// rejoining after recompilation from CompileFunction or a native called by an inlined frame. var global = 0; var arr = [ function() { return 0; }, function() { return 1; }, function() { return 2; }, function() { return 3; }, function() { return 4; }, function() { return 5; }, function() { return 6; }, function() { return 7; }, function() { global = -"three"; return 8; } ]; function wrap_call(i) { var fn = arr["" + i]; return fn(); } function foo1() { var res = 0; for (var i = 0; i < arr.length; i++) { res += wrap_call(i); var expected = (i == arr.length - 1) ? NaN : 10; assertEq(global + 10, expected); } } foo1(); var callfn = Function.call; function wrap_floor(x, y) { var z = x; if (y) z = {}; // trick the compiler into not inlining the floor() call. return Math.floor(z); } function foo2(x, y) { var z = 0; for (var i = 0; i < y; i++) z = wrap_floor(x + i, false); assertEq(z + 10, 2147483661); } foo2(0x7ffffff0 + .5, 20);