/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef js_WasmModule_h #define js_WasmModule_h #include "mozilla/RefPtr.h" // RefPtr #include "jstypes.h" // JS_PUBLIC_API #include "js/RefCounted.h" // AtomicRefCounted #include "js/TypeDecls.h" // HandleObject namespace JS { /** * The WasmModule interface allows the embedding to hold a reference to the * underying C++ implementation of a JS WebAssembly.Module object for purposes * of efficient postMessage() and (de)serialization from a random thread. * * In particular, this allows postMessage() of a WebAssembly.Module: * GetWasmModule() is called when making a structured clone of a payload * containing a WebAssembly.Module object. The structured clone buffer holds a * refcount of the JS::WasmModule until createObject() is called in the target * agent's JSContext. The new WebAssembly.Module object continues to hold the * JS::WasmModule and thus the final reference of a JS::WasmModule may be * dropped from any thread and so the virtual destructor (and all internal * methods of the C++ module) must be thread-safe. */ struct WasmModule : js::AtomicRefCounted { virtual ~WasmModule() = default; virtual JSObject* createObject(JSContext* cx) const = 0; virtual JSObject* createObjectForAsmJS(JSContext* cx) const = 0; }; extern JS_PUBLIC_API bool IsWasmModuleObject(HandleObject obj); extern JS_PUBLIC_API RefPtr GetWasmModule(HandleObject obj); } // namespace JS #endif /* js_WasmModule_h */