/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * Types and functions related to the compilation of JavaScript off the * direct JSAPI-using thread. */ #ifndef js_OffThreadScriptCompilation_h #define js_OffThreadScriptCompilation_h #include // size_t #include "jstypes.h" // JS_PUBLIC_API #include "js/CompileOptions.h" // JS::DecodeOptions, JS::ReadOnlyCompileOptions struct JS_PUBLIC_API JSContext; namespace JS { class OffThreadToken; using OffThreadCompileCallback = void (*)(OffThreadToken* token, void* callbackData); /* * Off thread compilation control flow. * * (See also js/public/experimental/JSStencil.h) * * After successfully triggering an off thread compile of a script, the * callback will eventually be invoked with the specified data and a token * for the compilation. The callback will be invoked while off thread, * so must ensure that its operations are thread safe. Afterwards, one of the * following functions must be invoked on the runtime's main thread: * * - FinishCompileToStencilOffThread, to get the result stencil (or nullptr on * failure). * - CancelCompileToStencilOffThread, to free the resources without creating a * stencil. * * The characters passed in to CompileToStencilOffThread must remain live until * the callback is invoked. */ extern JS_PUBLIC_API bool CanCompileOffThread( JSContext* cx, const ReadOnlyCompileOptions& options, size_t length); extern JS_PUBLIC_API bool CanDecodeOffThread(JSContext* cx, const DecodeOptions& options, size_t length); } // namespace JS #endif /* js_OffThreadScriptCompilation_h */