mImpl, ToRect(aRect)); return This(); } Derived& Xor(const Rect& aRect, const Derived& aRegion) { return Xor(aRegion, aRect); } Derived& Xor(const Rect& aRect1, const Rect& aRect2) { mImpl = ToRect(aRect1); return Xor(This(), aRect2); } Derived& SubOut(const Derived& aOther) { return Sub(This(), aOther); } Derived& SubOut(const Rect& aOther) { return Sub(This(), aOther); } Derived& Sub(const Derived& aRgn1, const Derived& aRgn2) { mImpl.Sub(aRgn1.mImpl, aRgn2.mImpl); return This(); } Derived& Sub(const Derived& aRegion, const Rect& aRect) { mImpl.Sub(aRegion.mImpl, ToRect(aRect)); return This(); } Derived& Sub(const Rect& aRect, const Derived& aRegion) { return Sub(Derived(aRect), aRegion); } Derived& Sub(const Rect& aRect1, const Rect& aRect2) { mImpl = ToRect(aRect1); return Sub(This(), aRect2); } /** * Returns true iff the given point is inside the region. A region * created from a rect (x=0, y=0, w=100, h=100) will NOT contain * the point x=100, y=100. */ bool Contains(int aX, int aY) const { return mImpl.Contains(aX, aY); } bool Contains(const Point& aPoint) const { return mImpl.Contains(aPoint.x, aPoint.y); } bool Contains(const Rect& aRect) const { return mImpl.Contains(ToRect(aRect)); } bool Contains(const Derived& aRgn) const { return mImpl.Contains(aRgn.mImpl); } bool Intersects(const Rect& aRect) const { return mImpl.Intersects(ToRect(aRect)); } void MoveBy(int32_t aXOffset, int32_t aYOffset) { MoveBy(Point(aXOffset, aYOffset)); } void MoveBy(Point aPt) { mImpl.MoveBy(aPt.X(), aPt.Y()); } Derived MovedBy(int32_t aXOffset, int32_t aYOffset) const { return MovedBy(Point(aXOffset, aYOffset)); } Derived MovedBy(const Point& aPt) const { Derived copy(This()); copy.MoveBy(aPt); return copy; } Derived Intersect(const Derived& aOther) const { Derived intersection; intersection.And(This(), aOther); return intersection; } void Inflate(const Margin& aMargin) { mImpl.Inflate( nsMargin(aMargin.top, aMargin.right, aMargin.bottom, aMargin.left)); } Derived Inflated(const Margin& aMargin) const { Derived copy(This()); copy.Inflate(aMargin); return copy; } void SetEmpty() { mImpl.SetEmpty(); } bool IsEmpty() const { return mImpl.IsEmpty(); } bool IsComplex() const { return mImpl.IsComplex(); } bool IsEqual(const Derived& aRegion) const { return mImpl.IsEqual(aRegion.mImpl); } uint32_t GetNumRects() const { return mImpl.GetNumRects(); } Rect GetBounds() const { return FromRect(mImpl.GetBounds()); } uint64_t Area() const { return mImpl.Area(); } nsRegion ToAppUnits(nscoord aAppUnitsPerPixel) const { nsRegion result; for (auto iter = RectIterator(*this); !iter.Done(); iter.Next()) { nsRect appRect = ::ToAppUnits(iter.Get(), aAppUnitsPerPixel); result.Or(result, appRect); } return result; } Rect GetLargestRectangle(const Rect& aContainingRect = Rect()) const { return FromRect(mImpl.GetLargestRectangle(ToRect(aContainingRect))); } Derived& ScaleRoundOut(float aXScale, float aYScale) { mImpl.ScaleRoundOut(aXScale, aYScale); return This(); } Derived& ScaleInverseRoundOut(float aXScale, float aYScale) { mImpl.ScaleInverseRoundOut(aXScale, aYScale); return This(); } // Prefer using TransformBy(matrix, region) from UnitTransforms.h, // as applying the transform should typically change the unit system. // TODO(botond): Move this to IntRegionTyped and disable it for // unit != UnknownUnits. Derived& Transform(const mozilla::gfx::Matrix4x4& aTransform) { mImpl.Transform(aTransform); return This(); } /** * Make sure the region has at most aMaxRects by adding area to it * if necessary. The simplified region will be a superset of the * original region. The simplified region's bounding box will be * the same as for the current region. */ void SimplifyOutward(uint32_t aMaxRects) { mImpl.SimplifyOutward(aMaxRects); } void SimplifyOutwardByArea(uint32_t aThreshold) { mImpl.SimplifyOutwardByArea(aThreshold); } /** * Make sure the region has at most aMaxRects by removing area from * it if necessary. The simplified region will be a subset of the * original region. */ void SimplifyInward(uint32_t aMaxRects) { mImpl.SimplifyInward(aMaxRects); } typedef void (*visitFn)(void* closure, VisitSide side, int x1, int y1, int x2, int y2); void VisitEdges(visitFn visit, void* closure) const { mImpl.VisitEdges(visit, closure); } nsCString ToString() const { return mImpl.ToString(); } class RectIterator { nsRegion::RectIterator mImpl; // The underlying iterator. mutable Rect mTmp; // The most recently gotten rectangle. public: explicit RectIterator(const BaseIntRegion& aRegion) : mImpl(aRegion.mImpl) {} bool Done() const { return mImpl.Done(); } const Rect& Get() const { mTmp = FromRect(mImpl.Get()); return mTmp; } void Next() { mImpl.Next(); } }; RectIterator RectIter() const { return RectIterator(*this); } protected: // Expose enough to derived classes from them to define conversions // between different types of BaseIntRegions. explicit BaseIntRegion(const nsRegion& aImpl) : mImpl(aImpl) {} const nsRegion& Impl() const { return mImpl; } private: nsRegion mImpl; static nsRect ToRect(const Rect& aRect) { return nsRect(aRect.X(), aRect.Y(), aRect.Width(), aRect.Height()); } static Rect FromRect(const nsRect& aRect) { return Rect(aRect.X(), aRect.Y(), aRect.Width(), aRect.Height()); } Derived& This() { return *static_cast(this); } const Derived& This() const { return *static_cast(this); } }; template class IntRegionTyped : public BaseIntRegion, IntRectTyped, IntPointTyped, IntMarginTyped> { typedef BaseIntRegion, IntRectTyped, IntPointTyped, IntMarginTyped> Super; // Make other specializations of IntRegionTyped friends. template friend class IntRegionTyped; static_assert(IsPixel::value, "'units' must be a coordinate system tag"); public: typedef IntRectTyped RectType; typedef IntPointTyped PointType; typedef IntMarginTyped MarginType; // Forward constructors. IntRegionTyped() = default; MOZ_IMPLICIT IntRegionTyped(const IntRectTyped& aRect) : Super(aRect) {} IntRegionTyped(const IntRegionTyped& aRegion) : Super(aRegion) {} explicit IntRegionTyped(mozilla::gfx::ArrayView aRects) : Super(aRects) {} IntRegionTyped(IntRegionTyped&& aRegion) : Super(std::move(aRegion)) {} // Assignment operators need to be forwarded as well, otherwise the compiler // will declare deleted ones. IntRegionTyped& operator=(const IntRegionTyped& aRegion) { return Super::operator=(aRegion); } IntRegionTyped& operator=(IntRegionTyped&& aRegion) { return Super::operator=(std::move(aRegion)); } static IntRegionTyped FromUnknownRegion(const IntRegion& aRegion) { return IntRegionTyped(aRegion.Impl()); } IntRegion ToUnknownRegion() const { // Need |this->| because Impl() is defined in a dependent base class. return IntRegion(this->Impl()); } private: // This is deliberately private, so calling code uses FromUnknownRegion(). explicit IntRegionTyped(const nsRegion& aRegion) : Super(aRegion) {} }; } // namespace gfx } // namespace mozilla typedef mozilla::gfx::IntRegion nsIntRegion; #endif