/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef js_ShadowReamCallbacks_h #define js_ShadowReamCallbacks_h #include "jstypes.h" #include "js/RootingAPI.h" #include "js/TypeDecls.h" struct JS_PUBLIC_API JSContext; namespace JS { class RealmOptions; using GlobalInitializeCallback = bool (*)(JSContext*, JS::Handle); // Install the HostInitializeShadowRealm callback that will be invoked when // creating a shadow realm. // // The callback will be passed the realm's global object, so that it is possible // for the embedding to make any host-determined manipulations to the global, // such as installing interfaces or helpers that should exist even within // ShadowRealms. (For example, in the web platform, WebIDL with the // [Exposed=*] attribute should be installed within a shadow realm.) extern JS_PUBLIC_API void SetShadowRealmInitializeGlobalCallback( JSContext* cx, GlobalInitializeCallback callback); using GlobalCreationCallback = JSObject* (*)(JSContext* cx, JS::RealmOptions& creationOptions, JSPrincipals* principals, JS::Handle enclosingGlobal); // Create the Global object for a ShadowRealm. // // This isn't directly specified, however at least in Gecko, in order to // correctly implement HostInitializeShadowRealm, there are requirements // placed on the global for the ShadowRealm. // // This callback should return a Global object compatible with the // callback installed by SetShadowRealmInitializeGlobalCallback extern JS_PUBLIC_API void SetShadowRealmGlobalCreationCallback( JSContext* cx, GlobalCreationCallback callback); } // namespace JS #endif // js_ShadowReamCallbacks_h