/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ // Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_LOCK_H_ #define BASE_LOCK_H_ #include "base/basictypes.h" #include "base/lock_impl.h" #include "base/platform_thread.h" #include "build/build_config.h" // A convenient wrapper for an OS specific critical section. class Lock { public: // Optimized wrapper implementation Lock() : lock_() {} ~Lock() {} void Acquire() { lock_.Lock(); } void Release() { lock_.Unlock(); } // If the lock is not held, take it and return true. If the lock is already // held by another thread, immediately return false. This must not be called // by a thread already holding the lock (what happens is undefined and an // assertion may fail). bool Try() { return lock_.Try(); } // Null implementation if not debug. void AssertAcquired() const {} // Whether Lock mitigates priority inversion when used from different thread // priorities. static bool HandlesMultipleThreadPriorities() { #if defined(OS_POSIX) // POSIX mitigates priority inversion by setting the priority of a thread // holding a Lock to the maximum priority of any other thread waiting on it. return base::internal::LockImpl::PriorityInheritanceAvailable(); #elif defined(OS_WIN) // Windows mitigates priority inversion by randomly boosting the priority of // ready threads. // https://msdn.microsoft.com/library/windows/desktop/ms684831.aspx return true; #else # error Unsupported platform #endif } #if defined(OS_POSIX) || defined(OS_WIN) // Both Windows and POSIX implementations of ConditionVariable need to be // able to see our lock and tweak our debugging counters, as they release and // acquire locks inside of their condition variable APIs. friend class ConditionVariable; #endif private: // Platform specific underlying lock implementation. ::base::internal::LockImpl lock_; DISALLOW_COPY_AND_ASSIGN(Lock); }; // A helper class that acquires the given Lock while the AutoLock is in scope. class AutoLock { public: struct AlreadyAcquired {}; explicit AutoLock(Lock& lock) : lock_(lock) { lock_.Acquire(); } AutoLock(Lock& lock, const AlreadyAcquired&) : lock_(lock) { lock_.AssertAcquired(); } ~AutoLock() { lock_.AssertAcquired(); lock_.Release(); } private: Lock& lock_; DISALLOW_COPY_AND_ASSIGN(AutoLock); }; // AutoUnlock is a helper that will Release() the |lock| argument in the // constructor, and re-Acquire() it in the destructor. class AutoUnlock { public: explicit AutoUnlock(Lock& lock) : lock_(lock) { // We require our caller to have the lock. lock_.AssertAcquired(); lock_.Release(); } ~AutoUnlock() { lock_.Acquire(); } private: Lock& lock_; DISALLOW_COPY_AND_ASSIGN(AutoUnlock); }; #endif // BASE_LOCK_H_