/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "frontend/WhileEmitter.h" #include "frontend/BytecodeEmitter.h" #include "vm/Opcodes.h" #include "vm/StencilEnums.h" // TryNoteKind using namespace js; using namespace js::frontend; WhileEmitter::WhileEmitter(BytecodeEmitter* bce) : bce_(bce) {} bool WhileEmitter::emitCond(uint32_t whilePos, uint32_t condPos, uint32_t endPos) { MOZ_ASSERT(state_ == State::Start); // If we have a single-line while, like "while (x) ;", we want to emit the // line note before the loop, so that the debugger sees a single entry point. // This way, if there is a breakpoint on the line, it will only fire once; and // "next"ing will skip the whole loop. However, for the multi-line case we // want to emit the line note for the JSOp::LoopHead, so that "cont" stops on // each iteration -- but without a stop before the first iteration. if (bce_->errorReporter().lineAt(whilePos) == bce_->errorReporter().lineAt(endPos)) { if (!bce_->updateSourceCoordNotes(whilePos)) { return false; } // Emit a Nop to ensure the source position is not part of the loop. if (!bce_->emit1(JSOp::Nop)) { return false; } } loopInfo_.emplace(bce_, StatementKind::WhileLoop); if (!loopInfo_->emitLoopHead(bce_, mozilla::Some(condPos))) { return false; } #ifdef DEBUG state_ = State::Cond; #endif return true; } bool WhileEmitter::emitBody() { MOZ_ASSERT(state_ == State::Cond); if (!bce_->emitJump(JSOp::JumpIfFalse, &loopInfo_->breaks)) { return false; } tdzCacheForBody_.emplace(bce_); #ifdef DEBUG state_ = State::Body; #endif return true; } bool WhileEmitter::emitEnd() { MOZ_ASSERT(state_ == State::Body); tdzCacheForBody_.reset(); if (!loopInfo_->emitContinueTarget(bce_)) { return false; } if (!loopInfo_->emitLoopEnd(bce_, JSOp::Goto, TryNoteKind::Loop)) { return false; } loopInfo_.reset(); #ifdef DEBUG state_ = State::End; #endif return true; }