// © 2016 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html /* ********************************************************************** * Copyright (c) 2002-2011, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** * Author: Alan Liu * Created: October 30 2002 * Since: ICU 2.4 * 2010nov19 Markus Scherer Rewrite for formatVersion 2. ********************************************************************** */ #ifndef PROPNAME_H #define PROPNAME_H #include "unicode/utypes.h" #include "unicode/bytestrie.h" #include "unicode/uchar.h" #include "udataswp.h" #include "uprops.h" /* * This header defines the in-memory layout of the property names data * structure representing the UCD data files PropertyAliases.txt and * PropertyValueAliases.txt. It is used by: * propname.cpp - reads data * genpname - creates data */ /* low-level char * property name comparison -------------------------------- */ U_CDECL_BEGIN /** * \var uprv_comparePropertyNames * Unicode property names and property value names are compared "loosely". * * UCD.html 4.0.1 says: * For all property names, property value names, and for property values for * Enumerated, Binary, or Catalog properties, use the following * loose matching rule: * * LM3. Ignore case, whitespace, underscore ('_'), and hyphens. * * This function does just that, for (char *) name strings. * It is almost identical to ucnv_compareNames() but also ignores * C0 White_Space characters (U+0009..U+000d, and U+0085 on EBCDIC). * * @internal */ U_CAPI int32_t U_EXPORT2 uprv_compareASCIIPropertyNames(const char *name1, const char *name2); U_CAPI int32_t U_EXPORT2 uprv_compareEBCDICPropertyNames(const char *name1, const char *name2); #if U_CHARSET_FAMILY==U_ASCII_FAMILY # define uprv_comparePropertyNames uprv_compareASCIIPropertyNames #elif U_CHARSET_FAMILY==U_EBCDIC_FAMILY # define uprv_comparePropertyNames uprv_compareEBCDICPropertyNames #else # error U_CHARSET_FAMILY is not valid #endif U_CDECL_END /* UDataMemory structure and signatures ------------------------------------- */ #define PNAME_DATA_NAME "pnames" #define PNAME_DATA_TYPE "icu" /* Fields in UDataInfo: */ /* PNAME_SIG[] is encoded as numeric literals for compatibility with the HP compiler */ #define PNAME_SIG_0 ((uint8_t)0x70) /* p */ #define PNAME_SIG_1 ((uint8_t)0x6E) /* n */ #define PNAME_SIG_2 ((uint8_t)0x61) /* a */ #define PNAME_SIG_3 ((uint8_t)0x6D) /* m */ U_NAMESPACE_BEGIN class PropNameData { public: enum { // Byte offsets from the start of the data, after the generic header. IX_VALUE_MAPS_OFFSET, IX_BYTE_TRIES_OFFSET, IX_NAME_GROUPS_OFFSET, IX_RESERVED3_OFFSET, IX_RESERVED4_OFFSET, IX_TOTAL_SIZE, // Other values. IX_MAX_NAME_LENGTH, IX_RESERVED7, IX_COUNT }; static const char *getPropertyName(int32_t property, int32_t nameChoice); static const char *getPropertyValueName(int32_t property, int32_t value, int32_t nameChoice); static int32_t getPropertyEnum(const char *alias); static int32_t getPropertyValueEnum(int32_t property, const char *alias); private: static int32_t findProperty(int32_t property); static int32_t findPropertyValueNameGroup(int32_t valueMapIndex, int32_t value); static const char *getName(const char *nameGroup, int32_t nameIndex); static UBool containsName(BytesTrie &trie, const char *name); static int32_t getPropertyOrValueEnum(int32_t bytesTrieOffset, const char *alias); static const int32_t indexes[]; static const int32_t valueMaps[]; static const uint8_t bytesTries[]; static const char nameGroups[]; }; /* * pnames.icu formatVersion 2 * * formatVersion 2 is new in ICU 4.8. * In ICU 4.8, the pnames.icu data file is used only in ICU4J. * ICU4C 4.8 has the same data structures hardcoded in source/common/propname_data.h. * * For documentation of pnames.icu formatVersion 1 see ICU4C 4.6 (2010-dec-01) * or earlier versions of this header file (source/common/propname.h). * * The pnames.icu begins with the standard ICU DataHeader/UDataInfo. * After that: * * int32_t indexes[8]; * * (See the PropNameData::IX_... constants.) * * The first 6 indexes are byte offsets from the beginning of the data * (beginning of indexes[]) to following structures. * The length of each structure is the difference between its offset * and the next one. * All offsets are filled in: Where there is no data between two offsets, * those two offsets are the same. * The last offset (indexes[PropNameData::IX_TOTAL_SIZE]) indicates the * total number of bytes in the file. (Not counting the standard headers.) * * The sixth index (indexes[PropNameData::IX_MAX_NAME_LENGTH]) has the * maximum length of any Unicode property (or property value) alias. * (Without normalization, that is, including underscores etc.) * * int32_t valueMaps[]; * * The valueMaps[] begins with a map from UProperty enums to properties, * followed by the per-property value maps from property values to names, * for those properties that have named values. * (Binary & enumerated, plus General_Category_Mask.) * * valueMaps[0] contains the number of UProperty enum ranges. * For each range: * int32_t start, limit -- first and last+1 UProperty enum of a dense range * Followed by (limit-start) pairs of * int32_t nameGroupOffset; * Offset into nameGroups[] for the property's names/aliases. * int32_t valueMapIndex; * Offset of the property's value map in the valueMaps[] array. * If the valueMapIndex is 0, then the property does not have named values. * * For each property's value map: * int32_t bytesTrieOffset; -- Offset into bytesTries[] for name->value mapping. * int32_t numRanges; * If numRanges is in the range 1..15, then that many ranges of values follow. * Per range: * int32_t start, limit -- first and last+1 UProperty enum of a range * Followed by (limit-start) entries of * int32_t nameGroupOffset; * Offset into nameGroups[] for the property value's names/aliases. * If the nameGroupOffset is 0, then this is not a named value for this property. * (That is, the ranges need not be dense.) * If numRanges is >=0x10, then (numRanges-0x10) sorted values * and then (numRanges-0x10) corresponding nameGroupOffsets follow. * Values are sorted as signed integers. * In this case, the set of values is dense; no nameGroupOffset will be 0. * * For both properties and property values, ranges are sorted by their start/limit values. * * uint8_t bytesTries[]; * * This is a sequence of BytesTrie structures, byte-serialized tries for * mapping from names/aliases to values. * The first one maps from property names/aliases to UProperty enum constants. * The following ones are indexed by property value map bytesTrieOffsets * for mapping each property's names/aliases to their property values. * * char nameGroups[]; * * This is a sequence of property name groups. * Each group is a list of names/aliases (invariant-character strings) for * one property or property value, in the order of UCharNameChoice. * The first byte of each group is the number of names in the group. * It is followed by that many NUL-terminated strings. * The first string is for the short name; if there is no short name, * then the first string is empty. * The second string is the long name. Further strings are additional aliases. * * The first name group is for a property rather than a property value, * so that a nameGroupOffset of 0 can be used to indicate "no value" * in a property's sparse value ranges. */ U_NAMESPACE_END #endif