/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef SharedFontList_h #define SharedFontList_h #include "gfxFontEntry.h" #include class gfxCharacterMap; struct gfxFontStyle; struct GlobalFontMatch; namespace mozilla { namespace fontlist { class FontList; // See the separate SharedFontList-impl.h header /** * A Pointer in the shared font list contains a packed index/offset pair, * with a 12-bit index into the array of shared-memory blocks, and a 20-bit * offset into the block. * The maximum size of each block is therefore 2^20 bytes (1 MB) if sub-parts * of the block are to be allocated; however, a larger block (up to 2^32 bytes) * can be created and used as a single allocation if necessary. */ struct Pointer { private: friend class FontList; static const uint32_t kIndexBits = 12u; static const uint32_t kBlockShift = 20u; static_assert(kIndexBits + kBlockShift == 32u, "bad Pointer bit count"); static const uint32_t kNullValue = 0xffffffffu; static const uint32_t kOffsetMask = (1u << kBlockShift) - 1; public: static Pointer Null() { return Pointer(); } Pointer() : mBlockAndOffset(kNullValue) {} Pointer(uint32_t aBlock, uint32_t aOffset) : mBlockAndOffset((aBlock << kBlockShift) | aOffset) { MOZ_ASSERT(aBlock < (1u << kIndexBits) && aOffset < (1u << kBlockShift)); } Pointer(const Pointer& aOther) { mBlockAndOffset.store(aOther.mBlockAndOffset); } Pointer(Pointer&& aOther) { mBlockAndOffset.store(aOther.mBlockAndOffset); } /** * Check if a Pointer has the null value. * * NOTE! * In a child process, it is possible that conversion to a "real" pointer * using ToPtr() will fail even when IsNull() is false, so calling code * that may run in child processes must be prepared to handle this. */ bool IsNull() const { return mBlockAndOffset == kNullValue; } uint32_t Block() const { return mBlockAndOffset >> kBlockShift; } uint32_t Offset() const { return mBlockAndOffset & kOffsetMask; } /** * Convert a fontlist::Pointer to a standard C++ pointer. This requires the * FontList, which will know where the shared memory block is mapped in * the current process's address space. * * aSize is the expected size of the pointed-to object, for bounds checking. * * NOTE! * In child processes this may fail and return nullptr, even if IsNull() is * false, in cases where the font list is in the process of being rebuilt. */ void* ToPtr(FontList* aFontList, size_t aSize) const; template T* ToPtr(FontList* aFontList) const { return static_cast(ToPtr(aFontList, sizeof(T))); } template T* ToArray(FontList* aFontList, size_t aCount) const { return static_cast(ToPtr(aFontList, sizeof(T) * aCount)); } Pointer& operator=(const Pointer& aOther) { mBlockAndOffset.store(aOther.mBlockAndOffset); return *this; } Pointer& operator=(Pointer&& aOther) { mBlockAndOffset.store(aOther.mBlockAndOffset); return *this; } // We store the block index and the offset within the block as a single // atomic 32-bit value so we can safely modify a Pointer without other // processes seeing a broken (partially-updated) value. std::atomic mBlockAndOffset; }; /** * Family and face names are stored as String records, which hold a length * (in utf-8 code units) and a Pointer to the string's UTF-8 characters. */ struct String { String() : mPointer(Pointer::Null()), mLength(0) {} String(FontList* aList, const nsACString& aString) : mPointer(Pointer::Null()) { Assign(aString, aList); } const nsCString AsString(FontList* aList) const { MOZ_ASSERT(!mPointer.IsNull()); // It's tempting to use AssignLiteral here so that we get an nsCString that // simply wraps the character data in the shmem block without needing to // allocate or copy. But that's unsafe because in the event of font-list // reinitalization, that shared memory will be unmapped; then any copy of // the nsCString that may still be around will crash if accessed. return nsCString(mPointer.ToArray(aList, mLength), mLength); } void Assign(const nsACString& aString, FontList* aList); const char* BeginReading(FontList* aList) const { MOZ_ASSERT(!mPointer.IsNull()); auto* str = mPointer.ToArray(aList, mLength); return str ? str : ""; } uint32_t Length() const { return mLength; } /** * Return whether the String has been set to a value. * * NOTE! * In a child process, accessing the value could fail even if IsNull() * returned false. In this case, the nsCString constructor used by AsString() * will be passed a null pointer, and return an empty string despite the * non-zero Length() recorded here. */ bool IsNull() const { return mPointer.IsNull(); } private: Pointer mPointer; uint32_t mLength; }; /** * A Face record represents an individual font resource; it has the style * properties needed for font matching, as well as a pointer to a character * map that records the supported character set. This may be Null if we have * not yet loaded the data. * The mDescriptor and mIndex fields provide the information needed to * instantiate a (platform-specific) font reference that can be used with * platform font APIs; their content depends on the requirements of the * platform APIs (e.g. font PostScript name, file pathname, serialized * fontconfig pattern, etc). */ struct Face { // Data required to initialize a Face struct InitData { nsCString mDescriptor; // descriptor that can be used to instantiate a // platform font reference uint16_t mIndex; // an index used with descriptor (on some platforms) #ifdef MOZ_WIDGET_GTK uint16_t mSize; // pixel size if bitmap; zero indicates scalable #endif bool mFixedPitch; // is the face fixed-pitch (monospaced)? mozilla::WeightRange mWeight; // CSS font-weight value mozilla::StretchRange mStretch; // CSS font-stretch value mozilla::SlantStyleRange mStyle; // CSS font-style value RefPtr mCharMap; // character map, or null if not loaded }; // Note that mCharacterMap is not set from the InitData by this constructor; // the caller must use SetCharacterMap to handle that separately if required. Face(FontList* aList, const InitData& aData) : mDescriptor(aList, aData.mDescriptor), mIndex(aData.mIndex), #ifdef MOZ_WIDGET_GTK mSize(aData.mSize), #endif mFixedPitch(aData.mFixedPitch), mWeight(aData.mWeight), mStretch(aData.mStretch), mStyle(aData.mStyle), mCharacterMap(Pointer::Null()) { } bool HasValidDescriptor() const { return !mDescriptor.IsNull() && mIndex != uint16_t(-1); } void SetCharacterMap(FontList* aList, gfxCharacterMap* aCharMap); String mDescriptor; uint16_t mIndex; #ifdef MOZ_WIDGET_GTK uint16_t mSize; #endif bool mFixedPitch; mozilla::WeightRange mWeight; mozilla::StretchRange mStretch; mozilla::SlantStyleRange mStyle; Pointer mCharacterMap; }; /** * A Family record represents an available (installed) font family; it has * a name (for display purposes) and a key (lowercased, for case-insensitive * lookups), as well as a pointer to an array of Faces. Depending on the * platform, the array of faces may be lazily initialized the first time we * want to use the family. */ struct Family { static constexpr uint32_t kNoIndex = uint32_t(-1); // Data required to initialize a Family struct InitData { InitData(const nsACString& aKey, // lookup key (lowercased) const nsACString& aName, // display name uint32_t aIndex = kNoIndex, // [win] system collection index FontVisibility aVisibility = FontVisibility::Unknown, bool aBundled = false, // [win] font was bundled with the app // rather than system-installed bool aBadUnderline = false, // underline-position in font is bad bool aForceClassic = false, // [win] use "GDI classic" rendering bool aAltLocale = false // font is alternate localized family ) : mKey(aKey), mName(aName), mIndex(aIndex), mVisibility(aVisibility), mBundled(aBundled), mBadUnderline(aBadUnderline), mForceClassic(aForceClassic), mAltLocale(aAltLocale) {} bool operator<(const InitData& aRHS) const { return mKey < aRHS.mKey; } bool operator==(const InitData& aRHS) const { return mKey == aRHS.mKey && mName == aRHS.mName && mVisibility == aRHS.mVisibility && mBundled == aRHS.mBundled && mBadUnderline == aRHS.mBadUnderline; } const nsCString mKey; const nsCString mName; uint32_t mIndex; FontVisibility mVisibility; bool mBundled; bool mBadUnderline; bool mForceClassic; bool mAltLocale; }; /** * Font families are considered "simple" if they contain only 4 faces with * style attributes corresponding to Regular, Bold, Italic, and BoldItalic * respectively, or a subset of these (e.g. only Regular and Bold). In this * case, the faces are stored at predefined positions in the mFaces array, * and a simplified (faster) style-matching algorithm can be used. */ enum { // Indexes into mFaces for families where mIsSimple is true kRegularFaceIndex = 0, kBoldFaceIndex = 1, kItalicFaceIndex = 2, kBoldItalicFaceIndex = 3, // mask values for selecting face with bold and/or italic attributes kBoldMask = 0x01, kItalicMask = 0x02 }; Family(FontList* aList, const InitData& aData); void AddFaces(FontList* aList, const nsTArray& aFaces); void SetFacePtrs(FontList* aList, nsTArray& aFaces); const String& Key() const { return mKey; } const String& DisplayName() const { return mName; } uint32_t Index() const { return mIndex; } bool IsBundled() const { return mIsBundled; } uint32_t NumFaces() const { MOZ_ASSERT(IsInitialized()); return mFaceCount; } Pointer* Faces(FontList* aList) const { MOZ_ASSERT(IsInitialized()); return mFaces.ToArray(aList, mFaceCount); } FontVisibility Visibility() const { return mVisibility; } bool IsHidden() const { return Visibility() == FontVisibility::Hidden; } bool IsBadUnderlineFamily() const { return mIsBadUnderlineFamily; } bool IsForceClassic() const { return mIsForceClassic; } bool IsSimple() const { return mIsSimple; } bool IsAltLocaleFamily() const { return mIsAltLocale; } // IsInitialized indicates whether the family has been populated with faces, // and is therefore ready to use. // It is possible that character maps have not yet been loaded. bool IsInitialized() const { return !mFaces.IsNull(); } // IsFullyInitialized indicates that not only faces but also character maps // have been set up, so the family can be searched without the possibility // that IPC messaging will be triggered. bool IsFullyInitialized() const { return IsInitialized() && !mCharacterMap.IsNull(); } void FindAllFacesForStyle(FontList* aList, const gfxFontStyle& aStyle, nsTArray& aFaceList, bool aIgnoreSizeTolerance = false) const; Face* FindFaceForStyle(FontList* aList, const gfxFontStyle& aStyle, bool aIgnoreSizeTolerance = false) const; void SearchAllFontsForChar(FontList* aList, GlobalFontMatch* aMatchData); void SetupFamilyCharMap(FontList* aList); private: // Returns true if there are specifically-sized bitmap faces in the list, // so size selection still needs to be done. (Currently only on Linux.) bool FindAllFacesForStyleInternal(FontList* aList, const gfxFontStyle& aStyle, nsTArray& aFaceList) const; std::atomic mFaceCount; String mKey; String mName; Pointer mCharacterMap; // If non-null, union of character coverage of all // faces in the family Pointer mFaces; // Pointer to array of |mFaceCount| face pointers uint32_t mIndex; // [win] Top bit set indicates app-bundled font family FontVisibility mVisibility; bool mIsSimple; // family allows simplified style matching: mFaces contains // exactly 4 entries [Regular, Bold, Italic, BoldItalic]. bool mIsBundled : 1; bool mIsBadUnderlineFamily : 1; bool mIsForceClassic : 1; bool mIsAltLocale : 1; }; /** * For platforms where we build an index of local font face names (PS-name * and fullname of the font) to support @font-face{src:local(...)}, we map * each face name to an index into the family list, and an index into the * family's list of faces. */ struct LocalFaceRec { /** * The InitData struct needs to record the family name rather than index, * as we may be collecting these records at the same time as building the * family list, so we don't yet know the final family index. * Likewise, in some cases we don't know the final face index because the * faces may be re-sorted to fit into predefined positions in a "simple" * family (if we're reading names before the family has been fully set up). * In that case, we'll store uint32_t(-1) as mFaceIndex, and record the * string descriptor instead. * When actually recorded in the FontList's mLocalFaces array, the family * will be stored as a simple index into the mFamilies array, and the face * as an index into the family's mFaces. */ struct InitData { nsCString mFamilyName; nsCString mFaceDescriptor; uint32_t mFaceIndex = uint32_t(-1); InitData(const nsACString& aFamily, const nsACString& aFace) : mFamilyName(aFamily), mFaceDescriptor(aFace) {} InitData(const nsACString& aFamily, uint32_t aFaceIndex) : mFamilyName(aFamily), mFaceIndex(aFaceIndex) {} InitData() = default; }; String mKey; uint32_t mFamilyIndex; // Index into the font list's Families array uint32_t mFaceIndex; // Index into the family's Faces array }; } // namespace fontlist } // namespace mozilla #undef ERROR // This is defined via Windows.h, but conflicts with some bindings // code when this gets included in the same compilation unit. #endif /* SharedFontList_h */