/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_WINDOWSSURFACE_H #define GFX_WINDOWSSURFACE_H #include "gfxASurface.h" #include "gfxImageSurface.h" /* include windows.h for the HWND and HDC definitions that we need. */ #include struct IDirect3DSurface9; /* undefine LoadImage because our code uses that name */ #undef LoadImage class gfxContext; class gfxWindowsSurface : public gfxASurface { public: enum { FLAG_IS_TRANSPARENT = (1 << 2) }; explicit gfxWindowsSurface(HDC dc, uint32_t flags = 0); // Create a DIB surface explicit gfxWindowsSurface(const mozilla::gfx::IntSize& size, gfxImageFormat imageFormat = mozilla::gfx::SurfaceFormat::X8R8G8B8_UINT32); explicit gfxWindowsSurface(cairo_surface_t* csurf); void InitWithDC(uint32_t flags); virtual ~gfxWindowsSurface(); HDC GetDC(); already_AddRefed GetAsImageSurface(); const mozilla::gfx::IntSize GetSize() const; private: void MakeInvalid(mozilla::gfx::IntSize& size); bool mOwnsDC; HDC mDC; HWND mWnd; }; #endif /* GFX_WINDOWSSURFACE_H */