/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef dbg_DebugScript_h #define dbg_DebugScript_h #include // for offsetof #include // for size_t #include // for uint32_t #include "jstypes.h" #include "gc/WeakMap.h" #include "vm/NativeObject.h" namespace JS { class JS_PUBLIC_API Realm; } namespace js { class JSBreakpointSite; class Debugger; class DebugScriptObject; // DebugScript manages the internal debugger state for a JSScript, which may be // associated with multiple Debuggers. class DebugScript { friend class DebugAPI; friend class DebugScriptObject; /* * If this is a generator script, this is the number of Debugger.Frames * referring to calls to this generator, whether live or suspended. Closed * generators do not contribute a count. * * When greater than zero, this script should be compiled with debug * instrumentation to call Debugger::onResumeFrame at each resumption site, so * that Debugger can reconnect any extant Debugger.Frames with the new * concrete frame. */ uint32_t generatorObserverCount; /* * The number of Debugger.Frame objects that refer to frames running this * script and that have onStep handlers. When nonzero, the interpreter and JIT * must arrange to call Debugger::onSingleStep before each bytecode, or at * least at some useful granularity. */ uint32_t stepperCount; /* * The size of the script as reported by BaseScript::length. This is the * length of the DebugScript::breakpoints array, below. */ size_t codeLength; /* * Number of breakpoint sites at opcodes in the script. This is the number * of populated entries in DebugScript::breakpoints. */ uint32_t numSites; /* * Breakpoints set in our script. For speed and simplicity, this array is * parallel to script->code(): the JSBreakpointSite for the opcode at * script->code()[offset] is debugScript->breakpoints[offset]. */ JSBreakpointSite* breakpoints[1]; /* * True if this DebugScript carries any useful information. If false, it * should be removed from its JSScript. */ bool needed() const { return generatorObserverCount > 0 || stepperCount > 0 || numSites > 0; } static size_t allocSize(size_t codeLength) { return offsetof(DebugScript, breakpoints) + codeLength * sizeof(JSBreakpointSite*); } void trace(JSTracer* trc); void delete_(JS::GCContext* gcx, DebugScriptObject* owner); static DebugScript* get(JSScript* script); static DebugScript* getOrCreate(JSContext* cx, HandleScript script); public: static JSBreakpointSite* getBreakpointSite(JSScript* script, jsbytecode* pc); static JSBreakpointSite* getOrCreateBreakpointSite(JSContext* cx, HandleScript script, jsbytecode* pc); static void destroyBreakpointSite(JS::GCContext* gcx, JSScript* script, jsbytecode* pc); static void clearBreakpointsIn(JS::GCContext* gcx, JSScript* script, Debugger* dbg, JSObject* handler); #ifdef DEBUG static uint32_t getStepperCount(JSScript* script); #endif /* * Increment or decrement the single-step count. If the count is non-zero * then the script is in single-step mode. * * Only incrementing is fallible, as it could allocate a DebugScript. */ [[nodiscard]] static bool incrementStepperCount(JSContext* cx, HandleScript script); static void decrementStepperCount(JS::GCContext* gcx, JSScript* script); /* * Increment or decrement the generator observer count. If the count is * non-zero then the script reports resumptions to the debugger. * * Only incrementing is fallible, as it could allocate a DebugScript. */ [[nodiscard]] static bool incrementGeneratorObserverCount( JSContext* cx, HandleScript script); static void decrementGeneratorObserverCount(JS::GCContext* gcx, JSScript* script); }; using UniqueDebugScript = js::UniquePtr; // A JSObject that wraps a DebugScript, so we can use it as the value in a // WeakMap. This object owns the DebugScript and is responsible for deleting it. class DebugScriptObject : public NativeObject { public: static const JSClass class_; enum { ScriptSlot, SlotCount }; static DebugScriptObject* create(JSContext* cx, UniqueDebugScript debugScript, size_t nbytes); DebugScript* debugScript() const; private: static const JSClassOps classOps_; static void trace(JSTracer* trc, JSObject* obj); static void finalize(JS::GCContext* gcx, JSObject* obj); }; // A weak map from JSScripts to DebugScriptObjects. class DebugScriptMap : public WeakMap, HeapPtr> { public: explicit DebugScriptMap(JSContext* cx) : WeakMap(cx) {} }; } /* namespace js */ #endif /* dbg_DebugScript_h */