/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* Functions for compiling and evaluating scripts. */ #ifndef js_CompilationAndEvaluation_h #define js_CompilationAndEvaluation_h #include // size_t #include // FILE #include "jstypes.h" // JS_PUBLIC_API #include "js/RootingAPI.h" // JS::Handle, JS::MutableHandle #include "js/TypeDecls.h" struct JS_PUBLIC_API JSContext; class JS_PUBLIC_API JSFunction; class JS_PUBLIC_API JSObject; class JS_PUBLIC_API JSScript; namespace mozilla { union Utf8Unit; } namespace JS { class JS_PUBLIC_API InstantiateOptions; class JS_PUBLIC_API ReadOnlyCompileOptions; template class SourceText; } // namespace JS /** * Given a buffer, return false if the buffer might become a valid JavaScript * script with the addition of more lines, or true if the validity of such a * script is conclusively known (because it's the prefix of a valid script -- * and possibly the entirety of such a script). * * The intent of this function is to enable interactive compilation: accumulate * lines in a buffer until JS_Utf8BufferIsCompilableUnit is true, then pass it * to the compiler. * * The provided buffer is interpreted as UTF-8 data. An error is reported if * a UTF-8 encoding error is encountered. */ extern JS_PUBLIC_API bool JS_Utf8BufferIsCompilableUnit( JSContext* cx, JS::Handle obj, const char* utf8, size_t length); /* * NB: JS_ExecuteScript and the JS::Evaluate APIs come in two flavors: either * they use the global as the scope, or they take a HandleValueVector of * objects to use as the scope chain. In the former case, the global is also * used as the "this" keyword value and the variables object (ECMA parlance for * where 'var' and 'function' bind names) of the execution context for script. * In the latter case, the first object in the provided list is used, unless the * list is empty, in which case the global is used. * * Why a runtime option? The alternative is to add APIs duplicating those * for the other value of flags, and that doesn't seem worth the code bloat * cost. Such new entry points would probably have less obvious names, too, so * would not tend to be used. The ContextOptionsRef adjustment, OTOH, can be * more easily hacked into existing code that does not depend on the bug; such * code can continue to use the familiar JS::Evaluate, etc., entry points. */ /** * Evaluate a script in the scope of the current global of cx. */ extern JS_PUBLIC_API bool JS_ExecuteScript(JSContext* cx, JS::Handle script, JS::MutableHandle rval); extern JS_PUBLIC_API bool JS_ExecuteScript(JSContext* cx, JS::Handle script); /** * As above, but providing an explicit scope chain. envChain must not include * the global object on it; that's implicit. It needs to contain the other * objects that should end up on the script's scope chain. */ extern JS_PUBLIC_API bool JS_ExecuteScript(JSContext* cx, JS::HandleObjectVector envChain, JS::Handle script, JS::MutableHandle rval); extern JS_PUBLIC_API bool JS_ExecuteScript(JSContext* cx, JS::HandleObjectVector envChain, JS::Handle script); namespace JS { /** * Evaluate the given source buffer in the scope of the current global of cx, * and return the completion value in |rval|. */ extern JS_PUBLIC_API bool Evaluate(JSContext* cx, const ReadOnlyCompileOptions& options, SourceText& srcBuf, MutableHandle rval); /** * As above, but providing an explicit scope chain. envChain must not include * the global object on it; that's implicit. It needs to contain the other * objects that should end up on the script's scope chain. */ extern JS_PUBLIC_API bool Evaluate(JSContext* cx, HandleObjectVector envChain, const ReadOnlyCompileOptions& options, SourceText& srcBuf, MutableHandle rval); /** * Evaluate the provided UTF-8 data in the scope of the current global of |cx|, * and return the completion value in |rval|. If the data contains invalid * UTF-8, an error is reported. */ extern JS_PUBLIC_API bool Evaluate(JSContext* cx, const ReadOnlyCompileOptions& options, SourceText& srcBuf, MutableHandle rval); /** * Evaluate the UTF-8 contents of the file at the given path, and return the * completion value in |rval|. (The path itself is UTF-8 encoded, too.) If * the contents contain any malformed UTF-8, an error is reported. */ extern JS_PUBLIC_API bool EvaluateUtf8Path( JSContext* cx, const ReadOnlyCompileOptions& options, const char* filename, MutableHandle rval); /** * Compile the provided script using the given options. Return the script on * success, or return null on failure (usually with an error reported). */ extern JS_PUBLIC_API JSScript* Compile(JSContext* cx, const ReadOnlyCompileOptions& options, SourceText& srcBuf); /** * Compile the provided script using the given options. Return the script on * success, or return null on failure (usually with an error reported). */ extern JS_PUBLIC_API JSScript* Compile(JSContext* cx, const ReadOnlyCompileOptions& options, SourceText& srcBuf); /** * Compile the UTF-8 contents of the given file into a script. It is an error * if the file contains invalid UTF-8. Return the script on success, or return * null on failure (usually with an error reported). */ extern JS_PUBLIC_API JSScript* CompileUtf8File( JSContext* cx, const ReadOnlyCompileOptions& options, FILE* file); /** * Compile the UTF-8 contents of the file at the given path into a script. * (The path itself is in the system encoding, not [necessarily] UTF-8.) It * is an error if the file's contents are invalid UTF-8. Return the script on * success, or return null on failure (usually with an error reported). */ extern JS_PUBLIC_API JSScript* CompileUtf8Path( JSContext* cx, const ReadOnlyCompileOptions& options, const char* filename); /** * Compile a function with envChain plus the global as its scope chain. * envChain must contain objects in the current compartment of cx. The actual * scope chain used for the function will consist of With wrappers for those * objects, followed by the current global of the compartment cx is in. This * global must not be explicitly included in the scope chain. */ extern JS_PUBLIC_API JSFunction* CompileFunction( JSContext* cx, HandleObjectVector envChain, const ReadOnlyCompileOptions& options, const char* name, unsigned nargs, const char* const* argnames, SourceText& srcBuf); /** * Compile a function with envChain plus the global as its scope chain. * envChain must contain objects in the current compartment of cx. The actual * scope chain used for the function will consist of With wrappers for those * objects, followed by the current global of the compartment cx is in. This * global must not be explicitly included in the scope chain. */ extern JS_PUBLIC_API JSFunction* CompileFunction( JSContext* cx, HandleObjectVector envChain, const ReadOnlyCompileOptions& options, const char* name, unsigned nargs, const char* const* argnames, SourceText& srcBuf); /** * Identical to the CompileFunction overload above for UTF-8, but with * Rust-friendly ergonomics. */ extern JS_PUBLIC_API JSFunction* CompileFunctionUtf8( JSContext* cx, HandleObjectVector envChain, const ReadOnlyCompileOptions& options, const char* name, unsigned nargs, const char* const* argnames, const char* utf8, size_t length); /* * For a script compiled with the hideScriptFromDebugger option, expose the * script to the debugger by calling the debugger's onNewScript hook. */ extern JS_PUBLIC_API void ExposeScriptToDebugger(JSContext* cx, Handle script); /* * JSScripts have associated with them (via their ScriptSourceObjects) some * metadata used by the debugger. The following API functions are used to set * that metadata on scripts, functions and modules. * * The metadata consists of: * - A privateValue, which is used to keep some object value associated * with the script. * - The elementAttributeName is used by Gecko * - The introductionScript is used by the debugger to identify which * script created which. Only set for dynamicaly generated scripts. * - scriptOrModule is used to transfer private value metadata from * script to script * * Callers using UpdateDebugMetaData need to have set deferDebugMetadata * in the compile options; this hides the script from the debugger until * the debug metadata is provided by the UpdateDebugMetadata call. */ extern JS_PUBLIC_API bool UpdateDebugMetadata( JSContext* cx, Handle script, const InstantiateOptions& options, HandleValue privateValue, HandleString elementAttributeName, HandleScript introScript, HandleScript scriptOrModule); } /* namespace JS */ #endif /* js_CompilationAndEvaluation_h */