/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ClippedImage.h" #include #include #include // Workaround for bug in VS10; see bug 981264. #include #include "ImageRegion.h" #include "Orientation.h" #include "gfxContext.h" #include "gfxDrawable.h" #include "gfxPlatform.h" #include "gfxUtils.h" #include "mozilla/RefPtr.h" #include "mozilla/SVGImageContext.h" #include "mozilla/gfx/2D.h" namespace mozilla { using namespace gfx; using std::max; namespace image { class ClippedImageCachedSurface { public: ClippedImageCachedSurface(already_AddRefed aSurface, const nsIntSize& aSize, const SVGImageContext& aSVGContext, float aFrame, uint32_t aFlags, ImgDrawResult aDrawResult) : mSurface(aSurface), mSize(aSize), mSVGContext(aSVGContext), mFrame(aFrame), mFlags(aFlags), mDrawResult(aDrawResult) { MOZ_ASSERT(mSurface, "Must have a valid surface"); } bool Matches(const nsIntSize& aSize, const SVGImageContext& aSVGContext, float aFrame, uint32_t aFlags) const { return mSize == aSize && mSVGContext == aSVGContext && mFrame == aFrame && mFlags == aFlags; } already_AddRefed Surface() const { RefPtr surf(mSurface); return surf.forget(); } ImgDrawResult GetDrawResult() const { return mDrawResult; } bool NeedsRedraw() const { return mDrawResult != ImgDrawResult::SUCCESS && mDrawResult != ImgDrawResult::BAD_IMAGE; } private: RefPtr mSurface; const nsIntSize mSize; SVGImageContext mSVGContext; const float mFrame; const uint32_t mFlags; const ImgDrawResult mDrawResult; }; class DrawSingleTileCallback : public gfxDrawingCallback { public: DrawSingleTileCallback(ClippedImage* aImage, const nsIntSize& aSize, const SVGImageContext& aSVGContext, uint32_t aWhichFrame, uint32_t aFlags, float aOpacity) : mImage(aImage), mSize(aSize), mSVGContext(aSVGContext), mWhichFrame(aWhichFrame), mFlags(aFlags), mDrawResult(ImgDrawResult::NOT_READY), mOpacity(aOpacity) { MOZ_ASSERT(mImage, "Must have an image to clip"); } virtual bool operator()(gfxContext* aContext, const gfxRect& aFillRect, const SamplingFilter aSamplingFilter, const gfxMatrix& aTransform) override { MOZ_ASSERT(aTransform.IsIdentity(), "Caller is probably CreateSamplingRestrictedDrawable, " "which should not happen"); // Draw the image. |gfxCallbackDrawable| always calls this function with // arguments that guarantee we never tile. mDrawResult = mImage->DrawSingleTile( aContext, mSize, ImageRegion::Create(aFillRect), mWhichFrame, aSamplingFilter, mSVGContext, mFlags, mOpacity); return true; } ImgDrawResult GetDrawResult() { return mDrawResult; } private: RefPtr mImage; const nsIntSize mSize; const SVGImageContext& mSVGContext; const uint32_t mWhichFrame; const uint32_t mFlags; ImgDrawResult mDrawResult; float mOpacity; }; ClippedImage::ClippedImage(Image* aImage, nsIntRect aClip, const Maybe& aSVGViewportSize) : ImageWrapper(aImage), mClip(aClip) { MOZ_ASSERT(aImage != nullptr, "ClippedImage requires an existing Image"); MOZ_ASSERT_IF(aSVGViewportSize, aImage->GetType() == imgIContainer::TYPE_VECTOR); if (aSVGViewportSize) { mSVGViewportSize = Some(aSVGViewportSize->ToNearestPixels(AppUnitsPerCSSPixel())); } } ClippedImage::~ClippedImage() {} bool ClippedImage::ShouldClip() { // We need to evaluate the clipping region against the image's width and // height once they're available to determine if it's valid and whether we // actually need to do any work. We may fail if the image's width and height // aren't available yet, in which case we'll try again later. if (mShouldClip.isNothing()) { int32_t width, height; RefPtr progressTracker = InnerImage()->GetProgressTracker(); if (InnerImage()->HasError()) { // If there's a problem with the inner image we'll let it handle // everything. mShouldClip.emplace(false); } else if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) { // Clamp the clipping region to the size of the SVG viewport. nsIntRect svgViewportRect(nsIntPoint(0, 0), *mSVGViewportSize); mClip = mClip.Intersect(svgViewportRect); // If the clipping region is the same size as the SVG viewport size // we don't have to do anything. mShouldClip.emplace(!mClip.IsEqualInterior(svgViewportRect)); } else if (NS_SUCCEEDED(InnerImage()->GetWidth(&width)) && width > 0 && NS_SUCCEEDED(InnerImage()->GetHeight(&height)) && height > 0) { // Clamp the clipping region to the size of the underlying image. mClip = mClip.Intersect(nsIntRect(0, 0, width, height)); // If the clipping region is the same size as the underlying image we // don't have to do anything. mShouldClip.emplace( !mClip.IsEqualInterior(nsIntRect(0, 0, width, height))); } else if (progressTracker && !(progressTracker->GetProgress() & FLAG_LOAD_COMPLETE)) { // The image just hasn't finished loading yet. We don't yet know whether // clipping with be needed or not for now. Just return without memorizing // anything. return false; } else { // We have a fully loaded image without a clearly defined width and // height. This can happen with SVG images. mShouldClip.emplace(false); } } MOZ_ASSERT(mShouldClip.isSome(), "Should have computed a result"); return *mShouldClip; } NS_IMETHODIMP ClippedImage::GetWidth(int32_t* aWidth) { if (!ShouldClip()) { return InnerImage()->GetWidth(aWidth); } *aWidth = mClip.Width(); return NS_OK; } NS_IMETHODIMP ClippedImage::GetHeight(int32_t* aHeight) { if (!ShouldClip()) { return InnerImage()->GetHeight(aHeight); } *aHeight = mClip.Height(); return NS_OK; } NS_IMETHODIMP ClippedImage::GetIntrinsicSize(nsSize* aSize) { if (!ShouldClip()) { return InnerImage()->GetIntrinsicSize(aSize); } *aSize = nsSize(mClip.Width(), mClip.Height()); return NS_OK; } Maybe ClippedImage::GetIntrinsicRatio() { if (!ShouldClip()) { return InnerImage()->GetIntrinsicRatio(); } return Some(AspectRatio::FromSize(mClip.Width(), mClip.Height())); } NS_IMETHODIMP_(already_AddRefed) ClippedImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) { RefPtr surface; std::tie(std::ignore, surface) = GetFrameInternal( mClip.Size(), SVGImageContext(), Nothing(), aWhichFrame, aFlags, 1.0); return surface.forget(); } NS_IMETHODIMP_(already_AddRefed) ClippedImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame, uint32_t aFlags) { // XXX(seth): It'd be nice to support downscale-during-decode for this case, // but right now we just fall back to the intrinsic size. return GetFrame(aWhichFrame, aFlags); } std::pair> ClippedImage::GetFrameInternal( const nsIntSize& aSize, const SVGImageContext& aSVGContext, const Maybe& aRegion, uint32_t aWhichFrame, uint32_t aFlags, float aOpacity) { if (!ShouldClip()) { RefPtr surface = InnerImage()->GetFrame(aWhichFrame, aFlags); return std::make_pair( surface ? ImgDrawResult::SUCCESS : ImgDrawResult::NOT_READY, std::move(surface)); } float frameToDraw = InnerImage()->GetFrameIndex(aWhichFrame); if (!mCachedSurface || !mCachedSurface->Matches(aSize, aSVGContext, frameToDraw, aFlags) || mCachedSurface->NeedsRedraw()) { // Create a surface to draw into. RefPtr target = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget( IntSize(aSize.width, aSize.height), SurfaceFormat::OS_RGBA); if (!target || !target->IsValid()) { NS_ERROR("Could not create a DrawTarget"); return std::make_pair(ImgDrawResult::TEMPORARY_ERROR, RefPtr()); } gfxContext ctx(target); // Create our callback. RefPtr drawTileCallback = new DrawSingleTileCallback(this, aSize, aSVGContext, aWhichFrame, aFlags, aOpacity); RefPtr drawable = new gfxCallbackDrawable(drawTileCallback, aSize); // Actually draw. The callback will end up invoking DrawSingleTile. gfxUtils::DrawPixelSnapped(&ctx, drawable, SizeDouble(aSize), ImageRegion::Create(aSize), SurfaceFormat::OS_RGBA, SamplingFilter::LINEAR, imgIContainer::FLAG_CLAMP); // Cache the resulting surface. mCachedSurface = MakeUnique( target->Snapshot(), aSize, aSVGContext, frameToDraw, aFlags, drawTileCallback->GetDrawResult()); } MOZ_ASSERT(mCachedSurface, "Should have a cached surface now"); RefPtr surface = mCachedSurface->Surface(); return std::make_pair(mCachedSurface->GetDrawResult(), std::move(surface)); } NS_IMETHODIMP_(bool) ClippedImage::IsImageContainerAvailable(WindowRenderer* aRenderer, uint32_t aFlags) { if (!ShouldClip()) { return InnerImage()->IsImageContainerAvailable(aRenderer, aFlags); } return false; } NS_IMETHODIMP_(ImgDrawResult) ClippedImage::GetImageProvider(WindowRenderer* aRenderer, const gfx::IntSize& aSize, const SVGImageContext& aSVGContext, const Maybe& aRegion, uint32_t aFlags, WebRenderImageProvider** aProvider) { // XXX(seth): We currently don't have a way of clipping the result of // GetImageContainer. We work around this by always returning null, but if it // ever turns out that ClippedImage is widely used on codepaths that can // actually benefit from GetImageContainer, it would be a good idea to fix // that method for performance reasons. if (!ShouldClip()) { return InnerImage()->GetImageProvider(aRenderer, aSize, aSVGContext, aRegion, aFlags, aProvider); } return ImgDrawResult::NOT_SUPPORTED; } static bool MustCreateSurface(gfxContext* aContext, const nsIntSize& aSize, const ImageRegion& aRegion, const uint32_t aFlags) { gfxRect imageRect(0, 0, aSize.width, aSize.height); bool willTile = !imageRect.Contains(aRegion.Rect()) && !(aFlags & imgIContainer::FLAG_CLAMP); bool willResample = aContext->CurrentMatrix().HasNonIntegerTranslation() && (willTile || !aRegion.RestrictionContains(imageRect)); return willTile || willResample; } NS_IMETHODIMP_(ImgDrawResult) ClippedImage::Draw(gfxContext* aContext, const nsIntSize& aSize, const ImageRegion& aRegion, uint32_t aWhichFrame, SamplingFilter aSamplingFilter, const SVGImageContext& aSVGContext, uint32_t aFlags, float aOpacity) { if (!ShouldClip()) { return InnerImage()->Draw(aContext, aSize, aRegion, aWhichFrame, aSamplingFilter, aSVGContext, aFlags, aOpacity); } // Check for tiling. If we need to tile then we need to create a // gfxCallbackDrawable to handle drawing for us. if (MustCreateSurface(aContext, aSize, aRegion, aFlags)) { // Create a temporary surface containing a single tile of this image. // GetFrame will call DrawSingleTile internally. auto [result, surface] = GetFrameInternal(aSize, aSVGContext, Nothing(), aWhichFrame, aFlags, aOpacity); if (!surface) { MOZ_ASSERT(result != ImgDrawResult::SUCCESS); return result; } // Create a drawable from that surface. RefPtr drawable = new gfxSurfaceDrawable(surface, aSize); // Draw. gfxUtils::DrawPixelSnapped(aContext, drawable, SizeDouble(aSize), aRegion, SurfaceFormat::OS_RGBA, aSamplingFilter, aOpacity); return result; } return DrawSingleTile(aContext, aSize, aRegion, aWhichFrame, aSamplingFilter, aSVGContext, aFlags, aOpacity); } ImgDrawResult ClippedImage::DrawSingleTile( gfxContext* aContext, const nsIntSize& aSize, const ImageRegion& aRegion, uint32_t aWhichFrame, SamplingFilter aSamplingFilter, const SVGImageContext& aSVGContext, uint32_t aFlags, float aOpacity) { MOZ_ASSERT(!MustCreateSurface(aContext, aSize, aRegion, aFlags), "Shouldn't need to create a surface"); gfxRect clip(mClip.X(), mClip.Y(), mClip.Width(), mClip.Height()); nsIntSize size(aSize), innerSize(aSize); bool needScale = false; if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) { innerSize = *mSVGViewportSize; needScale = true; } else if (NS_SUCCEEDED(InnerImage()->GetWidth(&innerSize.width)) && NS_SUCCEEDED(InnerImage()->GetHeight(&innerSize.height))) { needScale = true; } else { MOZ_ASSERT_UNREACHABLE( "If ShouldClip() led us to draw then we should never get here"); } if (needScale) { double scaleX = aSize.width / clip.Width(); double scaleY = aSize.height / clip.Height(); // Map the clip and size to the scale requested by the caller. clip.Scale(scaleX, scaleY); size = innerSize; size.Scale(scaleX, scaleY); } // We restrict our drawing to only the clipping region, and translate so that // the clipping region is placed at the position the caller expects. ImageRegion region(aRegion); region.MoveBy(clip.X(), clip.Y()); region = region.Intersect(clip); gfxContextMatrixAutoSaveRestore saveMatrix(aContext); aContext->Multiply(gfxMatrix::Translation(-clip.X(), -clip.Y())); auto unclipViewport = [&](const SVGImageContext& aOldContext) { // Map the viewport to the inner image. Note that we don't take the aSize // parameter of imgIContainer::Draw into account, just the clipping region. // The size in pixels at which the output will ultimately be drawn is // irrelevant here since the purpose of the SVG viewport size is to // determine what *region* of the SVG document will be drawn. SVGImageContext context(aOldContext); auto oldViewport = aOldContext.GetViewportSize(); if (oldViewport) { CSSIntSize newViewport; newViewport.width = ceil(oldViewport->width * double(innerSize.width) / mClip.Width()); newViewport.height = ceil(oldViewport->height * double(innerSize.height) / mClip.Height()); context.SetViewportSize(Some(newViewport)); } return context; }; return InnerImage()->Draw(aContext, size, region, aWhichFrame, aSamplingFilter, unclipViewport(aSVGContext), aFlags, aOpacity); } NS_IMETHODIMP ClippedImage::RequestDiscard() { // We're very aggressive about discarding. mCachedSurface = nullptr; return InnerImage()->RequestDiscard(); } NS_IMETHODIMP_(Orientation) ClippedImage::GetOrientation() { // XXX(seth): This should not actually be here; this is just to work around a // what appears to be a bug in MSVC's linker. return InnerImage()->GetOrientation(); } nsIntSize ClippedImage::OptimalImageSizeForDest(const gfxSize& aDest, uint32_t aWhichFrame, SamplingFilter aSamplingFilter, uint32_t aFlags) { if (!ShouldClip()) { return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame, aSamplingFilter, aFlags); } int32_t imgWidth, imgHeight; bool needScale = false; bool forceUniformScaling = false; if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) { imgWidth = mSVGViewportSize->width; imgHeight = mSVGViewportSize->height; needScale = true; forceUniformScaling = (aFlags & imgIContainer::FLAG_FORCE_UNIFORM_SCALING); } else if (NS_SUCCEEDED(InnerImage()->GetWidth(&imgWidth)) && NS_SUCCEEDED(InnerImage()->GetHeight(&imgHeight))) { needScale = true; } if (needScale) { // To avoid ugly sampling artifacts, ClippedImage needs the image size to // be chosen such that the clipping region lies on pixel boundaries. // First, we select a scale that's good for ClippedImage. An integer // multiple of the size of the clipping region is always fine. IntSize scale = IntSize::Ceil(aDest.width / mClip.Width(), aDest.height / mClip.Height()); if (forceUniformScaling) { scale.width = scale.height = max(scale.height, scale.width); } // Determine the size we'd prefer to render the inner image at, and ask the // inner image what size we should actually use. gfxSize desiredSize(double(imgWidth) * scale.width, double(imgHeight) * scale.height); nsIntSize innerDesiredSize = InnerImage()->OptimalImageSizeForDest( desiredSize, aWhichFrame, aSamplingFilter, aFlags); // To get our final result, we take the inner image's desired size and // determine how large the clipped region would be at that scale. (Again, we // ensure an integer multiple of the size of the clipping region.) IntSize finalScale = IntSize::Ceil(double(innerDesiredSize.width) / imgWidth, double(innerDesiredSize.height) / imgHeight); return mClip.Size() * finalScale; } MOZ_ASSERT(false, "If ShouldClip() led us to draw then we should never get here"); return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame, aSamplingFilter, aFlags); } NS_IMETHODIMP_(nsIntRect) ClippedImage::GetImageSpaceInvalidationRect(const nsIntRect& aRect) { if (!ShouldClip()) { return InnerImage()->GetImageSpaceInvalidationRect(aRect); } nsIntRect rect(InnerImage()->GetImageSpaceInvalidationRect(aRect)); rect = rect.Intersect(mClip); rect.MoveBy(-mClip.X(), -mClip.Y()); return rect; } } // namespace image } // namespace mozilla