/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef _GFXWINDOWSNATIVEDRAWING_H_ #define _GFXWINDOWSNATIVEDRAWING_H_ #include #include "gfxContext.h" #include "gfxWindowsSurface.h" class MOZ_STACK_CLASS gfxWindowsNativeDrawing { public: /* Flags for notifying this class what kind of operations the native * drawing supports */ enum { /* Whether the native drawing can draw to a surface of content COLOR_ALPHA */ CAN_DRAW_TO_COLOR_ALPHA = 1 << 0, CANNOT_DRAW_TO_COLOR_ALPHA = 0 << 0, /* Whether the native drawing can be scaled using SetWorldTransform */ CAN_AXIS_ALIGNED_SCALE = 1 << 1, CANNOT_AXIS_ALIGNED_SCALE = 0 << 1, /* Whether the native drawing can be both scaled and rotated arbitrarily using SetWorldTransform */ CAN_COMPLEX_TRANSFORM = 1 << 2, CANNOT_COMPLEX_TRANSFORM = 0 << 2, }; /* Create native win32 drawing for a rectangle bounded by * nativeRect. * * Typical usage looks like: * * gfxWindowsNativeDrawing nativeDraw(ctx, destGfxRect, capabilities); * do { * HDC dc = nativeDraw.BeginNativeDrawing(); * if (!dc) * return NS_ERROR_FAILURE; * * RECT winRect; * nativeDraw.TransformToNativeRect(rect, winRect); * * ... call win32 operations on HDC to draw to winRect ... * * nativeDraw.EndNativeDrawing(); * } while (nativeDraw.ShouldRenderAgain()); * nativeDraw.PaintToContext(); */ gfxWindowsNativeDrawing( gfxContext* ctx, const gfxRect& nativeRect, uint32_t nativeDrawFlags = CANNOT_DRAW_TO_COLOR_ALPHA | CANNOT_AXIS_ALIGNED_SCALE | CANNOT_COMPLEX_TRANSFORM); /* Returns a HDC which may be used for native drawing. This HDC is valid * until EndNativeDrawing is called; if it is used for drawing after that * time, the result is undefined. */ HDC BeginNativeDrawing(); /* Transform the native rect into something valid for rendering * to the HDC. This may or may not change RECT, depending on * whether SetWorldTransform is used or not. */ void TransformToNativeRect(const gfxRect& r, RECT& rout); /* Marks the end of native drawing */ void EndNativeDrawing(); /* Returns true if the native drawing should be executed again */ bool ShouldRenderAgain(); /* Places the result to the context, if necessary */ void PaintToContext(); private: gfxContext* mContext; gfxRect mNativeRect; uint32_t mNativeDrawFlags; // what state the rendering is in uint8_t mRenderState; mozilla::gfx::Point mDeviceOffset; RefPtr mBlackPattern, mWhitePattern; enum TransformType { TRANSLATION_ONLY, AXIS_ALIGNED_SCALE, COMPLEX }; TransformType mTransformType; gfxPoint mTranslation; mozilla::gfx::MatrixScalesDouble mScale; XFORM mWorldTransform; // saved state RefPtr mWinSurface, mBlackSurface, mWhiteSurface; HDC mDC; XFORM mOldWorldTransform; POINT mOrigViewportOrigin; mozilla::gfx::IntSize mTempSurfaceSize; }; #endif