# JSAPI Test Suite The tests in this directory exercise the JSAPI. ## Building and running the tests If you built JS, you already built the tests. The tests are built by default when you build JS. All the tests are compiled into a single binary named jsapi-tests. They all run in a single process. They must be run from the js/src directory. To run the tests: $OBJDIR/dist/bin/jsapi-tests To run the tests in a debugger: gdb $OBJDIR/dist/bin/jsapi-tests ## Creating new tests 1. You can either add to an existing test*.cpp file or make a new one. Copy an existing test and replace the body with your test code. The test harness provides `cx`, `rt`, and `global` for your use. 2. If you made a new .cpp file, add it to the UNIFIED_SOURCES list in moz.build. ## Writing test code Here is a sample test: #include "jsapi-tests/tests.h" BEGIN_TEST(testIntString_bug515273) { RootedValue v(cx); EVAL("'42';", &v); JSString *str = v.toString(); CHECK(JS_StringHasBeenInterned(cx, str)); CHECK(JS_FlatStringEqualsLiteral(JS_ASSERT_STRING_IS_FLAT(str), "42")); return true; } END_TEST(testIntString_bug515273) The BEGIN_TEST and END_TEST macros bracket each test. By convention, the test name is _. (The above test is in testIntString.cpp.) The curly braces are required. This block is the body of a C++ member function that returns bool. The test harness calls this member function automatically. If the function returns true, the test passes. False, it fails. JSAPI tests often need extra global C/C++ code: a JSClass, a getter or setter function, a resolve hook. Put these before the BEGIN_TEST macro. The body of the test can use these member variables and macros, defined in tests.h: JSRuntime *rt; JSContext *cx; JSObject *global; The test framework creates these fresh for each test. The default environment has reasonable default settings, including JSOPTION_VAROBJFIX, JSOPTION_JIT, a global object of a class with JSCLASS_GLOBAL_FLAGS, and an error reporter that prints to stderr. See also "Custom test setup" below. EXEC(const char *code); Execute some JS code in global scope, using JS::Evaluate. Return false if that fails. (This means that if the code throws an uncaught JS exception, the test fails.) EVAL(const char *code, jsval *vp); Same as EXEC, but store the result value in *vp. CHECK(bool cond); If the condition is not true, print an error message and return false, failing the test. CHECK_SAME(jsval a, jsval b); If a and b are different values, print an error message and return false, failing the test. This is like CHECK(sameValue(a, b)) but with a more detailed error message on failure. See sameValue below. CHECK_EQUAL(const T &a, const U &b); CHECK(a == b), but with a more detailed error message. CHECK_NULL(const T *ptr); CHECK(ptr == nullptr), but with a more detailed error message. (This is here because CHECK_EQUAL(ptr, nullptr) fails to compile on GCC 2.5 and before.) bool knownFail; Set this to true if your test is known to fail. The test runner will print a TEST-KNOWN-FAIL line rather than a TEST-UNEXPECTED-FAIL line. This way you can check in a test illustrating a bug ahead of the fix. If your test actually crashes the process or triggers an assertion, this of course will not help, so you should add something like knownFail = true; // see bug 123456 return false; // the code below crashes! as the first two lines of the test. bool isNegativeZero(jsval v); bool isNaN(jsval v); Self-explanatory. bool sameValue(jsval v1, jsval v2); True if v1 and v2 are the same value according to the ES5 SameValue() function, to wit: SameValue(NaN, NaN) is true. SameValue(-0, 0) is false. Otherwise SameValue(a, b) iff a === b. ## Custom test setup Before executing each test, the test framework calls the tests' init() member function, which populates the rt, cx, and global member variables. A test can customize the test setup process by overloading virtual member functions from the JSAPIRuntimeTest class, like this: const JSClass globalClassWithResolve = { ... }; BEGIN_TEST(testGlobalResolveHook) { RootedValue v; EVAL("v", v.address()); CHECK_SAME(v, JSVAL_VOID); return true; } // Other class members can go here. // This one overloads a base-class method. virtual JSClass *getGlobalJSClass() { return &globalClassWithResolve; } END_TEST(testGlobalResolveHook) The overloadable member functions are: virtual bool init(); virtual void uninit(); virtual JSRuntime * createRuntime(); virtual JSContext * createContext(); virtual JSClass * getGlobalClass(); virtual JSObject * createGlobal();