/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef jit_arm64_SharedICHelpers_arm64_inl_h #define jit_arm64_SharedICHelpers_arm64_inl_h #include "jit/BaselineFrame.h" #include "jit/SharedICHelpers.h" #include "jit/MacroAssembler-inl.h" namespace js { namespace jit { inline void EmitBaselineTailCallVM(TrampolinePtr target, MacroAssembler& masm, uint32_t argSize) { #ifdef DEBUG // We assume that R0 has been pushed, and R2 is unused. static_assert(R2 == ValueOperand(r0)); // Store frame size without VMFunction arguments for debug assertions. masm.Sub(x0, FramePointer64, masm.GetStackPointer64()); masm.Sub(w0, w0, Operand(argSize)); Address frameSizeAddr(FramePointer, BaselineFrame::reverseOffsetOfDebugFrameSize()); masm.store32(w0.asUnsized(), frameSizeAddr); #endif // Push frame descriptor (minus the return address) and perform the tail call. static_assert(ICTailCallReg == lr); masm.pushFrameDescriptor(FrameType::BaselineJS); // The return address will be pushed by the VM wrapper, for compatibility // with direct calls. Refer to the top of generateVMWrapper(). // ICTailCallReg (lr) already contains the return address (as we keep // it there through the stub calls). masm.jump(target); } inline void EmitBaselineCallVM(TrampolinePtr target, MacroAssembler& masm) { masm.pushFrameDescriptor(FrameType::BaselineStub); masm.call(target); } inline void EmitBaselineEnterStubFrame(MacroAssembler& masm, Register scratch) { MOZ_ASSERT(scratch != ICTailCallReg); #ifdef DEBUG // Compute frame size. masm.Sub(ARMRegister(scratch, 64), FramePointer64, masm.GetStackPointer64()); Address frameSizeAddr(FramePointer, BaselineFrame::reverseOffsetOfDebugFrameSize()); masm.store32(scratch, frameSizeAddr); #endif // Push frame descriptor and return address. // Save old frame pointer, stack pointer, and stub reg. masm.PushFrameDescriptor(FrameType::BaselineJS); masm.Push(ICTailCallReg); masm.Push(FramePointer); // Update the frame register. masm.Mov(FramePointer64, masm.GetStackPointer64()); masm.Push(ICStubReg); // Stack should remain 16-byte aligned. masm.checkStackAlignment(); } } // namespace jit } // namespace js #endif // jit_arm64_SharedICHelpers_arm64_inl_h