/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* JS Array interface. */ #ifndef builtin_Array_h #define builtin_Array_h #include "mozilla/Attributes.h" #include "vm/JSObject.h" namespace js { class ArrayObject; MOZ_ALWAYS_INLINE bool IdIsIndex(jsid id, uint32_t* indexp) { if (id.isInt()) { int32_t i = id.toInt(); MOZ_ASSERT(i >= 0); *indexp = uint32_t(i); return true; } if (MOZ_UNLIKELY(!id.isAtom())) { return false; } JSAtom* atom = id.toAtom(); return atom->isIndex(indexp); } // The methods below only create dense boxed arrays. // Create a dense array with no capacity allocated, length set to 0, in the // normal (i.e. non-tenured) heap. extern ArrayObject* NewDenseEmptyArray(JSContext* cx); // Create a dense array with no capacity allocated, length set to 0, in the // tenured heap. extern ArrayObject* NewTenuredDenseEmptyArray(JSContext* cx); // Create a dense array with a set length, but without allocating space for the // contents. This is useful, e.g., when accepting length from the user. extern ArrayObject* NewDenseUnallocatedArray( JSContext* cx, uint32_t length, NewObjectKind newKind = GenericObject); // Create a dense array with length and capacity == 'length', initialized length // set to 0. extern ArrayObject* NewDenseFullyAllocatedArray( JSContext* cx, uint32_t length, NewObjectKind newKind = GenericObject, gc::AllocSite* site = nullptr); // Create a dense array with length == 'length', initialized length set to 0, // and capacity == 'length' clamped to EagerAllocationMaxLength. extern ArrayObject* NewDensePartlyAllocatedArray( JSContext* cx, uint32_t length, NewObjectKind newKind = GenericObject); // Like NewDensePartlyAllocatedArray, but the array will have |proto| as // prototype (or Array.prototype if |proto| is nullptr). extern ArrayObject* NewDensePartlyAllocatedArrayWithProto(JSContext* cx, uint32_t length, HandleObject proto); // Create a dense array from the given array values, which must be rooted. extern ArrayObject* NewDenseCopiedArray(JSContext* cx, uint32_t length, const Value* values, NewObjectKind newKind = GenericObject); // Like NewDenseCopiedArray, but the array will have |proto| as prototype (or // Array.prototype if |proto| is nullptr). extern ArrayObject* NewDenseCopiedArrayWithProto(JSContext* cx, uint32_t length, const Value* values, HandleObject proto); // Create a dense array based on templateObject with the given length. extern ArrayObject* NewDenseFullyAllocatedArrayWithTemplate( JSContext* cx, uint32_t length, ArrayObject* templateObject); extern ArrayObject* NewArrayWithShape(JSContext* cx, uint32_t length, Handle shape); extern bool ToLength(JSContext* cx, HandleValue v, uint64_t* out); extern bool GetLengthProperty(JSContext* cx, HandleObject obj, uint64_t* lengthp); extern bool SetLengthProperty(JSContext* cx, HandleObject obj, uint32_t length); /* * Copy 'length' elements from aobj to vp. * * This function assumes 'length' is effectively the result of calling * GetLengthProperty on aobj. vp must point to rooted memory. */ extern bool GetElements(JSContext* cx, HandleObject aobj, uint32_t length, js::Value* vp); /* Natives exposed for optimization by the interpreter and JITs. */ extern bool intrinsic_ArrayNativeSort(JSContext* cx, unsigned argc, js::Value* vp); extern bool array_includes(JSContext* cx, unsigned argc, js::Value* vp); extern bool array_indexOf(JSContext* cx, unsigned argc, js::Value* vp); extern bool array_lastIndexOf(JSContext* cx, unsigned argc, js::Value* vp); extern bool array_pop(JSContext* cx, unsigned argc, js::Value* vp); extern bool array_join(JSContext* cx, unsigned argc, js::Value* vp); extern void ArrayShiftMoveElements(ArrayObject* arr); extern JSObject* ArraySliceDense(JSContext* cx, HandleObject obj, int32_t begin, int32_t end, HandleObject result); extern JSObject* ArgumentsSliceDense(JSContext* cx, HandleObject obj, int32_t begin, int32_t end, HandleObject result); extern ArrayObject* NewArrayWithNullProto(JSContext* cx); /* * Append the given (non-hole) value to the end of an array. The array must be * a newborn array -- that is, one which has not been exposed to script for * arbitrary manipulation. (This method optimizes on the assumption that * extending the array to accommodate the element will never make the array * sparse, which requires that the array be completely filled.) */ extern bool NewbornArrayPush(JSContext* cx, HandleObject obj, const Value& v); extern ArrayObject* ArrayConstructorOneArg(JSContext* cx, Handle templateObject, int32_t lengthInt); #ifdef DEBUG extern bool ArrayInfo(JSContext* cx, unsigned argc, Value* vp); #endif /* Array constructor native. Exposed only so the JIT can know its address. */ extern bool ArrayConstructor(JSContext* cx, unsigned argc, Value* vp); // Like Array constructor, but doesn't perform GetPrototypeFromConstructor. extern bool array_construct(JSContext* cx, unsigned argc, Value* vp); extern JSString* ArrayToSource(JSContext* cx, HandleObject obj); extern bool IsCrossRealmArrayConstructor(JSContext* cx, JSObject* obj, bool* result); extern bool PrototypeMayHaveIndexedProperties(NativeObject* obj); // JS::IsArray has multiple overloads, use js::IsArrayFromJit to disambiguate. extern bool IsArrayFromJit(JSContext* cx, HandleObject obj, bool* isArray); extern bool ArrayLengthGetter(JSContext* cx, HandleObject obj, HandleId id, MutableHandleValue vp); extern bool ArrayLengthSetter(JSContext* cx, HandleObject obj, HandleId id, HandleValue v, ObjectOpResult& result); class MOZ_NON_TEMPORARY_CLASS ArraySpeciesLookup final { /* * An ArraySpeciesLookup holds the following: * * Array.prototype (arrayProto_) * To ensure that the incoming array has the standard proto. * * Array.prototype's shape (arrayProtoShape_) * To ensure that Array.prototype has not been modified. * * Array (arrayConstructor_) * Array's shape (arrayConstructorShape_) * To ensure that Array has not been modified. * * Array.prototype's slot number for constructor (arrayProtoConstructorSlot_) * To quickly retrieve and ensure that the Array constructor * stored in the slot has not changed. * * Array's slot number for the @@species getter. (arraySpeciesGetterSlot_) * Array's canonical value for @@species (canonicalSpeciesFunc_) * To quickly retrieve and ensure that the @@species getter for Array * has not changed. * * MOZ_INIT_OUTSIDE_CTOR fields below are set in |initialize()|. The * constructor only initializes a |state_| field, that defines whether the * other fields are accessible. */ // Pointer to canonical Array.prototype and Array. MOZ_INIT_OUTSIDE_CTOR NativeObject* arrayProto_; MOZ_INIT_OUTSIDE_CTOR NativeObject* arrayConstructor_; // Shape of matching Array, and slot containing the @@species property, and // the canonical value. MOZ_INIT_OUTSIDE_CTOR Shape* arrayConstructorShape_; MOZ_INIT_OUTSIDE_CTOR uint32_t arraySpeciesGetterSlot_; MOZ_INIT_OUTSIDE_CTOR JSFunction* canonicalSpeciesFunc_; // Shape of matching Array.prototype object, and slot containing the // constructor for it. MOZ_INIT_OUTSIDE_CTOR Shape* arrayProtoShape_; MOZ_INIT_OUTSIDE_CTOR uint32_t arrayProtoConstructorSlot_; enum class State : uint8_t { // Flags marking the lazy initialization of the above fields. Uninitialized, Initialized, // The disabled flag is set when we don't want to try optimizing // anymore because core objects were changed. Disabled }; State state_ = State::Uninitialized; // Initialize the internal fields. void initialize(JSContext* cx); // Reset the cache. void reset(); // Check if the global array-related objects have not been messed with // in a way that would disable this cache. bool isArrayStateStillSane(); public: /** Construct an |ArraySpeciesLookup| in the uninitialized state. */ ArraySpeciesLookup() { reset(); } // Try to optimize the @@species lookup for an array. bool tryOptimizeArray(JSContext* cx, ArrayObject* array); // Purge the cache and all info associated with it. void purge() { if (state_ == State::Initialized) { reset(); } } }; } /* namespace js */ #endif /* builtin_Array_h */