/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ // Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include #include #include #include "base/message_pump_qt.h" #include #include #include #include "base/eintr_wrapper.h" #include "base/logging.h" #include "base/platform_thread.h" namespace { // Cached QEvent user type, registered for our event system static int sPokeEvent; } // namespace namespace base { MessagePumpForUI::MessagePumpForUI() : state_(NULL), qt_pump(*this) {} MessagePumpForUI::~MessagePumpForUI() {} MessagePumpQt::MessagePumpQt(MessagePumpForUI& aPump) : pump(aPump), mTimer(new QTimer(this)) { // Register our custom event type, to use in qApp event loop sPokeEvent = QEvent::registerEventType(); connect(mTimer, SIGNAL(timeout()), this, SLOT(dispatchDelayed())); mTimer->setSingleShot(true); } MessagePumpQt::~MessagePumpQt() { mTimer->stop(); delete mTimer; } bool MessagePumpQt::event(QEvent* e) { if (e->type() == sPokeEvent) { pump.HandleDispatch(); return true; } return false; } void MessagePumpQt::scheduleDelayedIfNeeded( const TimeTicks& delayed_work_time) { if (delayed_work_time.is_null()) { return; } if (mTimer->isActive()) { mTimer->stop(); } TimeDelta later = delayed_work_time - TimeTicks::Now(); // later.InMilliseconds() returns an int64_t, QTimer only accepts int's for // start(), std::min only works on exact same types. int laterMsecs = later.InMilliseconds() > std::numeric_limits::max() ? std::numeric_limits::max() : later.InMilliseconds(); mTimer->start(laterMsecs > 0 ? laterMsecs : 0); } void MessagePumpQt::dispatchDelayed() { pump.HandleDispatch(); } void MessagePumpForUI::Run(Delegate* delegate) { RunState state; state.delegate = delegate; state.should_quit = false; state.run_depth = state_ ? state_->run_depth + 1 : 1; // We really only do a single task for each iteration of the loop. If we // have done something, assume there is likely something more to do. This // will mean that we don't block on the message pump until there was nothing // more to do. We also set this to true to make sure not to block on the // first iteration of the loop, so RunAllPending() works correctly. bool more_work_is_plausible = true; RunState* previous_state = state_; state_ = &state; for (;;) { QEventLoop::ProcessEventsFlags block = QEventLoop::AllEvents; if (!more_work_is_plausible) { block |= QEventLoop::WaitForMoreEvents; } QAbstractEventDispatcher* dispatcher = QAbstractEventDispatcher::instance(QThread::currentThread()); // An assertion seems too much here, as during startup, // the dispatcher might not be ready yet. if (!dispatcher) { return; } // processEvent's returns true if an event has been processed. more_work_is_plausible = dispatcher->processEvents(block); if (state_->should_quit) { break; } more_work_is_plausible |= state_->delegate->DoWork(); if (state_->should_quit) { break; } more_work_is_plausible |= state_->delegate->DoDelayedWork(&delayed_work_time_); if (state_->should_quit) { break; } qt_pump.scheduleDelayedIfNeeded(delayed_work_time_); if (more_work_is_plausible) { continue; } more_work_is_plausible = state_->delegate->DoIdleWork(); if (state_->should_quit) { break; } } state_ = previous_state; } void MessagePumpForUI::HandleDispatch() { if (state_->should_quit) { return; } if (state_->delegate->DoWork()) { // there might be more, see more_work_is_plausible // variable above, that's why we ScheduleWork() to keep going. ScheduleWork(); } if (state_->should_quit) { return; } state_->delegate->DoDelayedWork(&delayed_work_time_); qt_pump.scheduleDelayedIfNeeded(delayed_work_time_); } void MessagePumpForUI::Quit() { if (state_) { state_->should_quit = true; } else { NOTREACHED() << "Quit called outside Run!"; } } void MessagePumpForUI::ScheduleWork() { QCoreApplication::postEvent(&qt_pump, new QEvent((QEvent::Type)sPokeEvent)); } void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) { // On GLib implementation, a work source is defined which explicitly checks // the time that has passed. Here, on Qt we can use a QTimer that enqueues our // event signal in an event queue. delayed_work_time_ = delayed_work_time; qt_pump.scheduleDelayedIfNeeded(delayed_work_time_); } } // namespace base