/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layers_RendererScreenshotGrabber_h #define mozilla_layers_RendererScreenshotGrabber_h #include "mozilla/TimeStamp.h" #include "mozilla/UniquePtr.h" #include "mozilla/gfx/Point.h" #include "mozilla/layers/ProfilerScreenshots.h" #include "mozilla/webrender/webrender_ffi.h" #include "nsTArray.h" namespace mozilla { namespace wr { struct Renderer; class RendererOGL; /** * Used by |RendererOGL| to grab screenshots from WebRender and submit them to * the Gecko profiler. * * If the profiler is not running or the screenshots feature is disabled, no * work will be done. */ class RendererScreenshotGrabber final { public: RendererScreenshotGrabber(); /** * Grab a screenshot from WebRender if we are profiling and screenshots are * enabled. * * The captured screenshot will not be mapped until the second call to * |MaybeProcessQueue| after this call to |MaybeGrabScreenshot|. */ void MaybeGrabScreenshot(RendererOGL* aRendererOGL, const gfx::IntSize& aWindowSize); /** * Process the screenshots pending in the queue if we are profiling and * screenshots are enabled. */ void MaybeProcessQueue(RendererOGL* aRenderer); private: /** * Drop all our allocated memory when we are no longer profiling. * * This will also instruct WebRender to drop all its Gecko profiler * associated memory. */ void Destroy(Renderer* aRenderer); /** * Actually grab a screenshot from WebRender. */ void GrabScreenshot(Renderer* aRenderer, const gfx::IntSize& aWindowSize); /** * Process the screenshots pending in the queue. */ void ProcessQueue(Renderer* aRenderer); struct QueueItem { mozilla::TimeStamp mTimeStamp; AsyncScreenshotHandle mHandle; gfx::IntSize mScreenshotSize; gfx::IntSize mWindowSize; }; /** * The maximum size for screenshots, as dictated by * |ProfilerScrenshots::ScreenshotSize|. */ gfx::IntSize mMaxScreenshotSize; /** * The queue of screenshots waiting to be processed and submitted. */ nsTArray mQueue; /** * The queue item for the current frame. This will be inserted into the queue * after a call to |MaybeProcessQueue| so it will be not be processed until * the next frame. */ Maybe mCurrentFrameQueueItem; /** * Our handle to the profiler screenshots object. */ RefPtr mProfilerScreenshots; }; } // namespace wr } // namespace mozilla #endif // mozilla_layers_RendererScreenshotGrabber_h